//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct EliminateRaidStageSeasonRewardExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static EliminateRaidStageSeasonRewardExcel GetRootAsEliminateRaidStageSeasonRewardExcel(ByteBuffer _bb) { return GetRootAsEliminateRaidStageSeasonRewardExcel(_bb, new EliminateRaidStageSeasonRewardExcel()); }
public static EliminateRaidStageSeasonRewardExcel GetRootAsEliminateRaidStageSeasonRewardExcel(ByteBuffer _bb, EliminateRaidStageSeasonRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public EliminateRaidStageSeasonRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long SeasonRewardId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType SeasonRewardParcelType(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
public int SeasonRewardParcelTypeLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_span(6, 4); }
#else
public ArraySegment? GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public SCHALE.Common.FlatData.ParcelType[] GetSeasonRewardParcelTypeArray() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
public long SeasonRewardParcelUniqueId(int j) { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int SeasonRewardParcelUniqueIdLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_span(8, 8); }
#else
public ArraySegment? GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_arraysegment(8); }
#endif
public long[] GetSeasonRewardParcelUniqueIdArray() { return __p.__vector_as_array(8); }
public string SeasonRewardParcelUniqueName(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int SeasonRewardParcelUniqueNameLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
public long SeasonRewardAmount(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int SeasonRewardAmountLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetSeasonRewardAmountBytes() { return __p.__vector_as_span(12, 8); }
#else
public ArraySegment? GetSeasonRewardAmountBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public long[] GetSeasonRewardAmountArray() { return __p.__vector_as_array(12); }
public static Offset CreateEliminateRaidStageSeasonRewardExcel(FlatBufferBuilder builder,
long SeasonRewardId = 0,
VectorOffset SeasonRewardParcelTypeOffset = default(VectorOffset),
VectorOffset SeasonRewardParcelUniqueIdOffset = default(VectorOffset),
VectorOffset SeasonRewardParcelUniqueNameOffset = default(VectorOffset),
VectorOffset SeasonRewardAmountOffset = default(VectorOffset)) {
builder.StartTable(5);
EliminateRaidStageSeasonRewardExcel.AddSeasonRewardId(builder, SeasonRewardId);
EliminateRaidStageSeasonRewardExcel.AddSeasonRewardAmount(builder, SeasonRewardAmountOffset);
EliminateRaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueName(builder, SeasonRewardParcelUniqueNameOffset);
EliminateRaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueId(builder, SeasonRewardParcelUniqueIdOffset);
EliminateRaidStageSeasonRewardExcel.AddSeasonRewardParcelType(builder, SeasonRewardParcelTypeOffset);
return EliminateRaidStageSeasonRewardExcel.EndEliminateRaidStageSeasonRewardExcel(builder);
}
public static void StartEliminateRaidStageSeasonRewardExcel(FlatBufferBuilder builder) { builder.StartTable(5); }
public static void AddSeasonRewardId(FlatBufferBuilder builder, long seasonRewardId) { builder.AddLong(0, seasonRewardId, 0); }
public static void AddSeasonRewardParcelType(FlatBufferBuilder builder, VectorOffset seasonRewardParcelTypeOffset) { builder.AddOffset(1, seasonRewardParcelTypeOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSeasonRewardParcelUniqueId(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueIdOffset) { builder.AddOffset(2, seasonRewardParcelUniqueIdOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddSeasonRewardParcelUniqueName(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueNameOffset) { builder.AddOffset(3, seasonRewardParcelUniqueNameOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddSeasonRewardAmount(FlatBufferBuilder builder, VectorOffset seasonRewardAmountOffset) { builder.AddOffset(4, seasonRewardAmountOffset.Value, 0); }
