forked from Raphael/SCHALE.GameServer
243 lines
17 KiB
C#
243 lines
17 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct FieldSceneExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static FieldSceneExcel GetRootAsFieldSceneExcel(ByteBuffer _bb) { return GetRootAsFieldSceneExcel(_bb, new FieldSceneExcel()); }
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public static FieldSceneExcel GetRootAsFieldSceneExcel(ByteBuffer _bb, FieldSceneExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public FieldSceneExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long DateId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long GroupId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string ArtLevelPath { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetArtLevelPathBytes() { return __p.__vector_as_span<byte>(10, 1); }
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#else
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public ArraySegment<byte>? GetArtLevelPathBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public byte[] GetArtLevelPathArray() { return __p.__vector_as_array<byte>(10); }
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public string DesignLevelPath { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetDesignLevelPathBytes() { return __p.__vector_as_span<byte>(12, 1); }
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#else
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public ArraySegment<byte>? GetDesignLevelPathBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public byte[] GetDesignLevelPathArray() { return __p.__vector_as_array<byte>(12); }
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public long BGMId { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long ConditionalBGMQuestId(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int ConditionalBGMQuestIdLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetConditionalBGMQuestIdBytes() { return __p.__vector_as_span<long>(16, 8); }
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#else
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public ArraySegment<byte>? GetConditionalBGMQuestIdBytes() { return __p.__vector_as_arraysegment(16); }
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#endif
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public long[] GetConditionalBGMQuestIdArray() { return __p.__vector_as_array<long>(16); }
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public long BeginConditionalBGMScenarioGroupId(int j) { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int BeginConditionalBGMScenarioGroupIdLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetBeginConditionalBGMScenarioGroupIdBytes() { return __p.__vector_as_span<long>(18, 8); }
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#else
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public ArraySegment<byte>? GetBeginConditionalBGMScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(18); }
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#endif
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public long[] GetBeginConditionalBGMScenarioGroupIdArray() { return __p.__vector_as_array<long>(18); }
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public long EndConditionalBGMScenarioGroupId(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int EndConditionalBGMScenarioGroupIdLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetEndConditionalBGMScenarioGroupIdBytes() { return __p.__vector_as_span<long>(20, 8); }
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#else
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public ArraySegment<byte>? GetEndConditionalBGMScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(20); }
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#endif
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public long[] GetEndConditionalBGMScenarioGroupIdArray() { return __p.__vector_as_array<long>(20); }
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public long ConditionalBGMId(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int ConditionalBGMIdLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetConditionalBGMIdBytes() { return __p.__vector_as_span<long>(22, 8); }
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#else
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public ArraySegment<byte>? GetConditionalBGMIdBytes() { return __p.__vector_as_arraysegment(22); }
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#endif
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public long[] GetConditionalBGMIdArray() { return __p.__vector_as_array<long>(22); }
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public static Offset<SCHALE.Common.FlatData.FieldSceneExcel> CreateFieldSceneExcel(FlatBufferBuilder builder,
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long UniqueId = 0,
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long DateId = 0,
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long GroupId = 0,
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StringOffset ArtLevelPathOffset = default(StringOffset),
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StringOffset DesignLevelPathOffset = default(StringOffset),
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long BGMId = 0,
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VectorOffset ConditionalBGMQuestIdOffset = default(VectorOffset),
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VectorOffset BeginConditionalBGMScenarioGroupIdOffset = default(VectorOffset),
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VectorOffset EndConditionalBGMScenarioGroupIdOffset = default(VectorOffset),
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VectorOffset ConditionalBGMIdOffset = default(VectorOffset)) {
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builder.StartTable(10);
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FieldSceneExcel.AddBGMId(builder, BGMId);
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FieldSceneExcel.AddGroupId(builder, GroupId);
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FieldSceneExcel.AddDateId(builder, DateId);
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FieldSceneExcel.AddUniqueId(builder, UniqueId);
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FieldSceneExcel.AddConditionalBGMId(builder, ConditionalBGMIdOffset);
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FieldSceneExcel.AddEndConditionalBGMScenarioGroupId(builder, EndConditionalBGMScenarioGroupIdOffset);
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FieldSceneExcel.AddBeginConditionalBGMScenarioGroupId(builder, BeginConditionalBGMScenarioGroupIdOffset);
