//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct RaidStageSeasonRewardExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static RaidStageSeasonRewardExcel GetRootAsRaidStageSeasonRewardExcel(ByteBuffer _bb) { return GetRootAsRaidStageSeasonRewardExcel(_bb, new RaidStageSeasonRewardExcel()); }
public static RaidStageSeasonRewardExcel GetRootAsRaidStageSeasonRewardExcel(ByteBuffer _bb, RaidStageSeasonRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public RaidStageSeasonRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long SeasonRewardId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType SeasonRewardParcelType(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
public int SeasonRewardParcelTypeLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_span(6, 4); }
#else
public ArraySegment? GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public SCHALE.Common.FlatData.ParcelType[] GetSeasonRewardParcelTypeArray() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
public long SeasonRewardParcelUniqueId(int j) { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int SeasonRewardParcelUniqueIdLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_span(8, 8); }
#else
public ArraySegment? GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public long[] GetSeasonRewardParcelUniqueIdArray() { return __p.__vector_as_array(8); }
public string SeasonRewardParcelUniqueName(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int SeasonRewardParcelUniqueNameLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
public long SeasonRewardAmount(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int SeasonRewardAmountLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardAmountBytes() { return __p.__vector_as_span(12, 8); }
#else
public ArraySegment? GetSeasonRewardAmountBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public long[] GetSeasonRewardAmountArray() { return __p.__vector_as_array(12); }
public static Offset CreateRaidStageSeasonRewardExcel(FlatBufferBuilder builder,
long SeasonRewardId = 0,
VectorOffset SeasonRewardParcelTypeOffset = default(VectorOffset),
VectorOffset SeasonRewardParcelUniqueIdOffset = default(VectorOffset),
VectorOffset SeasonRewardParcelUniqueNameOffset = default(VectorOffset),
VectorOffset SeasonRewardAmountOffset = default(VectorOffset)) {
builder.StartTable(5);
RaidStageSeasonRewardExcel.AddSeasonRewardId(builder, SeasonRewardId);
RaidStageSeasonRewardExcel.AddSeasonRewardAmount(builder, SeasonRewardAmountOffset);
RaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueName(builder, SeasonRewardParcelUniqueNameOffset);
RaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueId(builder, SeasonRewardParcelUniqueIdOffset);
RaidStageSeasonRewardExcel.AddSeasonRewardParcelType(builder, SeasonRewardParcelTypeOffset);
return RaidStageSeasonRewardExcel.EndRaidStageSeasonRewardExcel(builder);
}
public static void StartRaidStageSeasonRewardExcel(FlatBufferBuilder builder) { builder.StartTable(5); }
public static void AddSeasonRewardId(FlatBufferBuilder builder, long seasonRewardId) { builder.AddLong(0, seasonRewardId, 0); }
public static void AddSeasonRewardParcelType(FlatBufferBuilder builder, VectorOffset seasonRewardParcelTypeOffset) { builder.AddOffset(1, seasonRewardParcelTypeOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSeasonRewardParcelUniqueId(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueIdOffset) { builder.AddOffset(2, seasonRewardParcelUniqueIdOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddSeasonRewardParcelUniqueName(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueNameOffset) { builder.AddOffset(3, seasonRewardParcelUniqueNameOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSeasonRewardAmount(FlatBufferBuilder builder, VectorOffset seasonRewardAmountOffset) { builder.AddOffset(4, seasonRewardAmountOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset EndRaidStageSeasonRewardExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
}
static public class RaidStageSeasonRewardExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*SeasonRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 6 /*SeasonRewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
&& verifier.VerifyVectorOfData(tablePos, 8 /*SeasonRewardParcelUniqueId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfStrings(tablePos, 10 /*SeasonRewardParcelUniqueName*/, false)
&& verifier.VerifyVectorOfData(tablePos, 12 /*SeasonRewardAmount*/, 8 /*long*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}