forked from Raphael/SCHALE.GameServer
282 lines
22 KiB
C#
282 lines
22 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct CharacterTranscendenceExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static CharacterTranscendenceExcel GetRootAsCharacterTranscendenceExcel(ByteBuffer _bb) { return GetRootAsCharacterTranscendenceExcel(_bb, new CharacterTranscendenceExcel()); }
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public static CharacterTranscendenceExcel GetRootAsCharacterTranscendenceExcel(ByteBuffer _bb, CharacterTranscendenceExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public CharacterTranscendenceExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long CharacterId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int MaxFavorLevel(int j) { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int MaxFavorLevelLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetMaxFavorLevelBytes() { return __p.__vector_as_span<int>(6, 4); }
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#else
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public ArraySegment<byte>? GetMaxFavorLevelBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public int[] GetMaxFavorLevelArray() { return __p.__vector_as_array<int>(6); }
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public long StatBonusRateAttack(int j) { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int StatBonusRateAttackLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetStatBonusRateAttackBytes() { return __p.__vector_as_span<long>(8, 8); }
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#else
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public ArraySegment<byte>? GetStatBonusRateAttackBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public long[] GetStatBonusRateAttackArray() { return __p.__vector_as_array<long>(8); }
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public long StatBonusRateHP(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int StatBonusRateHPLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetStatBonusRateHPBytes() { return __p.__vector_as_span<long>(10, 8); }
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#else
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public ArraySegment<byte>? GetStatBonusRateHPBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public long[] GetStatBonusRateHPArray() { return __p.__vector_as_array<long>(10); }
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public long StatBonusRateHeal(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int StatBonusRateHealLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetStatBonusRateHealBytes() { return __p.__vector_as_span<long>(12, 8); }
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#else
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public ArraySegment<byte>? GetStatBonusRateHealBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public long[] GetStatBonusRateHealArray() { return __p.__vector_as_array<long>(12); }
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public long RecipeId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RecipeIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRecipeIdBytes() { return __p.__vector_as_span<long>(14, 8); }
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#else
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public ArraySegment<byte>? GetRecipeIdBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public long[] GetRecipeIdArray() { return __p.__vector_as_array<long>(14); }
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public string SkillSlotA(int j) { int o = __p.__offset(16); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int SkillSlotALength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
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public string SkillSlotB(int j) { int o = __p.__offset(18); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int SkillSlotBLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
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public int MaxlevelStar(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int MaxlevelStarLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetMaxlevelStarBytes() { return __p.__vector_as_span<int>(20, 4); }
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#else
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public ArraySegment<byte>? GetMaxlevelStarBytes() { return __p.__vector_as_arraysegment(20); }
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#endif
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public int[] GetMaxlevelStarArray() { return __p.__vector_as_array<int>(20); }
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public static Offset<SCHALE.Common.FlatData.CharacterTranscendenceExcel> CreateCharacterTranscendenceExcel(FlatBufferBuilder builder,
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long CharacterId = 0,
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VectorOffset MaxFavorLevelOffset = default(VectorOffset),
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VectorOffset StatBonusRateAttackOffset = default(VectorOffset),
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VectorOffset StatBonusRateHPOffset = default(VectorOffset),
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VectorOffset StatBonusRateHealOffset = default(VectorOffset),
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VectorOffset RecipeIdOffset = default(VectorOffset),
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VectorOffset SkillSlotAOffset = default(VectorOffset),
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VectorOffset SkillSlotBOffset = default(VectorOffset),
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VectorOffset MaxlevelStarOffset = default(VectorOffset)) {
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builder.StartTable(9);
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CharacterTranscendenceExcel.AddCharacterId(builder, CharacterId);
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CharacterTranscendenceExcel.AddMaxlevelStar(builder, MaxlevelStarOffset);
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CharacterTranscendenceExcel.AddSkillSlotB(builder, SkillSlotBOffset);
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CharacterTranscendenceExcel.AddSkillSlotA(builder, SkillSlotAOffset);
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CharacterTranscendenceExcel.AddRecipeId(builder, RecipeIdOffset);
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CharacterTranscendenceExcel.AddStatBonusRateHeal(builder, StatBonusRateHealOffset);
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CharacterTranscendenceExcel.AddStatBonusRateHP(builder, StatBonusRateHPOffset);
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CharacterTranscendenceExcel.AddStatBonusRateAttack(builder, StatBonusRateAttackOffset);
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CharacterTranscendenceExcel.AddMaxFavorLevel(builder, MaxFavorLevelOffset);
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return CharacterTranscendenceExcel.EndCharacterTranscendenceExcel(builder);
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}
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public static void StartCharacterTranscendenceExcel(FlatBufferBuilder builder) { builder.StartTable(9); }
