SCHALE.GameServer/SCHALE.Common/FlatData/ConstCombatExcel.cs

841 lines
62 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct ConstCombatExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static ConstCombatExcel GetRootAsConstCombatExcel(ByteBuffer _bb) { return GetRootAsConstCombatExcel(_bb, new ConstCombatExcel()); }
public static ConstCombatExcel GetRootAsConstCombatExcel(ByteBuffer _bb, ConstCombatExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ConstCombatExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int SkillHandCount { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int DyingTime { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int BuffIconBlinkTime { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool ShowBufficonEXSkill { get { int o = __p.__offset(10); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool ShowBufficonPassiveSkill { get { int o = __p.__offset(12); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool ShowBufficonExtraPassiveSkill { get { int o = __p.__offset(14); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool ShowBufficonLeaderSkill { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public bool ShowBufficonGroundPassiveSkill { get { int o = __p.__offset(18); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public string SuppliesConditionStringId { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetSuppliesConditionStringIdBytes() { return __p.__vector_as_span<byte>(20, 1); }
#else
public ArraySegment<byte>? GetSuppliesConditionStringIdBytes() { return __p.__vector_as_arraysegment(20); }
#endif
public byte[] GetSuppliesConditionStringIdArray() { return __p.__vector_as_array<byte>(20); }
public float PublicSpeechBubbleOffsetX { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float PublicSpeechBubbleOffsetY { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float PublicSpeechBubbleOffsetZ { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public int ShowRaidListCount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long MaxRaidTicketCount { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long MaxRaidBossSkillSlot { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string EngageTimelinePath { get { int o = __p.__offset(34); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEngageTimelinePathBytes() { return __p.__vector_as_span<byte>(34, 1); }
#else
public ArraySegment<byte>? GetEngageTimelinePathBytes() { return __p.__vector_as_arraysegment(34); }
#endif
public byte[] GetEngageTimelinePathArray() { return __p.__vector_as_array<byte>(34); }
public string EngageWithSupporterTimelinePath { get { int o = __p.__offset(36); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEngageWithSupporterTimelinePathBytes() { return __p.__vector_as_span<byte>(36, 1); }
#else
public ArraySegment<byte>? GetEngageWithSupporterTimelinePathBytes() { return __p.__vector_as_arraysegment(36); }
#endif
public byte[] GetEngageWithSupporterTimelinePathArray() { return __p.__vector_as_array<byte>(36); }
public string VictoryTimelinePath { get { int o = __p.__offset(38); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetVictoryTimelinePathBytes() { return __p.__vector_as_span<byte>(38, 1); }
#else
public ArraySegment<byte>? GetVictoryTimelinePathBytes() { return __p.__vector_as_arraysegment(38); }
#endif
public byte[] GetVictoryTimelinePathArray() { return __p.__vector_as_array<byte>(38); }
public long TimeLimitAlarm { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int EchelonMaxCommonCost { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int EchelonInitCommonCost { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long SkillSlotCoolTime { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EnemyRegenCost { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long ChampionRegenCost { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long PlayerRegenCostDelay { get { int o = __p.__offset(52); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CrowdControlFactor { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string RaidOpenScenarioId { get { int o = __p.__offset(56); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetRaidOpenScenarioIdBytes() { return __p.__vector_as_span<byte>(56, 1); }
#else
public ArraySegment<byte>? GetRaidOpenScenarioIdBytes() { return __p.__vector_as_arraysegment(56); }
#endif
public byte[] GetRaidOpenScenarioIdArray() { return __p.__vector_as_array<byte>(56); }
public string EliminateRaidOpenScenarioId { get { int o = __p.__offset(58); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEliminateRaidOpenScenarioIdBytes() { return __p.__vector_as_span<byte>(58, 1); }
#else
public ArraySegment<byte>? GetEliminateRaidOpenScenarioIdBytes() { return __p.__vector_as_arraysegment(58); }
#endif
public byte[] GetEliminateRaidOpenScenarioIdArray() { return __p.__vector_as_array<byte>(58); }
public long DefenceConstA { get { int o = __p.__offset(60); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DefenceConstB { get { int o = __p.__offset(62); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DefenceConstC { get { int o = __p.__offset(64); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DefenceConstD { get { int o = __p.__offset(66); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long AccuracyConstA { get { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long AccuracyConstB { get { int o = __p.__offset(70); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long AccuracyConstC { get { int o = __p.__offset(72); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long AccuracyConstD { get { int o = __p.__offset(74); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CriticalConstA { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CriticalConstB { get { int o = __p.__offset(78); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CriticalConstC { get { int o = __p.__offset(80); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long CriticalConstD { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int MaxGroupBuffLevel { get { int o = __p.__offset(84); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int EmojiDefaultTime { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long TimeLineActionRotateSpeed { get { int o = __p.__offset(88); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long BodyRotateSpeed { get { int o = __p.__offset(90); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long NormalTimeScale { get { int o = __p.__offset(92); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long FastTimeScale { get { int o = __p.__offset(94); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long BulletTimeScale { get { int o = __p.__offset(96); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long UIDisplayDelayAfterSkillCutIn { get { int o = __p.__offset(98); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool UseInitialRangeForCoverMove { get { int o = __p.__offset(100); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long SlowTimeScale { get { int o = __p.__offset(102); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public float AimIKMinDegree { get { int o = __p.