forked from Raphael/SCHALE.GameServer
175 lines
12 KiB
C#
175 lines
12 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct MiniGameShootingStageRewardExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageRewardExcel(_bb, new MiniGameShootingStageRewardExcel()); }
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public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb, MiniGameShootingStageRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public MiniGameShootingStageRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long GroupId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long RewardId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long ClearSection { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
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public int RewardParcelTypeLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.ParcelType> GetRewardParcelTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.ParcelType>(10, 4); }
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#else
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public ArraySegment<byte>? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(10); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
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public long RewardParcelId(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int RewardParcelIdLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetRewardParcelIdBytes() { return __p.__vector_as_span<long>(12, 8); }
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#else
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public ArraySegment<byte>? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public long[] GetRewardParcelIdArray() { return __p.__vector_as_array<long>(12); }
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public int RewardParcelAmount(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int RewardParcelAmountLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetRewardParcelAmountBytes() { return __p.__vector_as_span<int>(14, 4); }
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#else
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public ArraySegment<byte>? GetRewardParcelAmountBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public int[] GetRewardParcelAmountArray() { return __p.__vector_as_array<int>(14); }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> CreateMiniGameShootingStageRewardExcel(FlatBufferBuilder builder,
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long GroupId = 0,
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long RewardId = 0,
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long ClearSection = 0,
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VectorOffset RewardParcelTypeOffset = default(VectorOffset),
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VectorOffset RewardParcelIdOffset = default(VectorOffset),
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VectorOffset RewardParcelAmountOffset = default(VectorOffset)) {
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builder.StartTable(6);
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MiniGameShootingStageRewardExcel.AddClearSection(builder, ClearSection);
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MiniGameShootingStageRewardExcel.AddRewardId(builder, RewardId);
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MiniGameShootingStageRewardExcel.AddGroupId(builder, GroupId);
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MiniGameShootingStageRewardExcel.AddRewardParcelAmount(builder, RewardParcelAmountOffset);
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MiniGameShootingStageRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset);
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MiniGameShootingStageRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset);
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return MiniGameShootingStageRewardExcel.EndMiniGameShootingStageRewardExcel(builder);
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}
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public static void StartMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) { builder.StartTable(6); }
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public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(0, groupId, 0); }
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public static void AddRewardId(FlatBufferBuilder builder, long rewardId) { builder.AddLong(1, rewardId, 0); }
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public static void AddClearSection(FlatBufferBuilder builder, long clearSection) { builder.AddLong(2, clearSection, 0); }
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public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(3, rewardParcelTypeOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.ParcelType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.ParcelType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(4, rewardParcelIdOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddRewardParcelAmount(FlatBufferBuilder builder, VectorOffset rewardParcelAmountOffset) { builder.AddOffset(5, rewardParcelAmountOffset.Value, 0); }
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public static VectorOffset CreateRewardParcelAmountVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartRewardParcelAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> EndMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel>(o);
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}
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public MiniGameShootingStageRewardExcelT UnPack() {
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var _o = new MiniGameShootingStageRewardExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MiniGameShootingStageRewardExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("MiniGameShootingStageReward");
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_o.GroupId = TableEncryptionService.Convert(this.GroupId, key);
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_o.RewardId = TableEncryptionService.Convert(this.RewardId, key);
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_o.ClearSection = TableEncryptionService.Convert(this.ClearSection, key);
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_o.RewardParcelType = new List<SCHALE.Common.FlatData.ParcelType>();
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for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));}
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_o.RewardParcelId = new List<long>();
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for (var _j = 0; _j < this.RewardParcelIdLength; ++_j) {_o.RewardParcelId.Add(TableEncryptionService.Convert(this.RewardParcelId(_j), key));}
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_o.RewardParcelAmount = new List<int>();
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for (var _j = 0; _j < this.RewardParcelAmountLength; ++_j) {_o.RewardParcelAmount.Add(TableEncryptionService.Convert(this.RewardParcelAmount(_j), key));}
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}
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel> Pack(FlatBufferBuilder builder, MiniGameShootingStageRewardExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameShootingStageRewardExcel>);
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var _RewardParcelType = default(VectorOffset);
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if (_o.RewardParcelType != null) {
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var __RewardParcelType = _o.RewardParcelType.ToArray();
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_RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType);
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}
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var _RewardParcelId = default(VectorOffset);
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if (_o.RewardParcelId != null) {
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var __RewardParcelId = _o.RewardParcelId.ToArray();
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_RewardParcelId = CreateRewardParcelIdVector(builder, __RewardParcelId);
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}
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var _RewardParcelAmount = default(VectorOffset);
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if (_o.RewardParcelAmount != null) {
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var __RewardParcelAmount = _o.RewardParcelAmount.ToArray();
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_RewardParcelAmount = CreateRewardParcelAmountVector(builder, __RewardParcelAmount);
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}
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return CreateMiniGameShootingStageRewardExcel(
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builder,
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_o.GroupId,
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_o.RewardId,
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_o.ClearSection,
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_RewardParcelType,
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_RewardParcelId,
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_RewardParcelAmount);
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}
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}
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public class MiniGameShootingStageRewardExcelT
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{
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public long GroupId { get; set; }
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public long RewardId { get; set; }
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public long ClearSection { get; set; }
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public List<SCHALE.Common.FlatData.ParcelType> RewardParcelType { get; set; }
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public List<long> RewardParcelId { get; set; }
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public List<int> RewardParcelAmount { get; set; }
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public MiniGameShootingStageRewardExcelT() {
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this.GroupId = 0;
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this.RewardId = 0;
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this.ClearSection = 0;
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this.RewardParcelType = null;
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this.RewardParcelId = null;
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this.RewardParcelAmount = null;
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}
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}
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static public class MiniGameShootingStageRewardExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*GroupId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*RewardId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 8 /*ClearSection*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 10 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelAmount*/, 4 /*int*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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