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public static void AddCharacterId(FlatBufferBuilder builder, long characterId) { builder.AddLong(0, characterId, 0); }
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public static void AddMaxFavorLevel(FlatBufferBuilder builder, VectorOffset maxFavorLevelOffset) { builder.AddOffset(1, maxFavorLevelOffset.Value, 0); }
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public static VectorOffset CreateMaxFavorLevelVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateMaxFavorLevelVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateMaxFavorLevelVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateMaxFavorLevelVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartMaxFavorLevelVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddStatBonusRateAttack(FlatBufferBuilder builder, VectorOffset statBonusRateAttackOffset) { builder.AddOffset(2, statBonusRateAttackOffset.Value, 0); }
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public static VectorOffset CreateStatBonusRateAttackVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateAttackVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateAttackVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateAttackVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStatBonusRateAttackVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddStatBonusRateHP(FlatBufferBuilder builder, VectorOffset statBonusRateHPOffset) { builder.AddOffset(3, statBonusRateHPOffset.Value, 0); }
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public static VectorOffset CreateStatBonusRateHPVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHPVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHPVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHPVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStatBonusRateHPVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddStatBonusRateHeal(FlatBufferBuilder builder, VectorOffset statBonusRateHealOffset) { builder.AddOffset(4, statBonusRateHealOffset.Value, 0); }
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public static VectorOffset CreateStatBonusRateHealVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHealVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHealVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStatBonusRateHealVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStatBonusRateHealVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRecipeId(FlatBufferBuilder builder, VectorOffset recipeIdOffset) { builder.AddOffset(5, recipeIdOffset.Value, 0); }
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public static VectorOffset CreateRecipeIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRecipeIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRecipeIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddSkillSlotA(FlatBufferBuilder builder, VectorOffset skillSlotAOffset) { builder.AddOffset(6, skillSlotAOffset.Value, 0); }
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public static VectorOffset CreateSkillSlotAVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotAVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotAVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotAVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSkillSlotAVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddSkillSlotB(FlatBufferBuilder builder, VectorOffset skillSlotBOffset) { builder.AddOffset(7, skillSlotBOffset.Value, 0); }
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public static VectorOffset CreateSkillSlotBVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotBVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotBVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSkillSlotBVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSkillSlotBVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddMaxlevelStar(FlatBufferBuilder builder, VectorOffset maxlevelStarOffset) { builder.AddOffset(8, maxlevelStarOffset.Value, 0); }
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public static VectorOffset CreateMaxlevelStarVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateMaxlevelStarVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateMaxlevelStarVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateMaxlevelStarVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartMaxlevelStarVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static Offset<SCHALE.Common.FlatData.CharacterTranscendenceExcel> EndCharacterTranscendenceExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.CharacterTranscendenceExcel>(o);
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}
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public CharacterTranscendenceExcelT UnPack() {
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var _o = new CharacterTranscendenceExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(CharacterTranscendenceExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("CharacterTranscendence");
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_o.CharacterId = TableEncryptionService.Convert(this.CharacterId, key);
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_o.MaxFavorLevel = new List<int>();
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for (var _j = 0; _j < this.MaxFavorLevelLength; ++_j) {_o.MaxFavorLevel.Add(TableEncryptionService.Convert(this.MaxFavorLevel(_j), key));}
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_o.StatBonusRateAttack = new List<long>();
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for (var _j = 0; _j < this.StatBonusRateAttackLength; ++_j) {_o.StatBonusRateAttack.Add(TableEncryptionService.Convert(this.StatBonusRateAttack(_j), key));}
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_o.StatBonusRateHP = new List<long>();
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for (var _j = 0; _j < this.StatBonusRateHPLength; ++_j) {_o.StatBonusRateHP.Add(TableEncryptionService.Convert(this.StatBonusRateHP(_j), key));}
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_o.StatBonusRateHeal = new List<long>();
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for (var _j = 0; _j < this.StatBonusRateHealLength; ++_j) {_o.StatBonusRateHeal.Add(TableEncryptionService.Convert(this.StatBonusRateHeal(_j), key));}
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_o.RecipeId = new List<long>();
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for (var _j = 0; _j < this.RecipeIdLength; ++_j) {_o.RecipeId.Add(TableEncryptionService.Convert(this.RecipeId(_j), key));}
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_o.SkillSlotA = new List<string>();
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for (var _j = 0; _j < this.SkillSlotALength; ++_j) {_o.SkillSlotA.Add(TableEncryptionService.Convert(this.SkillSlotA(_j), key));}
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_o.SkillSlotB = new List<string>();
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for (var _j = 0; _j < this.SkillSlotBLength; ++_j) {_o.SkillSlotB.Add(TableEncryptionService.Convert(this.SkillSlotB(_j), key));}
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_o.MaxlevelStar = new List<int>();
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for (var _j = 0; _j < this.MaxlevelStarLength; ++_j) {_o.MaxlevelStar.Add(TableEncryptionService.Convert(this.MaxlevelStar(_j), key));}
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}
