// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct ObstacleExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static ObstacleExcel GetRootAsObstacleExcel(ByteBuffer _bb) { return GetRootAsObstacleExcel(_bb, new ObstacleExcel()); } public static ObstacleExcel GetRootAsObstacleExcel(ByteBuffer _bb, ObstacleExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public ObstacleExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Index { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string PrefabName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetPrefabNameBytes() { return __p.__vector_as_span(6, 1); } #else public ArraySegment? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(6); } #endif public byte[] GetPrefabNameArray() { return __p.__vector_as_array(6); } public bool JumpAble { get { int o = __p.__offset(8); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public float SubOffset(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int SubOffsetLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetSubOffsetBytes() { return __p.__vector_as_span(10, 4); } #else public ArraySegment? GetSubOffsetBytes() { return __p.__vector_as_arraysegment(10); } #endif public float[] GetSubOffsetArray() { return __p.__vector_as_array(10); } public float X { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float Z { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public long Hp { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long MaxHp { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int BlockRate { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public int EvasionRate { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public SCHALE.Common.FlatData.ObstacleDestroyType DestroyType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ObstacleDestroyType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ObstacleDestroyType.Remain; } } public float Point1Offeset(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int Point1OffesetLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetPoint1OffesetBytes() { return __p.__vector_as_span(26, 4); } #else public ArraySegment? GetPoint1OffesetBytes() { return __p.__vector_as_arraysegment(26); } #endif public float[] GetPoint1OffesetArray() { return __p.__vector_as_array(26); } public float EnemyPoint1Osset(int j) { int o = __p.__offset(28); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int EnemyPoint1OssetLength { get { int o = __p.__offset(28); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetEnemyPoint1OssetBytes() { return __p.__vector_as_span(28, 4); } #else public ArraySegment? GetEnemyPoint1OssetBytes() { return __p.__vector_as_arraysegment(28); } #endif public float[] GetEnemyPoint1OssetArray() { return __p.__vector_as_array(28); } public float Point2Offeset(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int Point2OffesetLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetPoint2OffesetBytes() { return __p.__vector_as_span(30, 4); } #else public ArraySegment? GetPoint2OffesetBytes() { return __p.__vector_as_arraysegment(30); } #endif public float[] GetPoint2OffesetArray() { return __p.__vector_as_array(30); } public float EnemyPoint2Osset(int j) { int o = __p.__offset(32); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } public int EnemyPoint2OssetLength { get { int o = __p.__offset(32); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetEnemyPoint2OssetBytes() { return __p.__vector_as_span(32, 4); } #else public ArraySegment? GetEnemyPoint2OssetBytes() { return __p.__vector_as_arraysegment(32); } #endif public float[] GetEnemyPoint2OssetArray() { return __p.__vector_as_array(32); } public long SubObstacleID(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int SubObstacleIDLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetSubObstacleIDBytes() { return __p.__vector_as_span(34, 8); } #else public ArraySegment? GetSubObstacleIDBytes() { return __p.__vector_as_arraysegment(34); } #endif public long[] GetSubObstacleIDArray() { return __p.__vector_as_array(34); } public static Offset CreateObstacleExcel(FlatBufferBuilder builder, long Index = 0, StringOffset PrefabNameOffset = default(StringOffset), bool JumpAble = false, VectorOffset SubOffsetOffset = default(VectorOffset), float X = 0.0f, float Z = 0.0f, long Hp = 0, long MaxHp = 0, int BlockRate = 0, int EvasionRate = 0, SCHALE.Common.FlatData.ObstacleDestroyType DestroyType = SCHALE.Common.FlatData.ObstacleDestroyType.Remain, VectorOffset Point1OffesetOffset = default(VectorOffset), VectorOffset EnemyPoint1OssetOffset = default(VectorOffset), VectorOffset Point2OffesetOffset = default(VectorOffset), VectorOffset EnemyPoint2OssetOffset = default(VectorOffset), VectorOffset SubObstacleIDOffset = default(VectorOffset)) { builder.StartTable(16); ObstacleExcel.AddMaxHp(builder, MaxHp); ObstacleExcel.AddHp(builder, Hp); ObstacleExcel.AddIndex(builder, Index); ObstacleExcel.AddSubObstacleID(builder, SubObstacleIDOffset); ObstacleExcel.AddEnemyPoint2Osset(builder, EnemyPoint2OssetOffset); ObstacleExcel.AddPoint2Offeset(builder, Point2OffesetOffset); ObstacleExcel.AddEnemyPoint1Osset(builder, EnemyPoint1OssetOffset); ObstacleExcel.AddPoint1Offeset(builder, Point1OffesetOffset); ObstacleExcel.AddDestroyType(builder, DestroyType); ObstacleExcel.AddEvasionRate(builder, EvasionRate); ObstacleExcel.AddBlockRate(builder, BlockRate); ObstacleExcel.AddZ(builder, Z); ObstacleExcel.AddX(builder, X); ObstacleExcel.AddSubOffset(builder, SubOffsetOffset); ObstacleExcel.AddPrefabName(builder, PrefabNameOffset); ObstacleExcel.AddJumpAble(builder, JumpAble); return ObstacleExcel.EndObstacleExcel(builder); } public static void StartObstacleExcel(FlatBufferBuilder builder) { builder.StartTable(16); } public static void AddIndex(FlatBufferBuilder builder, long index) { builder.AddLong(0, index, 0); } public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(1, prefabNameOffset.Value, 0); } public static void AddJumpAble(FlatBufferBuilder builder, bool jumpAble) { builder.AddBool(2, jumpAble, false); } public static void AddSubOffset(FlatBufferBuilder builder, VectorOffset subOffsetOffset) { builder.AddOffset(3, subOffsetOffset.Value, 0); } public static VectorOffset CreateSubOffsetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartSubOffsetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddX(FlatBufferBuilder builder, float x) { builder.AddFloat(4, x, 0.0f); } public static void AddZ(FlatBufferBuilder builder, float z) { builder.AddFloat(5, z, 0.0f); } public static void AddHp(FlatBufferBuilder builder, long hp) { builder.AddLong(6, hp, 0); } public static void AddMaxHp(FlatBufferBuilder builder, long maxHp) { builder.AddLong(7, maxHp, 0); } public static void AddBlockRate(FlatBufferBuilder builder, int blockRate) { builder.AddInt(8, blockRate, 0); } public static void AddEvasionRate(FlatBufferBuilder builder, int evasionRate) { builder.AddInt(9, evasionRate, 0); } public static void AddDestroyType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ObstacleDestroyType destroyType) { builder.AddInt(10, (int)destroyType, 0); } public static void AddPoint1Offeset(FlatBufferBuilder builder, VectorOffset point1OffesetOffset) { builder.AddOffset(11, point1OffesetOffset.Value, 0); } public static VectorOffset CreatePoint1OffesetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartPoint1OffesetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddEnemyPoint1Osset(FlatBufferBuilder builder, VectorOffset enemyPoint1OssetOffset) { builder.AddOffset(12, enemyPoint1OssetOffset.Value, 0); } public static VectorOffset CreateEnemyPoint1OssetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartEnemyPoint1OssetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddPoint2Offeset(FlatBufferBuilder builder, VectorOffset point2OffesetOffset) { builder.AddOffset(13, point2OffesetOffset.Value, 0); } public static VectorOffset CreatePoint2OffesetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartPoint2OffesetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddEnemyPoint2Osset(FlatBufferBuilder builder, VectorOffset enemyPoint2OssetOffset) { builder.AddOffset(14, enemyPoint2OssetOffset.Value, 0); } public static VectorOffset CreateEnemyPoint2OssetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartEnemyPoint2OssetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddSubObstacleID(FlatBufferBuilder builder, VectorOffset subObstacleIDOffset) { builder.AddOffset(15, subObstacleIDOffset.Value, 0); } public static VectorOffset CreateSubObstacleIDVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartSubObstacleIDVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset EndObstacleExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class ObstacleExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Index*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 6 /*PrefabName*/, false) && verifier.VerifyField(tablePos, 8 /*JumpAble*/, 1 /*bool*/, 1, false) && verifier.VerifyVectorOfData(tablePos, 10 /*SubOffset*/, 4 /*float*/, false) && verifier.VerifyField(tablePos, 12 /*X*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 14 /*Z*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 16 /*Hp*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*MaxHp*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*BlockRate*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 22 /*EvasionRate*/, 4 /*int*/, 4, false) && verifier.VerifyField(tablePos, 24 /*DestroyType*/, 4 /*SCHALE.Common.FlatData.ObstacleDestroyType*/, 4, false) && verifier.VerifyVectorOfData(tablePos, 26 /*Point1Offeset*/, 4 /*float*/, false) && verifier.VerifyVectorOfData(tablePos, 28 /*EnemyPoint1Osset*/, 4 /*float*/, false) && verifier.VerifyVectorOfData(tablePos, 30 /*Point2Offeset*/, 4 /*float*/, false) && verifier.VerifyVectorOfData(tablePos, 32 /*EnemyPoint2Osset*/, 4 /*float*/, false) && verifier.VerifyVectorOfData(tablePos, 34 /*SubObstacleID*/, 8 /*long*/, false) && verifier.VerifyTableEnd(tablePos); } } }