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ascnet/Resources/table/share/fight/npc/npcanimationtransition/Mo1BeiyaMd010001.tsv

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2023-11-20 15:19:46 +00:00
Role Layer State Target TransitionDuration
Mo1BeiyaMd010001 0 Born 0
Mo1BeiyaMd010001 0 Stand1 0.5
Mo1BeiyaMd010001 0 Stand2 0.5
Mo1BeiyaMd010001 0 Stand3 0.5
Mo1BeiyaMd010001 0 Death 0.1
Mo1BeiyaMd010001 0 Standchange 0.1
Mo1BeiyaMd010001 0 Run 0.5
Mo1BeiyaMd010001 0 Walk 0.5
Mo1BeiyaMd010001 0 Runb 0.5
Mo1BeiyaMd010001 0 Runl 0.5
Mo1BeiyaMd010001 0 Runr 0.5
Mo1BeiyaMd010001 0 Walkb 0.5
Mo1BeiyaMd010001 0 Walkl 0.5
Mo1BeiyaMd010001 0 Walkr 0.5
Mo1BeiyaMd010001 0 TurnLeft 0.1
Mo1BeiyaMd010001 0 TurnRight 0.1
Mo1BeiyaMd010001 0 Move1 0.1
Mo1BeiyaMd010001 0 Move2 0.1
Mo1BeiyaMd010001 0 Move3 0.1
Mo1BeiyaMd010001 0 RunStart 0.1
Mo1BeiyaMd010001 0 RunStartEnd01 0.1
Mo1BeiyaMd010001 0 Hit1 0.05
Mo1BeiyaMd010001 0 Hit2 0.05
Mo1BeiyaMd010001 0 Hit3 0.05
Mo1BeiyaMd010001 0 Hit4 0.05
Mo1BeiyaMd010001 0 Behitfly 0.05
Mo1BeiyaMd010001 0 Hoverhit 0.05
Mo1BeiyaMd010001 0 Falldown 0.1
Mo1BeiyaMd010001 0 Hitdown 0.05
Mo1BeiyaMd010001 0 Lieonfloor 0.1
Mo1BeiyaMd010001 0 Standup 0.1
Mo1BeiyaMd010001 0 Straight 0.1
Mo1BeiyaMd010001 0 Stun 0.1
Mo1BeiyaMd010001 0 StraightBefore 0.1
Mo1BeiyaMd010001 0 StraightAfter 0.1
Mo1BeiyaMd010001 0 Win 0
Mo1BeiyaMd010001 0 Win2 0.1
Mo1BeiyaMd010001 0 Stop 0.1
Mo1BeiyaMd010001 0 Fail 0.1
Mo1BeiyaMd010001 0 Save 0.1
Mo1BeiyaMd010001 0 Caught 0.1
Mo1BeiyaMd010001 0 RunStartEnd02 0.1
Mo1BeiyaMd010001 0 StopR 0.1
Mo1BeiyaMd010001 0 Attack01 0.1
Mo1BeiyaMd010001 0 Attack02 0.1
Mo1BeiyaMd010001 0 Attack03 0.1
Mo1BeiyaMd010001 0 Attack04 0.1
Mo1BeiyaMd010001 0 Attack05 0.3
Mo1BeiyaMd010001 0 Attack06 0.8
Mo1BeiyaMd010001 0 Attack07 0.1
Mo1BeiyaMd010001 0 Stand1 Run 0.2
Mo1BeiyaMd010001 0 Stand1 Walk 0.1
Mo1BeiyaMd010001 0 Stand2 Standchange 0.1
Mo1BeiyaMd010001 0 Stand2 Run 0.2
Mo1BeiyaMd010001 0 Stand2 Walk 0.3
Mo1BeiyaMd010001 0 Stand2 Walkb 0.3
Mo1BeiyaMd010001 0 Stand2 Walkl 0.3
Mo1BeiyaMd010001 0 Stand2 Walkr 0.3
Mo1BeiyaMd010001 0 Standchange Stand1 0.1
Mo1BeiyaMd010001 0 Standchange Run 0.1
Mo1BeiyaMd010001 0 Standchange Walk 0.1
Mo1BeiyaMd010001 0 Run Stop 0.2
Mo1BeiyaMd010001 0 Run Stand2 0.2
Mo1BeiyaMd010001 0 Run Runb 0.2
Mo1BeiyaMd010001 0 Run Runl 0.2
Mo1BeiyaMd010001 0 Run Runr 0.2
Mo1BeiyaMd010001 0 Walk Stand2 0.1
Mo1BeiyaMd010001 0 Runb Stand2 0.2
Mo1BeiyaMd010001 0 Runb Run 0.2
Mo1BeiyaMd010001 0 Runb Runl 0.2
Mo1BeiyaMd010001 0 Runb Runr 0.2