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public static Offset<SCHALE.Common.FlatData.CharacterTranscendenceExcel> Pack(FlatBufferBuilder builder, CharacterTranscendenceExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.CharacterTranscendenceExcel>);
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var _MaxFavorLevel = default(VectorOffset);
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if (_o.MaxFavorLevel != null) {
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var __MaxFavorLevel = _o.MaxFavorLevel.ToArray();
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_MaxFavorLevel = CreateMaxFavorLevelVector(builder, __MaxFavorLevel);
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}
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var _StatBonusRateAttack = default(VectorOffset);
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if (_o.StatBonusRateAttack != null) {
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var __StatBonusRateAttack = _o.StatBonusRateAttack.ToArray();
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_StatBonusRateAttack = CreateStatBonusRateAttackVector(builder, __StatBonusRateAttack);
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}
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var _StatBonusRateHP = default(VectorOffset);
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if (_o.StatBonusRateHP != null) {
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var __StatBonusRateHP = _o.StatBonusRateHP.ToArray();
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_StatBonusRateHP = CreateStatBonusRateHPVector(builder, __StatBonusRateHP);
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}
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var _StatBonusRateHeal = default(VectorOffset);
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if (_o.StatBonusRateHeal != null) {
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var __StatBonusRateHeal = _o.StatBonusRateHeal.ToArray();
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_StatBonusRateHeal = CreateStatBonusRateHealVector(builder, __StatBonusRateHeal);
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}
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var _RecipeId = default(VectorOffset);
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if (_o.RecipeId != null) {
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var __RecipeId = _o.RecipeId.ToArray();
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_RecipeId = CreateRecipeIdVector(builder, __RecipeId);
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}
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var _SkillSlotA = default(VectorOffset);
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if (_o.SkillSlotA != null) {
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var __SkillSlotA = new StringOffset[_o.SkillSlotA.Count];
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for (var _j = 0; _j < __SkillSlotA.Length; ++_j) { __SkillSlotA[_j] = builder.CreateString(_o.SkillSlotA[_j]); }
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_SkillSlotA = CreateSkillSlotAVector(builder, __SkillSlotA);
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}
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var _SkillSlotB = default(VectorOffset);
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if (_o.SkillSlotB != null) {
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var __SkillSlotB = new StringOffset[_o.SkillSlotB.Count];
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for (var _j = 0; _j < __SkillSlotB.Length; ++_j) { __SkillSlotB[_j] = builder.CreateString(_o.SkillSlotB[_j]); }
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_SkillSlotB = CreateSkillSlotBVector(builder, __SkillSlotB);
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}
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var _MaxlevelStar = default(VectorOffset);
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if (_o.MaxlevelStar != null) {
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var __MaxlevelStar = _o.MaxlevelStar.ToArray();
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_MaxlevelStar = CreateMaxlevelStarVector(builder, __MaxlevelStar);
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}
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return CreateCharacterTranscendenceExcel(
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builder,
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_o.CharacterId,
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_MaxFavorLevel,
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_StatBonusRateAttack,
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_StatBonusRateHP,
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_StatBonusRateHeal,
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_RecipeId,
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_SkillSlotA,
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_SkillSlotB,
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_MaxlevelStar);
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}
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}
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public class CharacterTranscendenceExcelT
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{
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public long CharacterId { get; set; }
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public List<int> MaxFavorLevel { get; set; }
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public List<long> StatBonusRateAttack { get; set; }
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public List<long> StatBonusRateHP { get; set; }
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public List<long> StatBonusRateHeal { get; set; }
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public List<long> RecipeId { get; set; }
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public List<string> SkillSlotA { get; set; }
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public List<string> SkillSlotB { get; set; }
|
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public List<int> MaxlevelStar { get; set; }
|
|
|
|
public CharacterTranscendenceExcelT() {
|
|
this.CharacterId = 0;
|
|
this.MaxFavorLevel = null;
|
|
this.StatBonusRateAttack = null;
|
|
this.StatBonusRateHP = null;
|
|
this.StatBonusRateHeal = null;
|
|
this.RecipeId = null;
|
|
this.SkillSlotA = null;
|
|
this.SkillSlotB = null;
|
|
this.MaxlevelStar = null;
|
|
}
|
|
}
|
|
|
|
|
|
static public class CharacterTranscendenceExcelVerify
|
|
{
|
|
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
|
|
{
|
|
return verifier.VerifyTableStart(tablePos)
|
|
&& verifier.VerifyField(tablePos, 4 /*CharacterId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 6 /*MaxFavorLevel*/, 4 /*int*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 8 /*StatBonusRateAttack*/, 8 /*long*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 10 /*StatBonusRateHP*/, 8 /*long*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 12 /*StatBonusRateHeal*/, 8 /*long*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 14 /*RecipeId*/, 8 /*long*/, false)
|
|
&& verifier.VerifyVectorOfStrings(tablePos, 16 /*SkillSlotA*/, false)
|
|
&& verifier.VerifyVectorOfStrings(tablePos, 18 /*SkillSlotB*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 20 /*MaxlevelStar*/, 4 /*int*/, false)
|
|
&& verifier.VerifyTableEnd(tablePos);
|
|
}
|
|
}
|
|
|
|
}
|