// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct WorldRaidSeasonManageExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static WorldRaidSeasonManageExcel GetRootAsWorldRaidSeasonManageExcel(ByteBuffer _bb) { return GetRootAsWorldRaidSeasonManageExcel(_bb, new WorldRaidSeasonManageExcel()); } public static WorldRaidSeasonManageExcel GetRootAsWorldRaidSeasonManageExcel(ByteBuffer _bb, WorldRaidSeasonManageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public WorldRaidSeasonManageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long SeasonId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long EventContentId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.CurrencyTypes EnterTicket { get { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.CurrencyTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.CurrencyTypes.Invalid; } } public string WorldRaidLobbyScene { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetWorldRaidLobbySceneBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetWorldRaidLobbySceneBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetWorldRaidLobbySceneArray() { return __p.__vector_as_array(10); } public string WorldRaidLobbyBanner { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetWorldRaidLobbyBannerBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetWorldRaidLobbyBannerBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetWorldRaidLobbyBannerArray() { return __p.__vector_as_array(12); } public string WorldRaidLobbyBG { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetWorldRaidLobbyBGBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetWorldRaidLobbyBGBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetWorldRaidLobbyBGArray() { return __p.__vector_as_array(14); } public bool WorldRaidLobbyBannerShow { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public long SeasonOpenCondition { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long WorldRaidLobbyEnterScenario { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool CanPlayNotSeasonTime { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool WorldRaidUniqueThemeLobbyUI { get { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public string WorldRaidUniqueThemeName { get { int o = __p.__offset(26); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetWorldRaidUniqueThemeNameBytes() { return __p.__vector_as_span(26, 1); } #else public ArraySegment? GetWorldRaidUniqueThemeNameBytes() { return __p.__vector_as_arraysegment(26); } #endif public byte[] GetWorldRaidUniqueThemeNameArray() { return __p.__vector_as_array(26); } public bool CanWorldRaidGemEnter { get { int o = __p.__offset(28); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool HideWorldRaidTicketUI { get { int o = __p.__offset(30); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool UseWorldRaidCommonToast { get { int o = __p.__offset(32); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public long OpenRaidBossGroupId(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int OpenRaidBossGroupIdLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetOpenRaidBossGroupIdBytes() { return __p.__vector_as_span(34, 8); } #else public ArraySegment? GetOpenRaidBossGroupIdBytes() { return __p.__vector_as_arraysegment(34); } #endif public long[] GetOpenRaidBossGroupIdArray() { return __p.__vector_as_array(34); } public string BossSpawnTime(int j) { int o = __p.__offset(36); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int BossSpawnTimeLength { get { int o = __p.__offset(36); return o != 0 ? __p.__vector_len(o) : 0; } } public string EliminateTime(int j) { int o = __p.__offset(38); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int EliminateTimeLength { get { int o = __p.__offset(38); return o != 0 ? __p.__vector_len(o) : 0; } } public long ScenarioOutputConditionId(int j) { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int ScenarioOutputConditionIdLength { get { int o = __p.