Mo1BeiyaMd010001 0 Runl Stand2 0.2
Mo1BeiyaMd010001 0 Runl Run 0.2
Mo1BeiyaMd010001 0 Runl Runb 0.2
Mo1BeiyaMd010001 0 Runl Runr 0.2
Mo1BeiyaMd010001 0 Runr Stand2 0.2
Mo1BeiyaMd010001 0 Runr Run 0.2
Mo1BeiyaMd010001 0 Runr Runb 0.2
Mo1BeiyaMd010001 0 Runr Runl 0.2
Mo1BeiyaMd010001 0 Walkb Stand2 0.1
Mo1BeiyaMd010001 0 Walkb Walk 0.2
Mo1BeiyaMd010001 0 Walkb Walkl 0.1
Mo1BeiyaMd010001 0 Walkb Walkr 0.1
Mo1BeiyaMd010001 0 Walkl Stand2 0.1
Mo1BeiyaMd010001 0 Walkl Walk 0.1
Mo1BeiyaMd010001 0 Walkl Walkb 0.1
Mo1BeiyaMd010001 0 Walkl Walkr 0.2
Mo1BeiyaMd010001 0 Walkr Stand2 0.1
Mo1BeiyaMd010001 0 Walkr Walk 0.1
Mo1BeiyaMd010001 0 Walkr Walkb 0.1
Mo1BeiyaMd010001 0 Walkr Walkl 0.2
Mo1BeiyaMd010001 0 TurnLeft Stand2 0.1
Mo1BeiyaMd010001 0 TurnRight Stand2 0.1
Mo1BeiyaMd010001 0 RunStart Run 0.1
Mo1BeiyaMd010001 0 RunStart RunStartEnd01 0.1
Mo1BeiyaMd010001 0 Hit1 Stand2 0
Mo1BeiyaMd010001 0 Hit2 Stand2 0
Mo1BeiyaMd010001 0 Hit3 Stand2 0
Mo1BeiyaMd010001 0 Hit4 Stand2 0
Mo1BeiyaMd010001 0 Behitfly Hoverhit 0.1
Mo1BeiyaMd010001 0 Behitfly Falldown 0.1
Mo1BeiyaMd010001 0 Hoverhit Falldown 0.1
Mo1BeiyaMd010001 0 Falldown Lieonfloor 0.1
Mo1BeiyaMd010001 0 Hitdown Lieonfloor 0.1
Mo1BeiyaMd010001 0 Standup Stand2 0.1
Mo1BeiyaMd010001 0 Straight Stand2 0.1
Mo1BeiyaMd010001 0 Stun Stand2 0.1
Mo1BeiyaMd010001 0 Win Win2 0.1
Mo1BeiyaMd010001 0 Stop Stand2 0.1
Mo1BeiyaMd010001 0 Caught Stand2 0.1
Mo1BeiyaMd010001 1 Born 0
Mo1BeiyaMd010001 1 Stand1 0.5
Mo1BeiyaMd010001 1 Stand2 0.5
Mo1BeiyaMd010001 1 Stand3 0.5
Mo1BeiyaMd010001 1 Death 0.1
Mo1BeiyaMd010001 1 Standchange 0.1
Mo1BeiyaMd010001 1 Run 0.5
Mo1BeiyaMd010001 1 Walk 0.5
Mo1BeiyaMd010001 1 Runb 0.5
Mo1BeiyaMd010001 1 Runl 0.5
Mo1BeiyaMd010001 1 Runr 0.5
Mo1BeiyaMd010001 1 Walkb 0.5
Mo1BeiyaMd010001 1 Walkl 0.5
Mo1BeiyaMd010001 1 Walkr 0.5
Mo1BeiyaMd010001 1 TurnLeft 0.1
Mo1BeiyaMd010001 1 TurnRight 0.1
Mo1BeiyaMd010001 1 Move1 0.1
Mo1BeiyaMd010001 1 Move2 0.1
Mo1BeiyaMd010001 1 Move3 0.1
Mo1BeiyaMd010001 1 RunStart 0.1
Mo1BeiyaMd010001 1 RunStartEnd01 0.1
Mo1BeiyaMd010001 1 Hit1 0.05
Mo1BeiyaMd010001 1 Hit2 0.05
Mo1BeiyaMd010001 1 Hit3 0.05
Mo1BeiyaMd010001 1 Hit4 0.05
Mo1BeiyaMd010001 1 Behitfly 0.05
Mo1BeiyaMd010001 1 Hoverhit 0.05
Mo1BeiyaMd010001 1 Falldown 0.1
Mo1BeiyaMd010001 1 Hitdown 0.05
Mo1BeiyaMd010001 1 Lieonfloor 0.1
Mo1BeiyaMd010001 1 Standup 0.1
Mo1BeiyaMd010001 1 Straight 0.1
Mo1BeiyaMd010001 1 Stun 0.1
Mo1BeiyaMd010001 1 StraightBefore 0.1
Mo1BeiyaMd010001 1 StraightAfter 0.1
Mo1BeiyaMd010001 1 Win 0
