SCHALE.GameServer/SCHALE.Common/FlatData/ConstConquestExcel.cs

76 lines
4.4 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct ConstConquestExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ConstConquestExcel GetRootAsConstConquestExcel(ByteBuffer _bb) { return GetRootAsConstConquestExcel(_bb, new ConstConquestExcel()); }
public static ConstConquestExcel GetRootAsConstConquestExcel(ByteBuffer _bb, ConstConquestExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ConstConquestExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int ManageUnitChange { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int AssistCount { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int PlayTimeLimitInSeconds { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int AnimationUnitAmountMin { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int AnimationUnitAmountMax { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public float AnimationUnitDelay { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public static Offset<SCHALE.Common.FlatData.ConstConquestExcel> CreateConstConquestExcel(FlatBufferBuilder builder,
int ManageUnitChange = 0,
int AssistCount = 0,
int PlayTimeLimitInSeconds = 0,
int AnimationUnitAmountMin = 0,
int AnimationUnitAmountMax = 0,
float AnimationUnitDelay = 0.0f) {
builder.StartTable(6);
ConstConquestExcel.AddAnimationUnitDelay(builder, AnimationUnitDelay);
ConstConquestExcel.AddAnimationUnitAmountMax(builder, AnimationUnitAmountMax);
ConstConquestExcel.AddAnimationUnitAmountMin(builder, AnimationUnitAmountMin);
ConstConquestExcel.AddPlayTimeLimitInSeconds(builder, PlayTimeLimitInSeconds);
ConstConquestExcel.AddAssistCount(builder, AssistCount);
ConstConquestExcel.AddManageUnitChange(builder, ManageUnitChange);
return ConstConquestExcel.EndConstConquestExcel(builder);
}
public static void StartConstConquestExcel(FlatBufferBuilder builder) { builder.StartTable(6); }
public static void AddManageUnitChange(FlatBufferBuilder builder, int manageUnitChange) { builder.AddInt(0, manageUnitChange, 0); }
public static void AddAssistCount(FlatBufferBuilder builder, int assistCount) { builder.AddInt(1, assistCount, 0); }
public static void AddPlayTimeLimitInSeconds(FlatBufferBuilder builder, int playTimeLimitInSeconds) { builder.AddInt(2, playTimeLimitInSeconds, 0); }
public static void AddAnimationUnitAmountMin(FlatBufferBuilder builder, int animationUnitAmountMin) { builder.AddInt(3, animationUnitAmountMin, 0); }
public static void AddAnimationUnitAmountMax(FlatBufferBuilder builder, int animationUnitAmountMax) { builder.AddInt(4, animationUnitAmountMax, 0); }
public static void AddAnimationUnitDelay(FlatBufferBuilder builder, float animationUnitDelay) { builder.AddFloat(5, animationUnitDelay, 0.0f); }
public static Offset<SCHALE.Common.FlatData.ConstConquestExcel> EndConstConquestExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ConstConquestExcel>(o);
}
}
static public class ConstConquestExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*ManageUnitChange*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*AssistCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*PlayTimeLimitInSeconds*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*AnimationUnitAmountMin*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 12 /*AnimationUnitAmountMax*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 14 /*AnimationUnitDelay*/, 4 /*float*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}