__offset(40); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetScenarioOutputConditionIdBytes() { return __p.__vector_as_span(40, 8); } #else public ArraySegment? GetScenarioOutputConditionIdBytes() { return __p.__vector_as_arraysegment(40); } #endif public long[] GetScenarioOutputConditionIdArray() { return __p.__vector_as_array(40); } public long ConditionScenarioGroupid(int j) { int o = __p.__offset(42); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int ConditionScenarioGroupidLength { get { int o = __p.__offset(42); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetConditionScenarioGroupidBytes() { return __p.__vector_as_span(42, 8); } #else public ArraySegment? GetConditionScenarioGroupidBytes() { return __p.__vector_as_arraysegment(42); } #endif public long[] GetConditionScenarioGroupidArray() { return __p.__vector_as_array(42); } public string WorldRaidMapEnterOperator { get { int o = __p.__offset(44); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetWorldRaidMapEnterOperatorBytes() { return __p.__vector_as_span(44, 1); } #else public ArraySegment? GetWorldRaidMapEnterOperatorBytes() { return __p.__vector_as_arraysegment(44); } #endif public byte[] GetWorldRaidMapEnterOperatorArray() { return __p.__vector_as_array(44); } public bool UseFavorRankBuff { get { int o = __p.__offset(46); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public static Offset CreateWorldRaidSeasonManageExcel(FlatBufferBuilder builder, long SeasonId = 0, long EventContentId = 0, SCHALE.Common.FlatData.CurrencyTypes EnterTicket = SCHALE.Common.FlatData.CurrencyTypes.Invalid, StringOffset WorldRaidLobbySceneOffset = default(StringOffset), StringOffset WorldRaidLobbyBannerOffset = default(StringOffset), StringOffset WorldRaidLobbyBGOffset = default(StringOffset), bool WorldRaidLobbyBannerShow = false, long SeasonOpenCondition = 0, long WorldRaidLobbyEnterScenario = 0, bool CanPlayNotSeasonTime = false, bool WorldRaidUniqueThemeLobbyUI = false, StringOffset WorldRaidUniqueThemeNameOffset = default(StringOffset), bool CanWorldRaidGemEnter = false, bool HideWorldRaidTicketUI = false, bool UseWorldRaidCommonToast = false, VectorOffset OpenRaidBossGroupIdOffset = default(VectorOffset), VectorOffset BossSpawnTimeOffset = default(VectorOffset), VectorOffset EliminateTimeOffset = default(VectorOffset), VectorOffset ScenarioOutputConditionIdOffset = default(VectorOffset), VectorOffset ConditionScenarioGroupidOffset = default(VectorOffset), StringOffset WorldRaidMapEnterOperatorOffset = default(StringOffset), bool UseFavorRankBuff = false) { builder.StartTable(22); WorldRaidSeasonManageExcel.AddWorldRaidLobbyEnterScenario(builder, WorldRaidLobbyEnterScenario); WorldRaidSeasonManageExcel.AddSeasonOpenCondition(builder, SeasonOpenCondition); WorldRaidSeasonManageExcel.AddEventContentId(builder, EventContentId); WorldRaidSeasonManageExcel.AddSeasonId(builder, SeasonId); WorldRaidSeasonManageExcel.AddWorldRaidMapEnterOperator(builder, WorldRaidMapEnterOperatorOffset); WorldRaidSeasonManageExcel.AddConditionScenarioGroupid(builder, ConditionScenarioGroupidOffset); WorldRaidSeasonManageExcel.AddScenarioOutputConditionId(builder, ScenarioOutputConditionIdOffset); WorldRaidSeasonManageExcel.AddEliminateTime(builder, EliminateTimeOffset); WorldRaidSeasonManageExcel.AddBossSpawnTime(builder, BossSpawnTimeOffset); WorldRaidSeasonManageExcel.AddOpenRaidBossGroupId(builder, OpenRaidBossGroupIdOffset); WorldRaidSeasonManageExcel.AddWorldRaidUniqueThemeName(builder, WorldRaidUniqueThemeNameOffset); WorldRaidSeasonManageExcel.AddWorldRaidLobbyBG(builder, WorldRaidLobbyBGOffset); WorldRaidSeasonManageExcel.AddWorldRaidLobbyBanner(builder, WorldRaidLobbyBannerOffset); WorldRaidSeasonManageExcel.AddWorldRaidLobbyScene(builder, WorldRaidLobbySceneOffset); WorldRaidSeasonManageExcel.AddEnterTicket(builder, EnterTicket); WorldRaidSeasonManageExcel.AddUseFavorRankBuff(builder, UseFavorRankBuff); WorldRaidSeasonManageExcel.AddUseWorldRaidCommonToast(builder, UseWorldRaidCommonToast); WorldRaidSeasonManageExcel.AddHideWorldRaidTicketUI(builder, HideWorldRaidTicketUI); WorldRaidSeasonManageExcel.AddCanWorldRaidGemEnter(builder, CanWorldRaidGemEnter); WorldRaidSeasonManageExcel.AddWorldRaidUniqueThemeLobbyUI(builder, WorldRaidUniqueThemeLobbyUI); WorldRaidSeasonManageExcel.AddCanPlayNotSeasonTime(builder, CanPlayNotSeasonTime); WorldRaidSeasonManageExcel.AddWorldRaidLobbyBannerShow(builder, WorldRaidLobbyBannerShow); return