SCHALE.GameServer/SCHALE.Common/FlatData/TacticEntityType.cs

26 lines
400 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum TacticEntityType : int
{
None = 0,
Student = 1,
Minion = 2,
Elite = 4,
Champion = 8,
Boss = 16,
Obstacle = 32,
Servant = 64,
Vehicle = 128,
Summoned = 256,
Hallucination = 512,
DestructibleProjectile = 1024,
};
}