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FieldSceneExcel.AddConditionalBGMQuestId(builder, ConditionalBGMQuestIdOffset);
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FieldSceneExcel.AddDesignLevelPath(builder, DesignLevelPathOffset);
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FieldSceneExcel.AddArtLevelPath(builder, ArtLevelPathOffset);
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return FieldSceneExcel.EndFieldSceneExcel(builder);
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}
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public static void StartFieldSceneExcel(FlatBufferBuilder builder) { builder.StartTable(10); }
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public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
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public static void AddDateId(FlatBufferBuilder builder, long dateId) { builder.AddLong(1, dateId, 0); }
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public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(2, groupId, 0); }
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public static void AddArtLevelPath(FlatBufferBuilder builder, StringOffset artLevelPathOffset) { builder.AddOffset(3, artLevelPathOffset.Value, 0); }
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public static void AddDesignLevelPath(FlatBufferBuilder builder, StringOffset designLevelPathOffset) { builder.AddOffset(4, designLevelPathOffset.Value, 0); }
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public static void AddBGMId(FlatBufferBuilder builder, long bGMId) { builder.AddLong(5, bGMId, 0); }
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public static void AddConditionalBGMQuestId(FlatBufferBuilder builder, VectorOffset conditionalBGMQuestIdOffset) { builder.AddOffset(6, conditionalBGMQuestIdOffset.Value, 0); }
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public static VectorOffset CreateConditionalBGMQuestIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMQuestIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMQuestIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMQuestIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartConditionalBGMQuestIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddBeginConditionalBGMScenarioGroupId(FlatBufferBuilder builder, VectorOffset beginConditionalBGMScenarioGroupIdOffset) { builder.AddOffset(7, beginConditionalBGMScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateBeginConditionalBGMScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateBeginConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBeginConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBeginConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartBeginConditionalBGMScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddEndConditionalBGMScenarioGroupId(FlatBufferBuilder builder, VectorOffset endConditionalBGMScenarioGroupIdOffset) { builder.AddOffset(8, endConditionalBGMScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateEndConditionalBGMScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateEndConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEndConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEndConditionalBGMScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartEndConditionalBGMScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddConditionalBGMId(FlatBufferBuilder builder, VectorOffset conditionalBGMIdOffset) { builder.AddOffset(9, conditionalBGMIdOffset.Value, 0); }
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public static VectorOffset CreateConditionalBGMIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateConditionalBGMIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartConditionalBGMIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.FieldSceneExcel> EndFieldSceneExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.FieldSceneExcel>(o);
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}
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public FieldSceneExcelT UnPack() {
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var _o = new FieldSceneExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(FieldSceneExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("FieldScene");
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_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
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_o.DateId = TableEncryptionService.Convert(this.DateId, key);
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_o.GroupId = TableEncryptionService.Convert(this.GroupId, key);
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_o.ArtLevelPath = TableEncryptionService.Convert(this.ArtLevelPath, key);
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_o.DesignLevelPath = TableEncryptionService.Convert(this.DesignLevelPath, key);
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_o.BGMId = TableEncryptionService.Convert(this.BGMId, key);
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_o.ConditionalBGMQuestId = new List<long>();
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for (var _j = 0; _j < this.ConditionalBGMQuestIdLength; ++_j) {_o.ConditionalBGMQuestId.Add(TableEncryptionService.Convert(this.ConditionalBGMQuestId(_j), key));}
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_o.BeginConditionalBGMScenarioGroupId = new List<long>();
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for (var _j = 0; _j < this.BeginConditionalBGMScenarioGroupIdLength; ++_j) {_o.BeginConditionalBGMScenarioGroupId.Add(TableEncryptionService.Convert(this.BeginConditionalBGMScenarioGroupId(_j), key));}
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_o.EndConditionalBGMScenarioGroupId = new List<long>();
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for (var _j = 0; _j < this.EndConditionalBGMScenarioGroupIdLength; ++_j) {_o.EndConditionalBGMScenarioGroupId.Add(TableEncryptionService.Convert(this.EndConditionalBGMScenarioGroupId(_j), key));}
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_o.ConditionalBGMId = new List<long>();
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for (var _j = 0; _j < this.ConditionalBGMIdLength; ++_j) {_o.ConditionalBGMId.Add(TableEncryptionService.Convert(this.ConditionalBGMId(_j), key));}
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}
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public static Offset<SCHALE.Common.FlatData.FieldSceneExcel> Pack(FlatBufferBuilder builder, FieldSceneExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.FieldSceneExcel>);