__offset(104); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public float AimIKMaxDegree { get { int o = __p.__offset(106); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public int MinimumClearTime { get { int o = __p.__offset(108); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int MinimumClearLevelGap { get { int o = __p.__offset(110); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int CheckCheaterMaxUseCostNonArena { get { int o = __p.__offset(112); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int CheckCheaterMaxUseCostArena { get { int o = __p.__offset(114); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long AllowedMaxTimeScale { get { int o = __p.__offset(116); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long RandomAnimationOutput { get { int o = __p.__offset(118); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long SummonedTeleportDistance { get { int o = __p.__offset(120); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int ArenaMinimumClearTime { get { int o = __p.__offset(122); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long WORLDBOSSBATTLELITTLE { get { int o = __p.__offset(124); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WORLDBOSSBATTLEMIDDLE { get { int o = __p.__offset(126); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WORLDBOSSBATTLEHIGH { get { int o = __p.__offset(128); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WORLDBOSSBATTLEVERYHIGH { get { int o = __p.__offset(130); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WorldRaidAutoSyncTermSecond { get { int o = __p.__offset(132); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WorldRaidBossHpDecreaseTerm { get { int o = __p.__offset(134); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long WorldRaidBossParcelReactionDelay { get { int o = __p.__offset(136); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long RaidRankingJumpMinimumWaitingTime { get { int o = __p.__offset(138); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public float EffectTeleportDistance { get { int o = __p.__offset(140); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public long AuraExitThresholdMargin { get { int o = __p.__offset(142); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long TSAInteractionDamageFactor { get { int o = __p.__offset(144); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long VictoryInteractionRate { get { int o = __p.__offset(146); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string EchelonExtensionEngageTimelinePath { get { int o = __p.__offset(148); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEchelonExtensionEngageTimelinePathBytes() { return __p.__vector_as_span<byte>(148, 1); }
#else
public ArraySegment<byte>? GetEchelonExtensionEngageTimelinePathBytes() { return __p.__vector_as_arraysegment(148); }
#endif
public byte[] GetEchelonExtensionEngageTimelinePathArray() { return __p.__vector_as_array<byte>(148); }
public string EchelonExtensionEngageWithSupporterTimelinePath { get { int o = __p.__offset(150); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEchelonExtensionEngageWithSupporterTimelinePathBytes() { return __p.__vector_as_span<byte>(150, 1); }
#else
public ArraySegment<byte>? GetEchelonExtensionEngageWithSupporterTimelinePathBytes() { return __p.__vector_as_arraysegment(150); }
#endif
public byte[] GetEchelonExtensionEngageWithSupporterTimelinePathArray() { return __p.__vector_as_array<byte>(150); }
public string EchelonExtensionVictoryTimelinePath { get { int o = __p.__offset(152); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetEchelonExtensionVictoryTimelinePathBytes() { return __p.__vector_as_span<byte>(152, 1); }
#else
public ArraySegment<byte>? GetEchelonExtensionVictoryTimelinePathBytes() { return __p.__vector_as_arraysegment(152); }
#endif
public byte[] GetEchelonExtensionVictoryTimelinePathArray() { return __p.__vector_as_array<byte>(152); }
public int EchelonExtensionEchelonMaxCommonCost { get { int o = __p.__offset(154); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int EchelonExtensionEchelonInitCommonCost { get { int o = __p.__offset(156); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long EchelonExtensionCostRegenRatio { get { int o = __p.__offset(158); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int CheckCheaterMaxUseCostMultiFloorRaid { get { int o = __p.__offset(160); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public static Offset<SCHALE.Common.FlatData.ConstCombatExcel> CreateConstCombatExcel(FlatBufferBuilder builder,
int SkillHandCount = 0,
int DyingTime = 0,
int BuffIconBlinkTime = 0,
bool ShowBufficonEXSkill = false,
bool ShowBufficonPassiveSkill = false,
bool ShowBufficonExtraPassiveSkill = false,
bool ShowBufficonLeaderSkill = false,
bool ShowBufficonGroundPassiveSkill = false,
StringOffset SuppliesConditionStringIdOffset = default(StringOffset),
float PublicSpeechBubbleOffsetX = 0.0f,
float PublicSpeechBubbleOffsetY = 0.0f,
float PublicSpeechBubbleOffsetZ = 0.0f,
int ShowRaidListCount = 0,
long MaxRaidTicketCount = 0,
long MaxRaidBossSkillSlot = 0,
StringOffset EngageTimelinePathOffset = default(StringOffset),
StringOffset EngageWithSupporterTimelinePathOffset = default(StringOffset),
StringOffset VictoryTimelinePathOffset = default(StringOffset),
long TimeLimitAlarm = 0,
int EchelonMaxCommonCost = 0,
int EchelonInitCommonCost = 0,
long SkillSlotCoolTime = 0,
long EnemyRegenCost = 0,
long ChampionRegenCost = 0,
long PlayerRegenCostDelay = 0,
long CrowdControlFactor = 0,
StringOffset RaidOpenScenarioIdOffset = default(StringOffset),
StringOffset EliminateRaidOpenScenarioIdOffset = default(StringOffset),
long DefenceConstA = 0,
long DefenceConstB = 0,
long DefenceConstC = 0,
long DefenceConstD = 0,
long AccuracyConstA = 0,
long AccuracyConstB = 0,
long AccuracyConstC = 0,
long AccuracyConstD = 0,
long CriticalConstA = 0,
long CriticalConstB = 0,
long CriticalConstC = 0,
long CriticalConstD = 0,
int MaxGroupBuffLevel = 0,
int EmojiDefaultTime = 0,
long TimeLineActionRotateSpeed = 0,
long BodyRotateSpeed = 0,
long NormalTimeScale = 0,
long FastTimeScale = 0,
long BulletTimeScale = 0,
long UIDisplayDelayAfterSkillCutIn = 0,
bool UseInitialRangeForCoverMove = false,
long SlowTimeScale = 0,
float AimIKMinDegree = 0.0f,
float AimIKMaxDegree = 0.0f,
int MinimumClearTime = 0,
int MinimumClearLevelGap = 0,
int CheckCheaterMaxUseCostNonArena = 0,
int CheckCheaterMaxUseCostArena = 0,
long AllowedMaxTimeScale = 0,
long RandomAnimationOutput = 0,
long SummonedTeleportDistance = 0,
int ArenaMinimumClearTime = 0,
long WORLDBOSSBATTLELITTLE = 0,
long WORLDBOSSBATTLEMIDDLE = 0,
long WORLDBOSSBATTLEHIGH = 0,
long WORLDBOSSBATTLEVERYHIGH = 0,
long WorldRaidAutoSyncTermSecond = 0,
long WorldRaidBossHpDecreaseTerm = 0,
long WorldRaidBossParcelReactionDelay = 0,
long RaidRankingJumpMinimumWaitingTime = 0,
float EffectTeleportDistance = 0.0f,
long AuraExitThresholdMargin = 0,
long TSAInteractionDamageFactor = 0,
long VictoryInteractionRate = 0,
StringOffset EchelonExtensionEngageTimelinePathOffset = default(StringOffset),