public static VectorOffset CreateSeasonRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartSeasonRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset EndEliminateRaidStageSeasonRewardExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public EliminateRaidStageSeasonRewardExcelT UnPack() {
var _o = new EliminateRaidStageSeasonRewardExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(EliminateRaidStageSeasonRewardExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("EliminateRaidStageSeasonReward");
_o.SeasonRewardId = TableEncryptionService.Convert(this.SeasonRewardId, key);
_o.SeasonRewardParcelType = new List();
for (var _j = 0; _j < this.SeasonRewardParcelTypeLength; ++_j) {_o.SeasonRewardParcelType.Add(TableEncryptionService.Convert(this.SeasonRewardParcelType(_j), key));}
_o.SeasonRewardParcelUniqueId = new List();
for (var _j = 0; _j < this.SeasonRewardParcelUniqueIdLength; ++_j) {_o.SeasonRewardParcelUniqueId.Add(TableEncryptionService.Convert(this.SeasonRewardParcelUniqueId(_j), key));}
_o.SeasonRewardParcelUniqueName = new List();
for (var _j = 0; _j < this.SeasonRewardParcelUniqueNameLength; ++_j) {_o.SeasonRewardParcelUniqueName.Add(TableEncryptionService.Convert(this.SeasonRewardParcelUniqueName(_j), key));}
_o.SeasonRewardAmount = new List();
for (var _j = 0; _j < this.SeasonRewardAmountLength; ++_j) {_o.SeasonRewardAmount.Add(TableEncryptionService.Convert(this.SeasonRewardAmount(_j), key));}
}
public static Offset Pack(FlatBufferBuilder builder, EliminateRaidStageSeasonRewardExcelT _o) {
if (_o == null) return default(Offset);
var _SeasonRewardParcelType = default(VectorOffset);
if (_o.SeasonRewardParcelType != null) {
var __SeasonRewardParcelType = _o.SeasonRewardParcelType.ToArray();
_SeasonRewardParcelType = CreateSeasonRewardParcelTypeVector(builder, __SeasonRewardParcelType);
}
var _SeasonRewardParcelUniqueId = default(VectorOffset);
if (_o.SeasonRewardParcelUniqueId != null) {
var __SeasonRewardParcelUniqueId = _o.SeasonRewardParcelUniqueId.ToArray();
_SeasonRewardParcelUniqueId = CreateSeasonRewardParcelUniqueIdVector(builder, __SeasonRewardParcelUniqueId);
}
var _SeasonRewardParcelUniqueName = default(VectorOffset);
if (_o.SeasonRewardParcelUniqueName != null) {
var __SeasonRewardParcelUniqueName = new StringOffset[_o.SeasonRewardParcelUniqueName.Count];
for (var _j = 0; _j < __SeasonRewardParcelUniqueName.Length; ++_j) { __SeasonRewardParcelUniqueName[_j] = builder.CreateString(_o.SeasonRewardParcelUniqueName[_j]); }
_SeasonRewardParcelUniqueName = CreateSeasonRewardParcelUniqueNameVector(builder, __SeasonRewardParcelUniqueName);
}
var _SeasonRewardAmount = default(VectorOffset);
if (_o.SeasonRewardAmount != null) {
var __SeasonRewardAmount = _o.SeasonRewardAmount.ToArray();
_SeasonRewardAmount = CreateSeasonRewardAmountVector(builder, __SeasonRewardAmount);
}
return CreateEliminateRaidStageSeasonRewardExcel(
builder,
_o.SeasonRewardId,
_SeasonRewardParcelType,
_SeasonRewardParcelUniqueId,
_SeasonRewardParcelUniqueName,
_SeasonRewardAmount);
}
}
public class EliminateRaidStageSeasonRewardExcelT
{
public long SeasonRewardId { get; set; }
public List SeasonRewardParcelType { get; set; }
public List SeasonRewardParcelUniqueId { get; set; }
public List SeasonRewardParcelUniqueName { get; set; }
public List SeasonRewardAmount { get; set; }
public EliminateRaidStageSeasonRewardExcelT() {
this.SeasonRewardId = 0;
this.SeasonRewardParcelType = null;
this.SeasonRewardParcelUniqueId = null;
this.SeasonRewardParcelUniqueName = null;
this.SeasonRewardAmount = null;
}
}
static public class EliminateRaidStageSeasonRewardExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*SeasonRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 6 /*SeasonRewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
&& verifier.VerifyVectorOfData(tablePos, 8 /*SeasonRewardParcelUniqueId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfStrings(tablePos, 10 /*SeasonRewardParcelUniqueName*/, false)
&& verifier.VerifyVectorOfData(tablePos, 12 /*SeasonRewardAmount*/, 8 /*long*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}