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var _ArtLevelPath = _o.ArtLevelPath == null ? default(StringOffset) : builder.CreateString(_o.ArtLevelPath);
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var _DesignLevelPath = _o.DesignLevelPath == null ? default(StringOffset) : builder.CreateString(_o.DesignLevelPath);
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var _ConditionalBGMQuestId = default(VectorOffset);
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if (_o.ConditionalBGMQuestId != null) {
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var __ConditionalBGMQuestId = _o.ConditionalBGMQuestId.ToArray();
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_ConditionalBGMQuestId = CreateConditionalBGMQuestIdVector(builder, __ConditionalBGMQuestId);
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}
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var _BeginConditionalBGMScenarioGroupId = default(VectorOffset);
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if (_o.BeginConditionalBGMScenarioGroupId != null) {
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var __BeginConditionalBGMScenarioGroupId = _o.BeginConditionalBGMScenarioGroupId.ToArray();
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_BeginConditionalBGMScenarioGroupId = CreateBeginConditionalBGMScenarioGroupIdVector(builder, __BeginConditionalBGMScenarioGroupId);
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}
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var _EndConditionalBGMScenarioGroupId = default(VectorOffset);
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if (_o.EndConditionalBGMScenarioGroupId != null) {
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var __EndConditionalBGMScenarioGroupId = _o.EndConditionalBGMScenarioGroupId.ToArray();
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_EndConditionalBGMScenarioGroupId = CreateEndConditionalBGMScenarioGroupIdVector(builder, __EndConditionalBGMScenarioGroupId);
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}
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var _ConditionalBGMId = default(VectorOffset);
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if (_o.ConditionalBGMId != null) {
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var __ConditionalBGMId = _o.ConditionalBGMId.ToArray();
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_ConditionalBGMId = CreateConditionalBGMIdVector(builder, __ConditionalBGMId);
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}
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return CreateFieldSceneExcel(
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builder,
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_o.UniqueId,
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_o.DateId,
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_o.GroupId,
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_ArtLevelPath,
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_DesignLevelPath,
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_o.BGMId,
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_ConditionalBGMQuestId,
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_BeginConditionalBGMScenarioGroupId,
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_EndConditionalBGMScenarioGroupId,
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_ConditionalBGMId);
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}
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}
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public class FieldSceneExcelT
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{
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public long UniqueId { get; set; }
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public long DateId { get; set; }
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public long GroupId { get; set; }
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public string ArtLevelPath { get; set; }
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public string DesignLevelPath { get; set; }
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public long BGMId { get; set; }
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public List<long> ConditionalBGMQuestId { get; set; }
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public List<long> BeginConditionalBGMScenarioGroupId { get; set; }
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public List<long> EndConditionalBGMScenarioGroupId { get; set; }
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public List<long> ConditionalBGMId { get; set; }
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public FieldSceneExcelT() {
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this.UniqueId = 0;
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this.DateId = 0;
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this.GroupId = 0;
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this.ArtLevelPath = null;
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this.DesignLevelPath = null;
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this.BGMId = 0;
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this.ConditionalBGMQuestId = null;
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this.BeginConditionalBGMScenarioGroupId = null;
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this.EndConditionalBGMScenarioGroupId = null;
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this.ConditionalBGMId = null;
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}
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}
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static public class FieldSceneExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*DateId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 8 /*GroupId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyString(tablePos, 10 /*ArtLevelPath*/, false)
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&& verifier.VerifyString(tablePos, 12 /*DesignLevelPath*/, false)
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&& verifier.VerifyField(tablePos, 14 /*BGMId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 16 /*ConditionalBGMQuestId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 18 /*BeginConditionalBGMScenarioGroupId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 20 /*EndConditionalBGMScenarioGroupId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 22 /*ConditionalBGMId*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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