StringOffset EchelonExtensionEngageWithSupporterTimelinePathOffset = default(StringOffset),
StringOffset EchelonExtensionVictoryTimelinePathOffset = default(StringOffset),
int EchelonExtensionEchelonMaxCommonCost = 0,
int EchelonExtensionEchelonInitCommonCost = 0,
long EchelonExtensionCostRegenRatio = 0,
int CheckCheaterMaxUseCostMultiFloorRaid = 0) {
builder.StartTable(79);
ConstCombatExcel.AddEchelonExtensionCostRegenRatio(builder, EchelonExtensionCostRegenRatio);
ConstCombatExcel.AddVictoryInteractionRate(builder, VictoryInteractionRate);
ConstCombatExcel.AddTSAInteractionDamageFactor(builder, TSAInteractionDamageFactor);
ConstCombatExcel.AddAuraExitThresholdMargin(builder, AuraExitThresholdMargin);
ConstCombatExcel.AddRaidRankingJumpMinimumWaitingTime(builder, RaidRankingJumpMinimumWaitingTime);
ConstCombatExcel.AddWorldRaidBossParcelReactionDelay(builder, WorldRaidBossParcelReactionDelay);
ConstCombatExcel.AddWorldRaidBossHpDecreaseTerm(builder, WorldRaidBossHpDecreaseTerm);
ConstCombatExcel.AddWorldRaidAutoSyncTermSecond(builder, WorldRaidAutoSyncTermSecond);
ConstCombatExcel.AddWORLDBOSSBATTLEVERYHIGH(builder, WORLDBOSSBATTLEVERYHIGH);
ConstCombatExcel.AddWORLDBOSSBATTLEHIGH(builder, WORLDBOSSBATTLEHIGH);
ConstCombatExcel.AddWORLDBOSSBATTLEMIDDLE(builder, WORLDBOSSBATTLEMIDDLE);
ConstCombatExcel.AddWORLDBOSSBATTLELITTLE(builder, WORLDBOSSBATTLELITTLE);
ConstCombatExcel.AddSummonedTeleportDistance(builder, SummonedTeleportDistance);
ConstCombatExcel.AddRandomAnimationOutput(builder, RandomAnimationOutput);
ConstCombatExcel.AddAllowedMaxTimeScale(builder, AllowedMaxTimeScale);
ConstCombatExcel.AddSlowTimeScale(builder, SlowTimeScale);
ConstCombatExcel.AddUIDisplayDelayAfterSkillCutIn(builder, UIDisplayDelayAfterSkillCutIn);
ConstCombatExcel.AddBulletTimeScale(builder, BulletTimeScale);
ConstCombatExcel.AddFastTimeScale(builder, FastTimeScale);
ConstCombatExcel.AddNormalTimeScale(builder, NormalTimeScale);
ConstCombatExcel.AddBodyRotateSpeed(builder, BodyRotateSpeed);
ConstCombatExcel.AddTimeLineActionRotateSpeed(builder, TimeLineActionRotateSpeed);
ConstCombatExcel.AddCriticalConstD(builder, CriticalConstD);
ConstCombatExcel.AddCriticalConstC(builder, CriticalConstC);
ConstCombatExcel.AddCriticalConstB(builder, CriticalConstB);
ConstCombatExcel.AddCriticalConstA(builder, CriticalConstA);
ConstCombatExcel.AddAccuracyConstD(builder, AccuracyConstD);
ConstCombatExcel.AddAccuracyConstC(builder, AccuracyConstC);
ConstCombatExcel.AddAccuracyConstB(builder, AccuracyConstB);
ConstCombatExcel.AddAccuracyConstA(builder, AccuracyConstA);
ConstCombatExcel.AddDefenceConstD(builder, DefenceConstD);
ConstCombatExcel.AddDefenceConstC(builder, DefenceConstC);
ConstCombatExcel.AddDefenceConstB(builder, DefenceConstB);
ConstCombatExcel.AddDefenceConstA(builder, DefenceConstA);
ConstCombatExcel.AddCrowdControlFactor(builder, CrowdControlFactor);
ConstCombatExcel.AddPlayerRegenCostDelay(builder, PlayerRegenCostDelay);
ConstCombatExcel.AddChampionRegenCost(builder, ChampionRegenCost);
ConstCombatExcel.AddEnemyRegenCost(builder, EnemyRegenCost);
ConstCombatExcel.AddSkillSlotCoolTime(builder, SkillSlotCoolTime);
ConstCombatExcel.AddTimeLimitAlarm(builder, TimeLimitAlarm);
ConstCombatExcel.AddMaxRaidBossSkillSlot(builder, MaxRaidBossSkillSlot);
ConstCombatExcel.AddMaxRaidTicketCount(builder, MaxRaidTicketCount);
ConstCombatExcel.AddCheckCheaterMaxUseCostMultiFloorRaid(builder, CheckCheaterMaxUseCostMultiFloorRaid);
ConstCombatExcel.AddEchelonExtensionEchelonInitCommonCost(builder, EchelonExtensionEchelonInitCommonCost);
ConstCombatExcel.AddEchelonExtensionEchelonMaxCommonCost(builder, EchelonExtensionEchelonMaxCommonCost);
ConstCombatExcel.AddEchelonExtensionVictoryTimelinePath(builder, EchelonExtensionVictoryTimelinePathOffset);
ConstCombatExcel.AddEchelonExtensionEngageWithSupporterTimelinePath(builder, EchelonExtensionEngageWithSupporterTimelinePathOffset);
ConstCombatExcel.AddEchelonExtensionEngageTimelinePath(builder, EchelonExtensionEngageTimelinePathOffset);
ConstCombatExcel.AddEffectTeleportDistance(builder, EffectTeleportDistance);
ConstCombatExcel.AddArenaMinimumClearTime(builder, ArenaMinimumClearTime);
ConstCombatExcel.AddCheckCheaterMaxUseCostArena(builder, CheckCheaterMaxUseCostArena);
ConstCombatExcel.AddCheckCheaterMaxUseCostNonArena(builder, CheckCheaterMaxUseCostNonArena);
ConstCombatExcel.AddMinimumClearLevelGap(builder, MinimumClearLevelGap);
ConstCombatExcel.AddMinimumClearTime(builder, MinimumClearTime);
ConstCombatExcel.AddAimIKMaxDegree(builder, AimIKMaxDegree);
ConstCombatExcel.AddAimIKMinDegree(builder, AimIKMinDegree);
ConstCombatExcel.AddEmojiDefaultTime(builder, EmojiDefaultTime);
ConstCombatExcel.AddMaxGroupBuffLevel(builder, MaxGroupBuffLevel);
ConstCombatExcel.AddEliminateRaidOpenScenarioId(builder, EliminateRaidOpenScenarioIdOffset);
ConstCombatExcel.AddRaidOpenScenarioId(builder, RaidOpenScenarioIdOffset);
ConstCombatExcel.AddEchelonInitCommonCost(builder, EchelonInitCommonCost);
ConstCombatExcel.AddEchelonMaxCommonCost(builder, EchelonMaxCommonCost);
ConstCombatExcel.AddVictoryTimelinePath(builder, VictoryTimelinePathOffset);
ConstCombatExcel.AddEngageWithSupporterTimelinePath(builder, EngageWithSupporterTimelinePathOffset);
ConstCombatExcel.AddEngageTimelinePath(builder, EngageTimelinePathOffset);
ConstCombatExcel.AddShowRaidListCount(builder, ShowRaidListCount);
ConstCombatExcel.AddPublicSpeechBubbleOffsetZ(builder, PublicSpeechBubbleOffsetZ);
ConstCombatExcel.AddPublicSpeechBubbleOffsetY(builder, PublicSpeechBubbleOffsetY);
ConstCombatExcel.AddPublicSpeechBubbleOffsetX(builder, PublicSpeechBubbleOffsetX);
ConstCombatExcel.AddSuppliesConditionStringId(builder, SuppliesConditionStringIdOffset);
ConstCombatExcel.AddBuffIconBlinkTime(builder, BuffIconBlinkTime);
ConstCombatExcel.AddDyingTime(builder, DyingTime);
ConstCombatExcel.AddSkillHandCount(builder, SkillHandCount);
ConstCombatExcel.AddUseInitialRangeForCoverMove(builder, UseInitialRangeForCoverMove);
ConstCombatExcel.AddShowBufficonGroundPassiveSkill(builder, ShowBufficonGroundPassiveSkill);
ConstCombatExcel.AddShowBufficonLeaderSkill(builder, ShowBufficonLeaderSkill);
ConstCombatExcel.AddShowBufficonExtraPassiveSkill(builder, ShowBufficonExtraPassiveSkill);
ConstCombatExcel.AddShowBufficonPassiveSkill(builder, ShowBufficonPassiveSkill);
ConstCombatExcel.AddShowBufficonEXSkill(builder, ShowBufficonEXSkill);
return ConstCombatExcel.EndConstCombatExcel(builder);
}
public static void StartConstCombatExcel(FlatBufferBuilder builder) { builder.StartTable(79); }
public static void AddSkillHandCount(FlatBufferBuilder builder, int skillHandCount) { builder.AddInt(0, skillHandCount, 0); }
public static void AddDyingTime(FlatBufferBuilder builder, int dyingTime) { builder.AddInt(1, dyingTime, 0); }
public static void AddBuffIconBlinkTime(FlatBufferBuilder builder, int buffIconBlinkTime) { builder.AddInt(2, buffIconBlinkTime, 0); }
public static void AddShowBufficonEXSkill(FlatBufferBuilder builder, bool showBufficonEXSkill) { builder.AddBool(3, showBufficonEXSkill, false); }
public static void AddShowBufficonPassiveSkill(FlatBufferBuilder builder, bool showBufficonPassiveSkill) { builder.AddBool(4, showBufficonPassiveSkill, false); }
