SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioBGType.cs

19 lines
255 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioBGType : int
{
None = 0,
Image = 1,
BlurRT = 2,
Spine = 3,
Hide = 4,
};
}