WorldRaidSeasonManageExcel.EndWorldRaidSeasonManageExcel(builder); } public static void StartWorldRaidSeasonManageExcel(FlatBufferBuilder builder) { builder.StartTable(22); } public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(0, seasonId, 0); } public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(1, eventContentId, 0); } public static void AddEnterTicket(FlatBufferBuilder builder, SCHALE.Common.FlatData.CurrencyTypes enterTicket) { builder.AddInt(2, (int)enterTicket, 0); } public static void AddWorldRaidLobbyScene(FlatBufferBuilder builder, StringOffset worldRaidLobbySceneOffset) { builder.AddOffset(3, worldRaidLobbySceneOffset.Value, 0); } public static void AddWorldRaidLobbyBanner(FlatBufferBuilder builder, StringOffset worldRaidLobbyBannerOffset) { builder.AddOffset(4, worldRaidLobbyBannerOffset.Value, 0); } public static void AddWorldRaidLobbyBG(FlatBufferBuilder builder, StringOffset worldRaidLobbyBGOffset) { builder.AddOffset(5, worldRaidLobbyBGOffset.Value, 0); } public static void AddWorldRaidLobbyBannerShow(FlatBufferBuilder builder, bool worldRaidLobbyBannerShow) { builder.AddBool(6, worldRaidLobbyBannerShow, false); } public static void AddSeasonOpenCondition(FlatBufferBuilder builder, long seasonOpenCondition) { builder.AddLong(7, seasonOpenCondition, 0); } public static void AddWorldRaidLobbyEnterScenario(FlatBufferBuilder builder, long worldRaidLobbyEnterScenario) { builder.AddLong(8, worldRaidLobbyEnterScenario, 0); } public static void AddCanPlayNotSeasonTime(FlatBufferBuilder builder, bool canPlayNotSeasonTime) { builder.AddBool(9, canPlayNotSeasonTime, false); } public static void AddWorldRaidUniqueThemeLobbyUI(FlatBufferBuilder builder, bool worldRaidUniqueThemeLobbyUI) { builder.AddBool(10, worldRaidUniqueThemeLobbyUI, false); } public static void AddWorldRaidUniqueThemeName(FlatBufferBuilder builder, StringOffset worldRaidUniqueThemeNameOffset) { builder.AddOffset(11, worldRaidUniqueThemeNameOffset.Value, 0); } public static void AddCanWorldRaidGemEnter(FlatBufferBuilder builder, bool canWorldRaidGemEnter) { builder.AddBool(12, canWorldRaidGemEnter, false); } public static void AddHideWorldRaidTicketUI(FlatBufferBuilder builder, bool hideWorldRaidTicketUI) { builder.AddBool(13, hideWorldRaidTicketUI, false); } public static void AddUseWorldRaidCommonToast(FlatBufferBuilder builder, bool useWorldRaidCommonToast) { builder.AddBool(14, useWorldRaidCommonToast, false); } public static void AddOpenRaidBossGroupId(FlatBufferBuilder builder, VectorOffset openRaidBossGroupIdOffset) { builder.AddOffset(15, openRaidBossGroupIdOffset.Value, 0); } public static VectorOffset CreateOpenRaidBossGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateOpenRaidBossGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartOpenRaidBossGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddBossSpawnTime(FlatBufferBuilder builder, VectorOffset bossSpawnTimeOffset) { builder.AddOffset(16, bossSpawnTimeOffset.Value, 0); } public static VectorOffset CreateBossSpawnTimeVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateBossSpawnTimeVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateBossSpawnTimeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateBossSpawnTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartBossSpawnTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddEliminateTime(FlatBufferBuilder