public static void AddShowBufficonExtraPassiveSkill(FlatBufferBuilder builder, bool showBufficonExtraPassiveSkill) { builder.AddBool(5, showBufficonExtraPassiveSkill, false); }
public static void AddShowBufficonLeaderSkill(FlatBufferBuilder builder, bool showBufficonLeaderSkill) { builder.AddBool(6, showBufficonLeaderSkill, false); }
public static void AddShowBufficonGroundPassiveSkill(FlatBufferBuilder builder, bool showBufficonGroundPassiveSkill) { builder.AddBool(7, showBufficonGroundPassiveSkill, false); }
public static void AddSuppliesConditionStringId(FlatBufferBuilder builder, StringOffset suppliesConditionStringIdOffset) { builder.AddOffset(8, suppliesConditionStringIdOffset.Value, 0); }
public static void AddPublicSpeechBubbleOffsetX(FlatBufferBuilder builder, float publicSpeechBubbleOffsetX) { builder.AddFloat(9, publicSpeechBubbleOffsetX, 0.0f); }
public static void AddPublicSpeechBubbleOffsetY(FlatBufferBuilder builder, float publicSpeechBubbleOffsetY) { builder.AddFloat(10, publicSpeechBubbleOffsetY, 0.0f); }
public static void AddPublicSpeechBubbleOffsetZ(FlatBufferBuilder builder, float publicSpeechBubbleOffsetZ) { builder.AddFloat(11, publicSpeechBubbleOffsetZ, 0.0f); }
public static void AddShowRaidListCount(FlatBufferBuilder builder, int showRaidListCount) { builder.AddInt(12, showRaidListCount, 0); }
public static void AddMaxRaidTicketCount(FlatBufferBuilder builder, long maxRaidTicketCount) { builder.AddLong(13, maxRaidTicketCount, 0); }
public static void AddMaxRaidBossSkillSlot(FlatBufferBuilder builder, long maxRaidBossSkillSlot) { builder.AddLong(14, maxRaidBossSkillSlot, 0); }
public static void AddEngageTimelinePath(FlatBufferBuilder builder, StringOffset engageTimelinePathOffset) { builder.AddOffset(15, engageTimelinePathOffset.Value, 0); }
public static void AddEngageWithSupporterTimelinePath(FlatBufferBuilder builder, StringOffset engageWithSupporterTimelinePathOffset) { builder.AddOffset(16, engageWithSupporterTimelinePathOffset.Value, 0); }
public static void AddVictoryTimelinePath(FlatBufferBuilder builder, StringOffset victoryTimelinePathOffset) { builder.AddOffset(17, victoryTimelinePathOffset.Value, 0); }
public static void AddTimeLimitAlarm(FlatBufferBuilder builder, long timeLimitAlarm) { builder.AddLong(18, timeLimitAlarm, 0); }
public static void AddEchelonMaxCommonCost(FlatBufferBuilder builder, int echelonMaxCommonCost) { builder.AddInt(19, echelonMaxCommonCost, 0); }
public static void AddEchelonInitCommonCost(FlatBufferBuilder builder, int echelonInitCommonCost) { builder.AddInt(20, echelonInitCommonCost, 0); }
public static void AddSkillSlotCoolTime(FlatBufferBuilder builder, long skillSlotCoolTime) { builder.AddLong(21, skillSlotCoolTime, 0); }
public static void AddEnemyRegenCost(FlatBufferBuilder builder, long enemyRegenCost) { builder.AddLong(22, enemyRegenCost, 0); }
public static void AddChampionRegenCost(FlatBufferBuilder builder, long championRegenCost) { builder.AddLong(23, championRegenCost, 0); }
public static void AddPlayerRegenCostDelay(FlatBufferBuilder builder, long playerRegenCostDelay) { builder.AddLong(24, playerRegenCostDelay, 0); }
public static void AddCrowdControlFactor(FlatBufferBuilder builder, long crowdControlFactor) { builder.AddLong(25, crowdControlFactor, 0); }
public static void AddRaidOpenScenarioId(FlatBufferBuilder builder, StringOffset raidOpenScenarioIdOffset) { builder.AddOffset(26, raidOpenScenarioIdOffset.Value, 0); }
public static void AddEliminateRaidOpenScenarioId(FlatBufferBuilder builder, StringOffset eliminateRaidOpenScenarioIdOffset) { builder.AddOffset(27, eliminateRaidOpenScenarioIdOffset.Value, 0); }
public static void AddDefenceConstA(FlatBufferBuilder builder, long defenceConstA) { builder.AddLong(28, defenceConstA, 0); }
public static void AddDefenceConstB(FlatBufferBuilder builder, long defenceConstB) { builder.AddLong(29, defenceConstB, 0); }
public static void AddDefenceConstC(FlatBufferBuilder builder, long defenceConstC) { builder.AddLong(30, defenceConstC, 0); }
public static void AddDefenceConstD(FlatBufferBuilder builder, long defenceConstD) { builder.AddLong(31, defenceConstD, 0); }
public static void AddAccuracyConstA(FlatBufferBuilder builder, long accuracyConstA) { builder.AddLong(32, accuracyConstA, 0); }
public static void AddAccuracyConstB(FlatBufferBuilder builder, long accuracyConstB) { builder.AddLong(33, accuracyConstB, 0); }
public static void AddAccuracyConstC(FlatBufferBuilder builder, long accuracyConstC) { builder.AddLong(34, accuracyConstC, 0); }
public static void AddAccuracyConstD(FlatBufferBuilder builder, long accuracyConstD) { builder.AddLong(35, accuracyConstD, 0); }
public static void AddCriticalConstA(FlatBufferBuilder builder, long criticalConstA) { builder.AddLong(36, criticalConstA, 0); }
public static void AddCriticalConstB(FlatBufferBuilder builder, long criticalConstB) { builder.AddLong(37, criticalConstB, 0); }
public static void AddCriticalConstC(FlatBufferBuilder builder, long criticalConstC) { builder.AddLong(38, criticalConstC, 0); }
public static void AddCriticalConstD(FlatBufferBuilder builder, long criticalConstD) { builder.AddLong(39, criticalConstD, 0); }
public static void AddMaxGroupBuffLevel(FlatBufferBuilder builder, int maxGroupBuffLevel) { builder.AddInt(40, maxGroupBuffLevel, 0); }
public static void AddEmojiDefaultTime(FlatBufferBuilder builder, int emojiDefaultTime) { builder.AddInt(41, emojiDefaultTime, 0); }
public static void AddTimeLineActionRotateSpeed(FlatBufferBuilder builder, long timeLineActionRotateSpeed) { builder.AddLong(42, timeLineActionRotateSpeed, 0); }
public static void AddBodyRotateSpeed(FlatBufferBuilder builder, long bodyRotateSpeed) { builder.AddLong(43, bodyRotateSpeed, 0); }
public static void AddNormalTimeScale(FlatBufferBuilder builder, long normalTimeScale) { builder.AddLong(44, normalTimeScale, 0); }
public static void AddFastTimeScale(FlatBufferBuilder builder, long fastTimeScale) { builder.AddLong(45, fastTimeScale, 0); }
public static void AddBulletTimeScale(FlatBufferBuilder builder, long bulletTimeScale) { builder.AddLong(46, bulletTimeScale, 0); }
public static void AddUIDisplayDelayAfterSkillCutIn(FlatBufferBuilder builder, long uIDisplayDelayAfterSkillCutIn) { builder.AddLong(47, uIDisplayDelayAfterSkillCutIn, 0); }
public static void AddUseInitialRangeForCoverMove(FlatBufferBuilder builder, bool useInitialRangeForCoverMove) { builder.AddBool(48, useInitialRangeForCoverMove, false); }
public static void AddSlowTimeScale(FlatBufferBuilder builder, long slowTimeScale) { builder.AddLong(49, slowTimeScale, 0); }
public static void AddAimIKMinDegree(FlatBufferBuilder builder, float aimIKMinDegree) { builder.AddFloat(50, aimIKMinDegree, 0.0f); }
public static void AddAimIKMaxDegree(FlatBufferBuilder builder, float aimIKMaxDegree) { builder.AddFloat(51, aimIKMaxDegree, 0.0f); }
public static void AddMinimumClearTime(FlatBufferBuilder builder, int minimumClearTime) { builder.AddInt(52, minimumClearTime, 0); }
public static void AddMinimumClearLevelGap(FlatBufferBuilder builder, int minimumClearLevelGap) { builder.AddInt(53, minimumClearLevelGap, 0); }
