SCHALE.GameServer/SCHALE.Common/FlatData/MiniGameDefenseInfoExcel.cs

112 lines
6.2 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameDefenseInfoExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameDefenseInfoExcel GetRootAsMiniGameDefenseInfoExcel(ByteBuffer _bb) { return GetRootAsMiniGameDefenseInfoExcel(_bb, new MiniGameDefenseInfoExcel()); }
public static MiniGameDefenseInfoExcel GetRootAsMiniGameDefenseInfoExcel(ByteBuffer _bb, MiniGameDefenseInfoExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameDefenseInfoExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long EventContentId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType DefenseBattleParcelType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ParcelType.None; } }
public long DefenseBattleParcelId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DefenseBattleMultiplierMax { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool DisableRootMotion { get { int o = __p.__offset(12); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseInfoExcel> CreateMiniGameDefenseInfoExcel(FlatBufferBuilder builder,
long EventContentId = 0,
SCHALE.Common.FlatData.ParcelType DefenseBattleParcelType = SCHALE.Common.FlatData.ParcelType.None,
long DefenseBattleParcelId = 0,
long DefenseBattleMultiplierMax = 0,
bool DisableRootMotion = false) {
builder.StartTable(5);
MiniGameDefenseInfoExcel.AddDefenseBattleMultiplierMax(builder, DefenseBattleMultiplierMax);
MiniGameDefenseInfoExcel.AddDefenseBattleParcelId(builder, DefenseBattleParcelId);
MiniGameDefenseInfoExcel.AddEventContentId(builder, EventContentId);
MiniGameDefenseInfoExcel.AddDefenseBattleParcelType(builder, DefenseBattleParcelType);
MiniGameDefenseInfoExcel.AddDisableRootMotion(builder, DisableRootMotion);
return MiniGameDefenseInfoExcel.EndMiniGameDefenseInfoExcel(builder);
}
public static void StartMiniGameDefenseInfoExcel(FlatBufferBuilder builder) { builder.StartTable(5); }
public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(0, eventContentId, 0); }
public static void AddDefenseBattleParcelType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType defenseBattleParcelType) { builder.AddInt(1, (int)defenseBattleParcelType, 0); }
public static void AddDefenseBattleParcelId(FlatBufferBuilder builder, long defenseBattleParcelId) { builder.AddLong(2, defenseBattleParcelId, 0); }
public static void AddDefenseBattleMultiplierMax(FlatBufferBuilder builder, long defenseBattleMultiplierMax) { builder.AddLong(3, defenseBattleMultiplierMax, 0); }
public static void AddDisableRootMotion(FlatBufferBuilder builder, bool disableRootMotion) { builder.AddBool(4, disableRootMotion, false); }
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseInfoExcel> EndMiniGameDefenseInfoExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.MiniGameDefenseInfoExcel>(o);
}
public MiniGameDefenseInfoExcelT UnPack() {
var _o = new MiniGameDefenseInfoExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameDefenseInfoExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameDefenseInfo");
_o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key);
_o.DefenseBattleParcelType = TableEncryptionService.Convert(this.DefenseBattleParcelType, key);
_o.DefenseBattleParcelId = TableEncryptionService.Convert(this.DefenseBattleParcelId, key);
_o.DefenseBattleMultiplierMax = TableEncryptionService.Convert(this.DefenseBattleMultiplierMax, key);
_o.DisableRootMotion = TableEncryptionService.Convert(this.DisableRootMotion, key);
}
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseInfoExcel> Pack(FlatBufferBuilder builder, MiniGameDefenseInfoExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameDefenseInfoExcel>);
return CreateMiniGameDefenseInfoExcel(
builder,
_o.EventContentId,
_o.DefenseBattleParcelType,
_o.DefenseBattleParcelId,
_o.DefenseBattleMultiplierMax,
_o.DisableRootMotion);
}
}
public class MiniGameDefenseInfoExcelT
{
public long EventContentId { get; set; }
public SCHALE.Common.FlatData.ParcelType DefenseBattleParcelType { get; set; }
public long DefenseBattleParcelId { get; set; }
public long DefenseBattleMultiplierMax { get; set; }
public bool DisableRootMotion { get; set; }
public MiniGameDefenseInfoExcelT() {
this.EventContentId = 0;
this.DefenseBattleParcelType = SCHALE.Common.FlatData.ParcelType.None;
this.DefenseBattleParcelId = 0;
this.DefenseBattleMultiplierMax = 0;
this.DisableRootMotion = false;
}
}
static public class MiniGameDefenseInfoExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*EventContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 6 /*DefenseBattleParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*DefenseBattleParcelId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*DefenseBattleMultiplierMax*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 12 /*DisableRootMotion*/, 1 /*bool*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}