using Serilog; using System.Text.Json; namespace SCHALE.GameServer.Utils { public class Config : Singleton { public static string ConfigPath => Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"); public string Address { get; set; } = "127.0.0.1"; public int Port { get; set; } = 6667; public static void Load() { if (!File.Exists(ConfigPath)) Save(); #if !DOCKER_BUILD string json = File.ReadAllText(ConfigPath); Instance = JsonSerializer.Deserialize(json); #endif Log.Debug($"Config loaded"); } public static void Save() { #if !DOCKER_BUILD File.WriteAllText(ConfigPath, JsonSerializer.Serialize(Instance)); #endif Log.Debug($"Config saved"); } } }