public static void AddCheckCheaterMaxUseCostNonArena(FlatBufferBuilder builder, int checkCheaterMaxUseCostNonArena) { builder.AddInt(54, checkCheaterMaxUseCostNonArena, 0); }
public static void AddCheckCheaterMaxUseCostArena(FlatBufferBuilder builder, int checkCheaterMaxUseCostArena) { builder.AddInt(55, checkCheaterMaxUseCostArena, 0); }
public static void AddAllowedMaxTimeScale(FlatBufferBuilder builder, long allowedMaxTimeScale) { builder.AddLong(56, allowedMaxTimeScale, 0); }
public static void AddRandomAnimationOutput(FlatBufferBuilder builder, long randomAnimationOutput) { builder.AddLong(57, randomAnimationOutput, 0); }
public static void AddSummonedTeleportDistance(FlatBufferBuilder builder, long summonedTeleportDistance) { builder.AddLong(58, summonedTeleportDistance, 0); }
public static void AddArenaMinimumClearTime(FlatBufferBuilder builder, int arenaMinimumClearTime) { builder.AddInt(59, arenaMinimumClearTime, 0); }
public static void AddWORLDBOSSBATTLELITTLE(FlatBufferBuilder builder, long wORLDBOSSBATTLELITTLE) { builder.AddLong(60, wORLDBOSSBATTLELITTLE, 0); }
public static void AddWORLDBOSSBATTLEMIDDLE(FlatBufferBuilder builder, long wORLDBOSSBATTLEMIDDLE) { builder.AddLong(61, wORLDBOSSBATTLEMIDDLE, 0); }
public static void AddWORLDBOSSBATTLEHIGH(FlatBufferBuilder builder, long wORLDBOSSBATTLEHIGH) { builder.AddLong(62, wORLDBOSSBATTLEHIGH, 0); }
public static void AddWORLDBOSSBATTLEVERYHIGH(FlatBufferBuilder builder, long wORLDBOSSBATTLEVERYHIGH) { builder.AddLong(63, wORLDBOSSBATTLEVERYHIGH, 0); }
public static void AddWorldRaidAutoSyncTermSecond(FlatBufferBuilder builder, long worldRaidAutoSyncTermSecond) { builder.AddLong(64, worldRaidAutoSyncTermSecond, 0); }
public static void AddWorldRaidBossHpDecreaseTerm(FlatBufferBuilder builder, long worldRaidBossHpDecreaseTerm) { builder.AddLong(65, worldRaidBossHpDecreaseTerm, 0); }
public static void AddWorldRaidBossParcelReactionDelay(FlatBufferBuilder builder, long worldRaidBossParcelReactionDelay) { builder.AddLong(66, worldRaidBossParcelReactionDelay, 0); }
public static void AddRaidRankingJumpMinimumWaitingTime(FlatBufferBuilder builder, long raidRankingJumpMinimumWaitingTime) { builder.AddLong(67, raidRankingJumpMinimumWaitingTime, 0); }
public static void AddEffectTeleportDistance(FlatBufferBuilder builder, float effectTeleportDistance) { builder.AddFloat(68, effectTeleportDistance, 0.0f); }
public static void AddAuraExitThresholdMargin(FlatBufferBuilder builder, long auraExitThresholdMargin) { builder.AddLong(69, auraExitThresholdMargin, 0); }
public static void AddTSAInteractionDamageFactor(FlatBufferBuilder builder, long tSAInteractionDamageFactor) { builder.AddLong(70, tSAInteractionDamageFactor, 0); }
public static void AddVictoryInteractionRate(FlatBufferBuilder builder, long victoryInteractionRate) { builder.AddLong(71, victoryInteractionRate, 0); }
public static void AddEchelonExtensionEngageTimelinePath(FlatBufferBuilder builder, StringOffset echelonExtensionEngageTimelinePathOffset) { builder.AddOffset(72, echelonExtensionEngageTimelinePathOffset.Value, 0); }
public static void AddEchelonExtensionEngageWithSupporterTimelinePath(FlatBufferBuilder builder, StringOffset echelonExtensionEngageWithSupporterTimelinePathOffset) { builder.AddOffset(73, echelonExtensionEngageWithSupporterTimelinePathOffset.Value, 0); }
public static void AddEchelonExtensionVictoryTimelinePath(FlatBufferBuilder builder, StringOffset echelonExtensionVictoryTimelinePathOffset) { builder.AddOffset(74, echelonExtensionVictoryTimelinePathOffset.Value, 0); }
public static void AddEchelonExtensionEchelonMaxCommonCost(FlatBufferBuilder builder, int echelonExtensionEchelonMaxCommonCost) { builder.AddInt(75, echelonExtensionEchelonMaxCommonCost, 0); }
public static void AddEchelonExtensionEchelonInitCommonCost(FlatBufferBuilder builder, int echelonExtensionEchelonInitCommonCost) { builder.AddInt(76, echelonExtensionEchelonInitCommonCost, 0); }
public static void AddEchelonExtensionCostRegenRatio(FlatBufferBuilder builder, long echelonExtensionCostRegenRatio) { builder.AddLong(77, echelonExtensionCostRegenRatio, 0); }
public static void AddCheckCheaterMaxUseCostMultiFloorRaid(FlatBufferBuilder builder, int checkCheaterMaxUseCostMultiFloorRaid) { builder.AddInt(78, checkCheaterMaxUseCostMultiFloorRaid, 0); }
public static Offset<SCHALE.Common.FlatData.ConstCombatExcel> EndConstCombatExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.ConstCombatExcel>(o);
}
public ConstCombatExcelT UnPack() {
var _o = new ConstCombatExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(ConstCombatExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("ConstCombat");
_o.SkillHandCount = TableEncryptionService.Convert(this.SkillHandCount, key);
_o.DyingTime = TableEncryptionService.Convert(this.DyingTime, key);
_o.BuffIconBlinkTime = TableEncryptionService.Convert(this.BuffIconBlinkTime, key);
_o.ShowBufficonEXSkill = TableEncryptionService.Convert(this.ShowBufficonEXSkill, key);
_o.ShowBufficonPassiveSkill = TableEncryptionService.Convert(this.ShowBufficonPassiveSkill, key);
_o.ShowBufficonExtraPassiveSkill = TableEncryptionService.Convert(this.ShowBufficonExtraPassiveSkill, key);
_o.ShowBufficonLeaderSkill = TableEncryptionService.Convert(this.ShowBufficonLeaderSkill, key);
_o.ShowBufficonGroundPassiveSkill = TableEncryptionService.Convert(this.ShowBufficonGroundPassiveSkill, key);
_o.SuppliesConditionStringId = TableEncryptionService.Convert(this.SuppliesConditionStringId, key);
_o.PublicSpeechBubbleOffsetX = TableEncryptionService.Convert(this.PublicSpeechBubbleOffsetX, key);
_o.PublicSpeechBubbleOffsetY = TableEncryptionService.Convert(this.PublicSpeechBubbleOffsetY, key);
_o.PublicSpeechBubbleOffsetZ = TableEncryptionService.Convert(this.PublicSpeechBubbleOffsetZ, key);
_o.ShowRaidListCount = TableEncryptionService.Convert(this.ShowRaidListCount, key);
_o.MaxRaidTicketCount = TableEncryptionService.Convert(this.MaxRaidTicketCount, key);
_o.MaxRaidBossSkillSlot = TableEncryptionService.Convert(this.MaxRaidBossSkillSlot, key);
_o.EngageTimelinePath = TableEncryptionService.Convert(this.EngageTimelinePath, key);
_o.EngageWithSupporterTimelinePath = TableEncryptionService.Convert(this.EngageWithSupporterTimelinePath, key);
_o.VictoryTimelinePath = TableEncryptionService.Convert(this.VictoryTimelinePath, key);
_o.TimeLimitAlarm = TableEncryptionService.Convert(this.TimeLimitAlarm, key);
_o.EchelonMaxCommonCost = TableEncryptionService.Convert(this.EchelonMaxCommonCost, key);
_o.EchelonInitCommonCost = TableEncryptionService.Convert(this.EchelonInitCommonCost, key);
_o.SkillSlotCoolTime = TableEncryptionService.Convert(this.SkillSlotCoolTime, key);
_o.EnemyRegenCost = TableEncryptionService.Convert(this.EnemyRegenCost, key);
_o.ChampionRegenCost = TableEncryptionService.Convert(this.ChampionRegenCost, key);
_o.PlayerRegenCostDelay = TableEncryptionService.Convert(this.PlayerRegenCostDelay, key);
_o.CrowdControlFactor = TableEncryptionService.Convert(this.CrowdControlFactor, key);
_o.RaidOpenScenarioId = TableEncryptionService.Convert(this.RaidOpenScenarioId, key);
