forked from Raphael/SCHALE.GameServer
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
namespace SCHALE.Common.Database.ModelExtensions
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{
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public static class AccountExtensions
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{
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public static List<CharacterDB> AddCharacters(this AccountDB account, SCHALEContext context, params CharacterDB[] characters)
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{
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foreach (var character in characters)
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{
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character.AccountServerId = account.ServerId;
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context.Characters.Add(character);
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}
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return [.. characters];
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}
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public static List<EquipmentDB> AddEquipment(this AccountDB account, SCHALEContext context, params EquipmentDB[] equipmentDB)
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{
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foreach (var equipment in equipmentDB)
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{
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equipment.AccountServerId = account.ServerId;
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var existingEquipment = account.Equipment.FirstOrDefault(x => x.UniqueId == equipment.UniqueId);
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if (existingEquipment != null && equipment.BoundCharacterServerId == default)
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existingEquipment.StackCount += equipment.StackCount;
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else
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context.Equipment.Add(equipment);
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}
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return [.. equipmentDB];
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}
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public static List<WeaponDB> AddWeapons(this AccountDB account, SCHALEContext context, params WeaponDB[] weapons)
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{
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foreach (var weapon in weapons)
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{
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weapon.AccountServerId = account.ServerId;
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context.Weapons.Add(weapon);
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}
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return [.. weapons];
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}
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public static List<ItemDB> AddItems(this AccountDB account, SCHALEContext context, params ItemDB[] items)
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{
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foreach (var item in items)
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{
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item.AccountServerId = account.ServerId;
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context.Items.Add(item);
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}
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return [.. items];
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}
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}
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}
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