Mo1BeiyaMd010001 1 Win2 0.1
Mo1BeiyaMd010001 1 Stop 0.1
Mo1BeiyaMd010001 1 Fail 0.1
Mo1BeiyaMd010001 1 Save 0.1
Mo1BeiyaMd010001 1 Caught 0.1
Mo1BeiyaMd010001 1 RunStartEnd02 0.1
Mo1BeiyaMd010001 1 StopR 0.1
Mo1BeiyaMd010001 1 Attack11 0.5
Mo1BeiyaMd010001 1 Attack12 0.5
Mo1BeiyaMd010001 1 Attack13 0.5
Mo1BeiyaMd010001 1 Attack14 0.8
Mo1BeiyaMd010001 1 Attack15 0.8
Mo1BeiyaMd010001 1 Stand1 Run 0.2
Mo1BeiyaMd010001 1 Stand1 Walk 0.1
Mo1BeiyaMd010001 1 Stand2 Standchange 0.1
Mo1BeiyaMd010001 1 Stand2 Run 0.2
Mo1BeiyaMd010001 1 Stand2 Walk 0.3
Mo1BeiyaMd010001 1 Stand2 Walkb 0.3
Mo1BeiyaMd010001 1 Stand2 Walkl 0.3
Mo1BeiyaMd010001 1 Stand2 Walkr 0.3
Mo1BeiyaMd010001 1 Standchange Stand1 0.1
Mo1BeiyaMd010001 1 Standchange Run 0.1
Mo1BeiyaMd010001 1 Standchange Walk 0.1
Mo1BeiyaMd010001 1 Run Stop 0.2
Mo1BeiyaMd010001 1 Run Stand2 0.2
Mo1BeiyaMd010001 1 Run Runb 0.2
Mo1BeiyaMd010001 1 Run Runl 0.2
Mo1BeiyaMd010001 1 Run Runr 0.2
Mo1BeiyaMd010001 1 Walk Stand2 0.1
Mo1BeiyaMd010001 1 Runb Stand2 0.2
Mo1BeiyaMd010001 1 Runb Run 0.2
Mo1BeiyaMd010001 1 Runb Runl 0.2
Mo1BeiyaMd010001 1 Runb Runr 0.2
Mo1BeiyaMd010001 1 Runl Stand2 0.2
Mo1BeiyaMd010001 1 Runl Run 0.2
Mo1BeiyaMd010001 1 Runl Runb 0.2
Mo1BeiyaMd010001 1 Runl Runr 0.2
Mo1BeiyaMd010001 1 Runr Stand2 0.2
Mo1BeiyaMd010001 1 Runr Run 0.2
Mo1BeiyaMd010001 1 Runr Runb 0.2
Mo1BeiyaMd010001 1 Runr Runl 0.2
Mo1BeiyaMd010001 1 Walkb Stand2 0.1
Mo1BeiyaMd010001 1 Walkb Walk 0.2
Mo1BeiyaMd010001 1 Walkb Walkl 0.1
Mo1BeiyaMd010001 1 Walkb Walkr 0.1
Mo1BeiyaMd010001 1 Walkl Stand2 0.1
Mo1BeiyaMd010001 1 Walkl Walk 0.1
Mo1BeiyaMd010001 1 Walkl Walkb 0.1
Mo1BeiyaMd010001 1 Walkl Walkr 0.2
Mo1BeiyaMd010001 1 Walkr Stand2 0.1
Mo1BeiyaMd010001 1 Walkr Walk 0.1
Mo1BeiyaMd010001 1 Walkr Walkb 0.1
Mo1BeiyaMd010001 1 Walkr Walkl 0.2
Mo1BeiyaMd010001 1 TurnLeft Stand2 0.1
Mo1BeiyaMd010001 1 TurnRight Stand2 0.1
Mo1BeiyaMd010001 1 RunStart Run 0.1
Mo1BeiyaMd010001 1 RunStart RunStartEnd01 0.1
Mo1BeiyaMd010001 1 Hit1 Stand2 0
Mo1BeiyaMd010001 1 Hit2 Stand2 0
Mo1BeiyaMd010001 1 Hit3 Stand2 0
Mo1BeiyaMd010001 1 Hit4 Stand2 0
Mo1BeiyaMd010001 1 Behitfly Hoverhit 0.1
Mo1BeiyaMd010001 1 Behitfly Falldown 0.1
Mo1BeiyaMd010001 1 Hoverhit Falldown 0.1
Mo1BeiyaMd010001 1 Falldown Lieonfloor 0.1
Mo1BeiyaMd010001 1 Hitdown Lieonfloor 0.1
Mo1BeiyaMd010001 1 Standup Stand2 0.1
Mo1BeiyaMd010001 1 Straight Stand2 0.1
Mo1BeiyaMd010001 1 Stun Stand2 0.1
Mo1BeiyaMd010001 1 Win Win2 0.1
Mo1BeiyaMd010001 1 Stop Stand2 0.1
Mo1BeiyaMd010001 1 Caught Stand2 0.1