forked from Raphael/SCHALE.GameServer
158 lines
16 KiB
C#
158 lines
16 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct TimeAttackDungeonRewardExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static TimeAttackDungeonRewardExcel GetRootAsTimeAttackDungeonRewardExcel(ByteBuffer _bb) { return GetRootAsTimeAttackDungeonRewardExcel(_bb, new TimeAttackDungeonRewardExcel()); }
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public static TimeAttackDungeonRewardExcel GetRootAsTimeAttackDungeonRewardExcel(ByteBuffer _bb, TimeAttackDungeonRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public TimeAttackDungeonRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long RewardMaxPoint { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.TimeAttackDungeonRewardType RewardType(int j) { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.TimeAttackDungeonRewardType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.TimeAttackDungeonRewardType)0; }
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public int RewardTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.TimeAttackDungeonRewardType> GetRewardTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.TimeAttackDungeonRewardType>(8, 4); }
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#else
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public ArraySegment<byte>? GetRewardTypeBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public SCHALE.Common.FlatData.TimeAttackDungeonRewardType[] GetRewardTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.TimeAttackDungeonRewardType[] a = new SCHALE.Common.FlatData.TimeAttackDungeonRewardType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.TimeAttackDungeonRewardType)__p.bb.GetInt(p + i * 4); } return a; }
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public long RewardMinPoint(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardMinPointLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardMinPointBytes() { return __p.__vector_as_span<long>(10, 8); }
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#else
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public ArraySegment<byte>? GetRewardMinPointBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public long[] GetRewardMinPointArray() { return __p.__vector_as_array<long>(10); }
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public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(12); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
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public int RewardParcelTypeLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.ParcelType> GetRewardParcelTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.ParcelType>(12, 4); }
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#else
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public ArraySegment<byte>? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(12); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
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public long RewardParcelId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardParcelIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardParcelIdBytes() { return __p.__vector_as_span<long>(14, 8); }
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#else
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public ArraySegment<byte>? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public long[] GetRewardParcelIdArray() { return __p.__vector_as_array<long>(14); }
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public long RewardParcelDefaultAmount(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardParcelDefaultAmountLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardParcelDefaultAmountBytes() { return __p.__vector_as_span<long>(16, 8); }
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#else
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public ArraySegment<byte>? GetRewardParcelDefaultAmountBytes() { return __p.__vector_as_arraysegment(16); }
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#endif
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public long[] GetRewardParcelDefaultAmountArray() { return __p.__vector_as_array<long>(16); }
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public long RewardParcelMaxAmount(int j) { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardParcelMaxAmountLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardParcelMaxAmountBytes() { return __p.__vector_as_span<long>(18, 8); }
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#else
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public ArraySegment<byte>? GetRewardParcelMaxAmountBytes() { return __p.__vector_as_arraysegment(18); }
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#endif
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public long[] GetRewardParcelMaxAmountArray() { return __p.__vector_as_array<long>(18); }
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public static Offset<SCHALE.Common.FlatData.TimeAttackDungeonRewardExcel> CreateTimeAttackDungeonRewardExcel(FlatBufferBuilder builder,
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long Id = 0,
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long RewardMaxPoint = 0,
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VectorOffset RewardTypeOffset = default(VectorOffset),
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VectorOffset RewardMinPointOffset = default(VectorOffset),
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VectorOffset RewardParcelTypeOffset = default(VectorOffset),
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VectorOffset RewardParcelIdOffset = default(VectorOffset),
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VectorOffset RewardParcelDefaultAmountOffset = default(VectorOffset),
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VectorOffset RewardParcelMaxAmountOffset = default(VectorOffset)) {
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builder.StartTable(8);
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TimeAttackDungeonRewardExcel.AddRewardMaxPoint(builder, RewardMaxPoint);
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TimeAttackDungeonRewardExcel.AddId(builder, Id);
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TimeAttackDungeonRewardExcel.AddRewardParcelMaxAmount(builder, RewardParcelMaxAmountOffset);
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TimeAttackDungeonRewardExcel.AddRewardParcelDefaultAmount(builder, RewardParcelDefaultAmountOffset);
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TimeAttackDungeonRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset);
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TimeAttackDungeonRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset);
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TimeAttackDungeonRewardExcel.AddRewardMinPoint(builder, RewardMinPointOffset);
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TimeAttackDungeonRewardExcel.AddRewardType(builder, RewardTypeOffset);
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return TimeAttackDungeonRewardExcel.EndTimeAttackDungeonRewardExcel(builder);
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}
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public static void StartTimeAttackDungeonRewardExcel(FlatBufferBuilder builder) { builder.StartTable(8); }
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public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
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public static void AddRewardMaxPoint(FlatBufferBuilder builder, long rewardMaxPoint) { builder.AddLong(1, rewardMaxPoint, 0); }
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public static void AddRewardType(FlatBufferBuilder builder, VectorOffset rewardTypeOffset) { builder.AddOffset(2, rewardTypeOffset.Value, 0); }
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public static VectorOffset CreateRewardTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.TimeAttackDungeonRewardType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.TimeAttackDungeonRewardType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.TimeAttackDungeonRewardType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.TimeAttackDungeonRewardType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddRewardMinPoint(FlatBufferBuilder builder, VectorOffset rewardMinPointOffset) { builder.AddOffset(3, rewardMinPointOffset.Value, 0); }
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public static VectorOffset CreateRewardMinPointVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardMinPointVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardMinPointVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardMinPointVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardMinPointVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(4, rewardParcelTypeOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.ParcelType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.ParcelType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(5, rewardParcelIdOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardParcelDefaultAmount(FlatBufferBuilder builder, VectorOffset rewardParcelDefaultAmountOffset) { builder.AddOffset(6, rewardParcelDefaultAmountOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelDefaultAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelDefaultAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelDefaultAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelDefaultAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelDefaultAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardParcelMaxAmount(FlatBufferBuilder builder, VectorOffset rewardParcelMaxAmountOffset) { builder.AddOffset(7, rewardParcelMaxAmountOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelMaxAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelMaxAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelMaxAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelMaxAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelMaxAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.TimeAttackDungeonRewardExcel> EndTimeAttackDungeonRewardExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.TimeAttackDungeonRewardExcel>(o);
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}
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}
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static public class TimeAttackDungeonRewardExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*RewardMaxPoint*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 8 /*RewardType*/, 4 /*SCHALE.Common.FlatData.TimeAttackDungeonRewardType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 10 /*RewardMinPoint*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 16 /*RewardParcelDefaultAmount*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 18 /*RewardParcelMaxAmount*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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