_o.EliminateRaidOpenScenarioId = TableEncryptionService.Convert(this.EliminateRaidOpenScenarioId, key);
_o.DefenceConstA = TableEncryptionService.Convert(this.DefenceConstA, key);
_o.DefenceConstB = TableEncryptionService.Convert(this.DefenceConstB, key);
_o.DefenceConstC = TableEncryptionService.Convert(this.DefenceConstC, key);
_o.DefenceConstD = TableEncryptionService.Convert(this.DefenceConstD, key);
_o.AccuracyConstA = TableEncryptionService.Convert(this.AccuracyConstA, key);
_o.AccuracyConstB = TableEncryptionService.Convert(this.AccuracyConstB, key);
_o.AccuracyConstC = TableEncryptionService.Convert(this.AccuracyConstC, key);
_o.AccuracyConstD = TableEncryptionService.Convert(this.AccuracyConstD, key);
_o.CriticalConstA = TableEncryptionService.Convert(this.CriticalConstA, key);
_o.CriticalConstB = TableEncryptionService.Convert(this.CriticalConstB, key);
_o.CriticalConstC = TableEncryptionService.Convert(this.CriticalConstC, key);
_o.CriticalConstD = TableEncryptionService.Convert(this.CriticalConstD, key);
_o.MaxGroupBuffLevel = TableEncryptionService.Convert(this.MaxGroupBuffLevel, key);
_o.EmojiDefaultTime = TableEncryptionService.Convert(this.EmojiDefaultTime, key);
_o.TimeLineActionRotateSpeed = TableEncryptionService.Convert(this.TimeLineActionRotateSpeed, key);
_o.BodyRotateSpeed = TableEncryptionService.Convert(this.BodyRotateSpeed, key);
_o.NormalTimeScale = TableEncryptionService.Convert(this.NormalTimeScale, key);
_o.FastTimeScale = TableEncryptionService.Convert(this.FastTimeScale, key);
_o.BulletTimeScale = TableEncryptionService.Convert(this.BulletTimeScale, key);
_o.UIDisplayDelayAfterSkillCutIn = TableEncryptionService.Convert(this.UIDisplayDelayAfterSkillCutIn, key);
_o.UseInitialRangeForCoverMove = TableEncryptionService.Convert(this.UseInitialRangeForCoverMove, key);
_o.SlowTimeScale = TableEncryptionService.Convert(this.SlowTimeScale, key);
_o.AimIKMinDegree = TableEncryptionService.Convert(this.AimIKMinDegree, key);
_o.AimIKMaxDegree = TableEncryptionService.Convert(this.AimIKMaxDegree, key);
_o.MinimumClearTime = TableEncryptionService.Convert(this.MinimumClearTime, key);
_o.MinimumClearLevelGap = TableEncryptionService.Convert(this.MinimumClearLevelGap, key);
_o.CheckCheaterMaxUseCostNonArena = TableEncryptionService.Convert(this.CheckCheaterMaxUseCostNonArena, key);
_o.CheckCheaterMaxUseCostArena = TableEncryptionService.Convert(this.CheckCheaterMaxUseCostArena, key);
_o.AllowedMaxTimeScale = TableEncryptionService.Convert(this.AllowedMaxTimeScale, key);
_o.RandomAnimationOutput = TableEncryptionService.Convert(this.RandomAnimationOutput, key);
_o.SummonedTeleportDistance = TableEncryptionService.Convert(this.SummonedTeleportDistance, key);
_o.ArenaMinimumClearTime = TableEncryptionService.Convert(this.ArenaMinimumClearTime, key);
_o.WORLDBOSSBATTLELITTLE = TableEncryptionService.Convert(this.WORLDBOSSBATTLELITTLE, key);
_o.WORLDBOSSBATTLEMIDDLE = TableEncryptionService.Convert(this.WORLDBOSSBATTLEMIDDLE, key);
_o.WORLDBOSSBATTLEHIGH = TableEncryptionService.Convert(this.WORLDBOSSBATTLEHIGH, key);
_o.WORLDBOSSBATTLEVERYHIGH = TableEncryptionService.Convert(this.WORLDBOSSBATTLEVERYHIGH, key);
_o.WorldRaidAutoSyncTermSecond = TableEncryptionService.Convert(this.WorldRaidAutoSyncTermSecond, key);
_o.WorldRaidBossHpDecreaseTerm = TableEncryptionService.Convert(this.WorldRaidBossHpDecreaseTerm, key);
_o.WorldRaidBossParcelReactionDelay = TableEncryptionService.Convert(this.WorldRaidBossParcelReactionDelay, key);
_o.RaidRankingJumpMinimumWaitingTime = TableEncryptionService.Convert(this.RaidRankingJumpMinimumWaitingTime, key);
_o.EffectTeleportDistance = TableEncryptionService.Convert(this.EffectTeleportDistance, key);
_o.AuraExitThresholdMargin = TableEncryptionService.Convert(this.AuraExitThresholdMargin, key);
_o.TSAInteractionDamageFactor = TableEncryptionService.Convert(this.TSAInteractionDamageFactor, key);
_o.VictoryInteractionRate = TableEncryptionService.Convert(this.VictoryInteractionRate, key);
_o.EchelonExtensionEngageTimelinePath = TableEncryptionService.Convert(this.EchelonExtensionEngageTimelinePath, key);
_o.EchelonExtensionEngageWithSupporterTimelinePath = TableEncryptionService.Convert(this.EchelonExtensionEngageWithSupporterTimelinePath, key);
_o.EchelonExtensionVictoryTimelinePath = TableEncryptionService.Convert(this.EchelonExtensionVictoryTimelinePath, key);
_o.EchelonExtensionEchelonMaxCommonCost = TableEncryptionService.Convert(this.EchelonExtensionEchelonMaxCommonCost, key);
_o.EchelonExtensionEchelonInitCommonCost = TableEncryptionService.Convert(this.EchelonExtensionEchelonInitCommonCost, key);
_o.EchelonExtensionCostRegenRatio = TableEncryptionService.Convert(this.EchelonExtensionCostRegenRatio, key);
_o.CheckCheaterMaxUseCostMultiFloorRaid = TableEncryptionService.Convert(this.CheckCheaterMaxUseCostMultiFloorRaid, key);
}
public static Offset<SCHALE.Common.FlatData.ConstCombatExcel> Pack(FlatBufferBuilder builder, ConstCombatExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.ConstCombatExcel>);
var _SuppliesConditionStringId = _o.SuppliesConditionStringId == null ? default(StringOffset) : builder.CreateString(_o.SuppliesConditionStringId);
var _EngageTimelinePath = _o.EngageTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.EngageTimelinePath);
var _EngageWithSupporterTimelinePath = _o.EngageWithSupporterTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.EngageWithSupporterTimelinePath);
var _VictoryTimelinePath = _o.VictoryTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.VictoryTimelinePath);
var _RaidOpenScenarioId = _o.RaidOpenScenarioId == null ? default(StringOffset) : builder.CreateString(_o.RaidOpenScenarioId);
var _EliminateRaidOpenScenarioId = _o.EliminateRaidOpenScenarioId == null ? default(StringOffset) : builder.CreateString(_o.EliminateRaidOpenScenarioId);
var _EchelonExtensionEngageTimelinePath = _o.EchelonExtensionEngageTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.EchelonExtensionEngageTimelinePath);
var _EchelonExtensionEngageWithSupporterTimelinePath = _o.EchelonExtensionEngageWithSupporterTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.EchelonExtensionEngageWithSupporterTimelinePath);
var _EchelonExtensionVictoryTimelinePath = _o.EchelonExtensionVictoryTimelinePath == null ? default(StringOffset) : builder.CreateString(_o.EchelonExtensionVictoryTimelinePath);
return CreateConstCombatExcel(
builder,
_o.SkillHandCount,
_o.DyingTime,
_o.BuffIconBlinkTime,
_o.ShowBufficonEXSkill,
_o.ShowBufficonPassiveSkill,
_o.ShowBufficonExtraPassiveSkill,
_o.ShowBufficonLeaderSkill,
_o.ShowBufficonGroundPassiveSkill,
_SuppliesConditionStringId,
_o.PublicSpeechBubbleOffsetX,
_o.PublicSpeechBubbleOffsetY,
_o.PublicSpeechBubbleOffsetZ,
_o.ShowRaidListCount,
_o.MaxRaidTicketCount,
_o.MaxRaidBossSkillSlot,
_EngageTimelinePath,
_EngageWithSupporterTimelinePath,
_VictoryTimelinePath,
_o.TimeLimitAlarm,
_o.EchelonMaxCommonCost,
_o.EchelonInitCommonCost,
_o.SkillSlotCoolTime,
_o.EnemyRegenCost,
_o.ChampionRegenCost,
_o.PlayerRegenCostDelay,
_o.CrowdControlFactor,
_RaidOpenScenarioId,
_EliminateRaidOpenScenarioId,
