SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioCharacterSituationS...

105 lines
5.9 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct ScenarioCharacterSituationSetExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ScenarioCharacterSituationSetExcel GetRootAsScenarioCharacterSituationSetExcel(ByteBuffer _bb) { return GetRootAsScenarioCharacterSituationSetExcel(_bb, new ScenarioCharacterSituationSetExcel()); }
public static ScenarioCharacterSituationSetExcel GetRootAsScenarioCharacterSituationSetExcel(ByteBuffer _bb, ScenarioCharacterSituationSetExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ScenarioCharacterSituationSetExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Name { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public string Face { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetFaceBytes() { return __p.__vector_as_span<byte>(6, 1); }
#else
public ArraySegment<byte>? GetFaceBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public byte[] GetFaceArray() { return __p.__vector_as_array<byte>(6); }
public string Behavior { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetBehaviorBytes() { return __p.__vector_as_span<byte>(8, 1); }
#else
public ArraySegment<byte>? GetBehaviorBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public byte[] GetBehaviorArray() { return __p.__vector_as_array<byte>(8); }
public string Action { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetActionBytes() { return __p.__vector_as_span<byte>(10, 1); }
#else
public ArraySegment<byte>? GetActionBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public byte[] GetActionArray() { return __p.__vector_as_array<byte>(10); }
public string Shape { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetShapeBytes() { return __p.__vector_as_span<byte>(12, 1); }
#else
public ArraySegment<byte>? GetShapeBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public byte[] GetShapeArray() { return __p.__vector_as_array<byte>(12); }
public uint Effect { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public uint Emotion { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public static Offset<SCHALE.Common.FlatData.ScenarioCharacterSituationSetExcel> CreateScenarioCharacterSituationSetExcel(FlatBufferBuilder builder,
uint Name = 0,
StringOffset FaceOffset = default(StringOffset),
StringOffset BehaviorOffset = default(StringOffset),
StringOffset ActionOffset = default(StringOffset),
StringOffset ShapeOffset = default(StringOffset),
uint Effect = 0,
uint Emotion = 0) {
builder.StartTable(7);
ScenarioCharacterSituationSetExcel.AddEmotion(builder, Emotion);
ScenarioCharacterSituationSetExcel.AddEffect(builder, Effect);
ScenarioCharacterSituationSetExcel.AddShape(builder, ShapeOffset);
ScenarioCharacterSituationSetExcel.AddAction(builder, ActionOffset);
ScenarioCharacterSituationSetExcel.AddBehavior(builder, BehaviorOffset);
ScenarioCharacterSituationSetExcel.AddFace(builder, FaceOffset);
ScenarioCharacterSituationSetExcel.AddName(builder, Name);
return ScenarioCharacterSituationSetExcel.EndScenarioCharacterSituationSetExcel(builder);
}
public static void StartScenarioCharacterSituationSetExcel(FlatBufferBuilder builder) { builder.StartTable(7); }
public static void AddName(FlatBufferBuilder builder, uint name) { builder.AddUint(0, name, 0); }
public static void AddFace(FlatBufferBuilder builder, StringOffset faceOffset) { builder.AddOffset(1, faceOffset.Value, 0); }
public static void AddBehavior(FlatBufferBuilder builder, StringOffset behaviorOffset) { builder.AddOffset(2, behaviorOffset.Value, 0); }
public static void AddAction(FlatBufferBuilder builder, StringOffset actionOffset) { builder.AddOffset(3, actionOffset.Value, 0); }
public static void AddShape(FlatBufferBuilder builder, StringOffset shapeOffset) { builder.AddOffset(4, shapeOffset.Value, 0); }
public static void AddEffect(FlatBufferBuilder builder, uint effect) { builder.AddUint(5, effect, 0); }
public static void AddEmotion(FlatBufferBuilder builder, uint emotion) { builder.AddUint(6, emotion, 0); }
public static Offset<SCHALE.Common.FlatData.ScenarioCharacterSituationSetExcel> EndScenarioCharacterSituationSetExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ScenarioCharacterSituationSetExcel>(o);
}
}
static public class ScenarioCharacterSituationSetExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Name*/, 4 /*uint*/, 4, false)
&& verifier.VerifyString(tablePos, 6 /*Face*/, false)
&& verifier.VerifyString(tablePos, 8 /*Behavior*/, false)
&& verifier.VerifyString(tablePos, 10 /*Action*/, false)
&& verifier.VerifyString(tablePos, 12 /*Shape*/, false)
&& verifier.VerifyField(tablePos, 14 /*Effect*/, 4 /*uint*/, 4, false)
&& verifier.VerifyField(tablePos, 16 /*Emotion*/, 4 /*uint*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}