builder, VectorOffset eliminateTimeOffset) { builder.AddOffset(17, eliminateTimeOffset.Value, 0); } public static VectorOffset CreateEliminateTimeVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateEliminateTimeVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEliminateTimeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEliminateTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartEliminateTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddScenarioOutputConditionId(FlatBufferBuilder builder, VectorOffset scenarioOutputConditionIdOffset) { builder.AddOffset(18, scenarioOutputConditionIdOffset.Value, 0); } public static VectorOffset CreateScenarioOutputConditionIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateScenarioOutputConditionIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScenarioOutputConditionIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateScenarioOutputConditionIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartScenarioOutputConditionIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddConditionScenarioGroupid(FlatBufferBuilder builder, VectorOffset conditionScenarioGroupidOffset) { builder.AddOffset(19, conditionScenarioGroupidOffset.Value, 0); } public static VectorOffset CreateConditionScenarioGroupidVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateConditionScenarioGroupidVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateConditionScenarioGroupidVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateConditionScenarioGroupidVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartConditionScenarioGroupidVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddWorldRaidMapEnterOperator(FlatBufferBuilder builder, StringOffset worldRaidMapEnterOperatorOffset) { builder.AddOffset(20, worldRaidMapEnterOperatorOffset.Value, 0); } public static void AddUseFavorRankBuff(FlatBufferBuilder builder, bool useFavorRankBuff) { builder.AddBool(21, useFavorRankBuff, false); } public static Offset EndWorldRaidSeasonManageExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class WorldRaidSeasonManageExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*SeasonId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*EventContentId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 8 /*EnterTicket*/, 4 /*SCHALE.Common.FlatData.CurrencyTypes*/, 4, false) && verifier.VerifyString(tablePos, 10 /*WorldRaidLobbyScene*/, false) && verifier.VerifyString(tablePos, 12 /*WorldRaidLobbyBanner*/, false) && verifier.VerifyString(tablePos, 14 /*WorldRaidLobbyBG*/, false) && verifier.VerifyField(tablePos, 16 /*WorldRaidLobbyBannerShow*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 18 /*SeasonOpenCondition*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*WorldRaidLobbyEnterScenario*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 22 /*CanPlayNotSeasonTime*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 24 /*WorldRaidUniqueThemeLobbyUI*/, 1 /*bool*/, 1, false) && verifier.VerifyString(tablePos, 26 /*WorldRaidUniqueThemeName*/, false) && verifier.VerifyField(tablePos, 28 /*CanWorldRaidGemEnter*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 30 /*HideWorldRaidTicketUI*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 32 /*UseWorldRaidCommonToast*/, 1 /*bool*/, 1, false) && verifier.VerifyVectorOfData(tablePos, 34 /*OpenRaidBossGroupId*/, 8 /*long*/, false) && verifier.VerifyVectorOfStrings(tablePos, 36 /*BossSpawnTime*/, false) && verifier.VerifyVectorOfStrings(tablePos, 38 /*EliminateTime*/, false) && verifier.VerifyVectorOfData(tablePos, 40 /*ScenarioOutputConditionId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 42 /*ConditionScenarioGroupid*/, 8 /*long*/, false) && verifier.VerifyString(tablePos, 44 /*WorldRaidMapEnterOperator*/, false) && verifier.VerifyField(tablePos, 46 /*UseFavorRankBuff*/, 1 /*bool*/, 1, false) && verifier.VerifyTableEnd(tablePos); } } }