_o.DefenceConstA,
_o.DefenceConstB,
_o.DefenceConstC,
_o.DefenceConstD,
_o.AccuracyConstA,
_o.AccuracyConstB,
_o.AccuracyConstC,
_o.AccuracyConstD,
_o.CriticalConstA,
_o.CriticalConstB,
_o.CriticalConstC,
_o.CriticalConstD,
_o.MaxGroupBuffLevel,
_o.EmojiDefaultTime,
_o.TimeLineActionRotateSpeed,
_o.BodyRotateSpeed,
_o.NormalTimeScale,
_o.FastTimeScale,
_o.BulletTimeScale,
_o.UIDisplayDelayAfterSkillCutIn,
_o.UseInitialRangeForCoverMove,
_o.SlowTimeScale,
_o.AimIKMinDegree,
_o.AimIKMaxDegree,
_o.MinimumClearTime,
_o.MinimumClearLevelGap,
_o.CheckCheaterMaxUseCostNonArena,
_o.CheckCheaterMaxUseCostArena,
_o.AllowedMaxTimeScale,
_o.RandomAnimationOutput,
_o.SummonedTeleportDistance,
_o.ArenaMinimumClearTime,
_o.WORLDBOSSBATTLELITTLE,
_o.WORLDBOSSBATTLEMIDDLE,
_o.WORLDBOSSBATTLEHIGH,
_o.WORLDBOSSBATTLEVERYHIGH,
_o.WorldRaidAutoSyncTermSecond,
_o.WorldRaidBossHpDecreaseTerm,
_o.WorldRaidBossParcelReactionDelay,
_o.RaidRankingJumpMinimumWaitingTime,
_o.EffectTeleportDistance,
_o.AuraExitThresholdMargin,
_o.TSAInteractionDamageFactor,
_o.VictoryInteractionRate,
_EchelonExtensionEngageTimelinePath,
_EchelonExtensionEngageWithSupporterTimelinePath,
_EchelonExtensionVictoryTimelinePath,
_o.EchelonExtensionEchelonMaxCommonCost,
_o.EchelonExtensionEchelonInitCommonCost,
_o.EchelonExtensionCostRegenRatio,
_o.CheckCheaterMaxUseCostMultiFloorRaid);
}
}
public class ConstCombatExcelT
{
public int SkillHandCount { get; set; }
public int DyingTime { get; set; }
public int BuffIconBlinkTime { get; set; }
public bool ShowBufficonEXSkill { get; set; }
public bool ShowBufficonPassiveSkill { get; set; }
public bool ShowBufficonExtraPassiveSkill { get; set; }
public bool ShowBufficonLeaderSkill { get; set; }
public bool ShowBufficonGroundPassiveSkill { get; set; }
public string SuppliesConditionStringId { get; set; }
public float PublicSpeechBubbleOffsetX { get; set; }
public float PublicSpeechBubbleOffsetY { get; set; }
public float PublicSpeechBubbleOffsetZ { get; set; }
public int ShowRaidListCount { get; set; }
public long MaxRaidTicketCount { get; set; }
public long MaxRaidBossSkillSlot { get; set; }
public string EngageTimelinePath { get; set; }
public string EngageWithSupporterTimelinePath { get; set; }
public string VictoryTimelinePath { get; set; }
public long TimeLimitAlarm { get; set; }
public int EchelonMaxCommonCost { get; set; }
public int EchelonInitCommonCost { get; set; }
public long SkillSlotCoolTime { get; set; }
public long EnemyRegenCost { get; set; }
public long ChampionRegenCost { get; set; }
public long PlayerRegenCostDelay { get; set; }
public long CrowdControlFactor { get; set; }
public string RaidOpenScenarioId { get; set; }
public string EliminateRaidOpenScenarioId { get; set; }
public long DefenceConstA { get; set; }
public long DefenceConstB { get; set; }
public long DefenceConstC { get; set; }
public long DefenceConstD { get; set; }
public long AccuracyConstA { get; set; }
public long AccuracyConstB { get; set; }
public long AccuracyConstC { get; set; }
public long AccuracyConstD { get; set; }
public long CriticalConstA { get; set; }
public long CriticalConstB { get; set; }
public long CriticalConstC { get; set; }
public long CriticalConstD { get; set; }
public int MaxGroupBuffLevel { get; set; }
public int EmojiDefaultTime { get; set; }
public long TimeLineActionRotateSpeed { get; set; }
public long BodyRotateSpeed { get; set; }
public long NormalTimeScale { get; set; }
public long FastTimeScale { get; set; }
public long BulletTimeScale { get; set; }
public long UIDisplayDelayAfterSkillCutIn { get; set; }
public bool UseInitialRangeForCoverMove { get; set; }
public long SlowTimeScale { get; set; }
public float AimIKMinDegree { get; set; }
public float AimIKMaxDegree { get; set; }
public int MinimumClearTime { get; set; }
public int MinimumClearLevelGap { get; set; }
public int CheckCheaterMaxUseCostNonArena { get; set; }
public int CheckCheaterMaxUseCostArena { get; set; }
public long AllowedMaxTimeScale { get; set; }
public long RandomAnimationOutput { get; set; }
public long SummonedTeleportDistance { get; set; }
public int ArenaMinimumClearTime { get; set; }
public long WORLDBOSSBATTLELITTLE { get; set; }
public long WORLDBOSSBATTLEMIDDLE { get; set; }
public long WORLDBOSSBATTLEHIGH { get; set; }
public long WORLDBOSSBATTLEVERYHIGH { get; set; }
public long WorldRaidAutoSyncTermSecond { get; set; }
public long WorldRaidBossHpDecreaseTerm { get; set; }
public long WorldRaidBossParcelReactionDelay { get; set; }
public long RaidRankingJumpMinimumWaitingTime { get; set; }
public float EffectTeleportDistance { get; set; }
public long AuraExitThresholdMargin { get; set; }
public long TSAInteractionDamageFactor { get; set; }
public long VictoryInteractionRate { get; set; }
public string EchelonExtensionEngageTimelinePath { get; set; }
public string EchelonExtensionEngageWithSupporterTimelinePath { get; set; }
public string EchelonExtensionVictoryTimelinePath { get; set; }
public int EchelonExtensionEchelonMaxCommonCost { get; set; }
public int EchelonExtensionEchelonInitCommonCost { get; set; }
public long EchelonExtensionCostRegenRatio { get; set; }
public int CheckCheaterMaxUseCostMultiFloorRaid { get; set; }
public ConstCombatExcelT() {
this.SkillHandCount = 0;
this.DyingTime = 0;
this.BuffIconBlinkTime = 0;
this.ShowBufficonEXSkill = false;
this.ShowBufficonPassiveSkill = false;
this.ShowBufficonExtraPassiveSkill = false;
this.ShowBufficonLeaderSkill = false;
this.ShowBufficonGroundPassiveSkill = false;
this.SuppliesConditionStringId = null;
this.PublicSpeechBubbleOffsetX = 0.0f;
this.PublicSpeechBubbleOffsetY = 0.0f;
this.PublicSpeechBubbleOffsetZ = 0.0f;
this.ShowRaidListCount = 0;
this.MaxRaidTicketCount = 0;
this.MaxRaidBossSkillSlot = 0;
this.EngageTimelinePath = null;
this.EngageWithSupporterTimelinePath = null;
this.VictoryTimelinePath = null;
this.TimeLimitAlarm = 0;
this.EchelonMaxCommonCost = 0;
this.EchelonInitCommonCost = 0;
this.SkillSlotCoolTime = 0;
this.EnemyRegenCost = 0;
this.ChampionRegenCost = 0;
this.PlayerRegenCostDelay = 0;
this.CrowdControlFactor = 0;
this.RaidOpenScenarioId = null;
this.EliminateRaidOpenScenarioId = null;
this.DefenceConstA = 0;
this.DefenceConstB = 0;
this.DefenceConstC = 0;
this.DefenceConstD = 0;
this.AccuracyConstA = 0;
this.AccuracyConstB = 0;
this.AccuracyConstC = 0;
this.AccuracyConstD = 0;
this.CriticalConstA = 0;
this.CriticalConstB = 0;
this.CriticalConstC = 0;
this.CriticalConstD = 0;
this.MaxGroupBuffLevel = 0;
this.EmojiDefaultTime = 0;
this.TimeLineActionRotateSpeed = 0;
this.BodyRotateSpeed = 0;
this.NormalTimeScale = 0;
this.FastTimeScale = 0;
this.BulletTimeScale = 0;
this.UIDisplayDelayAfterSkillCutIn = 0;
this.UseInitialRangeForCoverMove = false;
this.SlowTimeScale = 0;
this.AimIKMinDegree = 0.0f;
this.AimIKMaxDegree = 0.0f;
this.MinimumClearTime = 0;
this.MinimumClearLevelGap = 0;
this.CheckCheaterMaxUseCostNonArena = 0;
this.CheckCheaterMaxUseCostArena = 0;
this.AllowedMaxTimeScale = 0;
this.RandomAnimationOutput = 0;
this.SummonedTeleportDistance = 0;
this.ArenaMinimumClearTime = 0;
this.WORLDBOSSBATTLELITTLE = 0;
this.WORLDBOSSBATTLEMIDDLE = 0;
