forked from Raphael/SCHALE.GameServer
76 lines
4.4 KiB
C#
76 lines
4.4 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct ConstConquestExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static ConstConquestExcel GetRootAsConstConquestExcel(ByteBuffer _bb) { return GetRootAsConstConquestExcel(_bb, new ConstConquestExcel()); }
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public static ConstConquestExcel GetRootAsConstConquestExcel(ByteBuffer _bb, ConstConquestExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public ConstConquestExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public int ManageUnitChange { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int AssistCount { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int PlayTimeLimitInSeconds { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int AnimationUnitAmountMin { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int AnimationUnitAmountMax { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public float AnimationUnitDelay { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public static Offset<SCHALE.Common.FlatData.ConstConquestExcel> CreateConstConquestExcel(FlatBufferBuilder builder,
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int ManageUnitChange = 0,
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int AssistCount = 0,
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int PlayTimeLimitInSeconds = 0,
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int AnimationUnitAmountMin = 0,
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int AnimationUnitAmountMax = 0,
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float AnimationUnitDelay = 0.0f) {
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builder.StartTable(6);
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ConstConquestExcel.AddAnimationUnitDelay(builder, AnimationUnitDelay);
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ConstConquestExcel.AddAnimationUnitAmountMax(builder, AnimationUnitAmountMax);
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ConstConquestExcel.AddAnimationUnitAmountMin(builder, AnimationUnitAmountMin);
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ConstConquestExcel.AddPlayTimeLimitInSeconds(builder, PlayTimeLimitInSeconds);
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ConstConquestExcel.AddAssistCount(builder, AssistCount);
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ConstConquestExcel.AddManageUnitChange(builder, ManageUnitChange);
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return ConstConquestExcel.EndConstConquestExcel(builder);
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}
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public static void StartConstConquestExcel(FlatBufferBuilder builder) { builder.StartTable(6); }
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public static void AddManageUnitChange(FlatBufferBuilder builder, int manageUnitChange) { builder.AddInt(0, manageUnitChange, 0); }
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public static void AddAssistCount(FlatBufferBuilder builder, int assistCount) { builder.AddInt(1, assistCount, 0); }
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public static void AddPlayTimeLimitInSeconds(FlatBufferBuilder builder, int playTimeLimitInSeconds) { builder.AddInt(2, playTimeLimitInSeconds, 0); }
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public static void AddAnimationUnitAmountMin(FlatBufferBuilder builder, int animationUnitAmountMin) { builder.AddInt(3, animationUnitAmountMin, 0); }
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public static void AddAnimationUnitAmountMax(FlatBufferBuilder builder, int animationUnitAmountMax) { builder.AddInt(4, animationUnitAmountMax, 0); }
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public static void AddAnimationUnitDelay(FlatBufferBuilder builder, float animationUnitDelay) { builder.AddFloat(5, animationUnitDelay, 0.0f); }
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public static Offset<SCHALE.Common.FlatData.ConstConquestExcel> EndConstConquestExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.ConstConquestExcel>(o);
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}
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}
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static public class ConstConquestExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*ManageUnitChange*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 6 /*AssistCount*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 8 /*PlayTimeLimitInSeconds*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 10 /*AnimationUnitAmountMin*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 12 /*AnimationUnitAmountMax*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 14 /*AnimationUnitDelay*/, 4 /*float*/, 4, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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