SCHALE.GameServer/SCHALE.Common/FlatData/SkillPriorityCheckTarget.cs

17 lines
237 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum SkillPriorityCheckTarget : int
{
Ally = 0,
Enemy = 1,
All = 2,
};
}