this.WORLDBOSSBATTLEHIGH = 0;
this.WORLDBOSSBATTLEVERYHIGH = 0;
this.WorldRaidAutoSyncTermSecond = 0;
this.WorldRaidBossHpDecreaseTerm = 0;
this.WorldRaidBossParcelReactionDelay = 0;
this.RaidRankingJumpMinimumWaitingTime = 0;
this.EffectTeleportDistance = 0.0f;
this.AuraExitThresholdMargin = 0;
this.TSAInteractionDamageFactor = 0;
this.VictoryInteractionRate = 0;
this.EchelonExtensionEngageTimelinePath = null;
this.EchelonExtensionEngageWithSupporterTimelinePath = null;
this.EchelonExtensionVictoryTimelinePath = null;
this.EchelonExtensionEchelonMaxCommonCost = 0;
this.EchelonExtensionEchelonInitCommonCost = 0;
this.EchelonExtensionCostRegenRatio = 0;
this.CheckCheaterMaxUseCostMultiFloorRaid = 0;
}
}
static public class ConstCombatExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*SkillHandCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 6 /*DyingTime*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 8 /*BuffIconBlinkTime*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 10 /*ShowBufficonEXSkill*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 12 /*ShowBufficonPassiveSkill*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 14 /*ShowBufficonExtraPassiveSkill*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 16 /*ShowBufficonLeaderSkill*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 18 /*ShowBufficonGroundPassiveSkill*/, 1 /*bool*/, 1, false)
&& verifier.VerifyString(tablePos, 20 /*SuppliesConditionStringId*/, false)
&& verifier.VerifyField(tablePos, 22 /*PublicSpeechBubbleOffsetX*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 24 /*PublicSpeechBubbleOffsetY*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*PublicSpeechBubbleOffsetZ*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 28 /*ShowRaidListCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 30 /*MaxRaidTicketCount*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 32 /*MaxRaidBossSkillSlot*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 34 /*EngageTimelinePath*/, false)
&& verifier.VerifyString(tablePos, 36 /*EngageWithSupporterTimelinePath*/, false)
&& verifier.VerifyString(tablePos, 38 /*VictoryTimelinePath*/, false)
&& verifier.VerifyField(tablePos, 40 /*TimeLimitAlarm*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 42 /*EchelonMaxCommonCost*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 44 /*EchelonInitCommonCost*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 46 /*SkillSlotCoolTime*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 48 /*EnemyRegenCost*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 50 /*ChampionRegenCost*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 52 /*PlayerRegenCostDelay*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 54 /*CrowdControlFactor*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 56 /*RaidOpenScenarioId*/, false)
&& verifier.VerifyString(tablePos, 58 /*EliminateRaidOpenScenarioId*/, false)
&& verifier.VerifyField(tablePos, 60 /*DefenceConstA*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 62 /*DefenceConstB*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 64 /*DefenceConstC*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 66 /*DefenceConstD*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 68 /*AccuracyConstA*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 70 /*AccuracyConstB*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 72 /*AccuracyConstC*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 74 /*AccuracyConstD*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 76 /*CriticalConstA*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 78 /*CriticalConstB*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 80 /*CriticalConstC*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 82 /*CriticalConstD*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 84 /*MaxGroupBuffLevel*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 86 /*EmojiDefaultTime*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 88 /*TimeLineActionRotateSpeed*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 90 /*BodyRotateSpeed*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 92 /*NormalTimeScale*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 94 /*FastTimeScale*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 96 /*BulletTimeScale*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 98 /*UIDisplayDelayAfterSkillCutIn*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 100 /*UseInitialRangeForCoverMove*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 102 /*SlowTimeScale*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 104 /*AimIKMinDegree*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 106 /*AimIKMaxDegree*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 108 /*MinimumClearTime*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 110 /*MinimumClearLevelGap*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 112 /*CheckCheaterMaxUseCostNonArena*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 114 /*CheckCheaterMaxUseCostArena*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 116 /*AllowedMaxTimeScale*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 118 /*RandomAnimationOutput*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 120 /*SummonedTeleportDistance*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 122 /*ArenaMinimumClearTime*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 124 /*WORLDBOSSBATTLELITTLE*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 126 /*WORLDBOSSBATTLEMIDDLE*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 128 /*WORLDBOSSBATTLEHIGH*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 130 /*WORLDBOSSBATTLEVERYHIGH*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 132 /*WorldRaidAutoSyncTermSecond*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 134 /*WorldRaidBossHpDecreaseTerm*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 136 /*WorldRaidBossParcelReactionDelay*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 138 /*RaidRankingJumpMinimumWaitingTime*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 140 /*EffectTeleportDistance*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 142 /*AuraExitThresholdMargin*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 144 /*TSAInteractionDamageFactor*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 146 /*VictoryInteractionRate*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 148 /*EchelonExtensionEngageTimelinePath*/, false)
&& verifier.VerifyString(tablePos, 150 /*EchelonExtensionEngageWithSupporterTimelinePath*/, false)
&& verifier.VerifyString(tablePos, 152 /*EchelonExtensionVictoryTimelinePath*/, false)
&& verifier.VerifyField(tablePos, 154 /*EchelonExtensionEchelonMaxCommonCost*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 156 /*EchelonExtensionEchelonInitCommonCost*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 158 /*EchelonExtensionCostRegenRatio*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 160 /*CheckCheaterMaxUseCostMultiFloorRaid*/, 4 /*int*/, 4, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}