SCHALE.GameServer/SCHALE.Common/FlatData/EffectBone.cs

23 lines
302 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum EffectBone : int
{
None = 0,
Shot = 1,
Head = 2,
Body = 3,
Shot2 = 4,
Shot3 = 5,
Extra = 6,
Extra2 = 7,
Extra3 = 8,
};
}