// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct CharacterAIExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static CharacterAIExcel GetRootAsCharacterAIExcel(ByteBuffer _bb) { return GetRootAsCharacterAIExcel(_bb, new CharacterAIExcel()); } public static CharacterAIExcel GetRootAsCharacterAIExcel(ByteBuffer _bb, CharacterAIExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public CharacterAIExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.EngageType EngageType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.EngageType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EngageType.SearchAndMove; } } public SCHALE.Common.FlatData.PositioningType Positioning { get { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.PositioningType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.PositioningType.CloseToObstacle; } } public bool CheckCanUseAutoSkill { get { int o = __p.__offset(10); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public long DistanceReduceRatioObstaclePath { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long DistanceReduceObstaclePath { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long DistanceReduceRatioFormationPath { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long DistanceReduceFormationPath { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long MinimumPositionGap { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool CanUseObstacleOfKneelMotion { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool CanUseObstacleOfStandMotion { get { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool HasTargetSwitchingMotion { get { int o = __p.__offset(26); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public static Offset CreateCharacterAIExcel(FlatBufferBuilder builder, long Id = 0, SCHALE.Common.FlatData.EngageType EngageType = SCHALE.Common.FlatData.EngageType.SearchAndMove, SCHALE.Common.FlatData.PositioningType Positioning = SCHALE.Common.FlatData.PositioningType.CloseToObstacle, bool CheckCanUseAutoSkill = false, long DistanceReduceRatioObstaclePath = 0, long DistanceReduceObstaclePath = 0, long DistanceReduceRatioFormationPath = 0, long DistanceReduceFormationPath = 0, long MinimumPositionGap = 0, bool CanUseObstacleOfKneelMotion = false, bool CanUseObstacleOfStandMotion = false, bool HasTargetSwitchingMotion = false) { builder.StartTable(12); CharacterAIExcel.AddMinimumPositionGap(builder, MinimumPositionGap); CharacterAIExcel.AddDistanceReduceFormationPath(builder, DistanceReduceFormationPath); CharacterAIExcel.AddDistanceReduceRatioFormationPath(builder, DistanceReduceRatioFormationPath); CharacterAIExcel.AddDistanceReduceObstaclePath(builder, DistanceReduceObstaclePath); CharacterAIExcel.AddDistanceReduceRatioObstaclePath(builder, DistanceReduceRatioObstaclePath); CharacterAIExcel.AddId(builder, Id); CharacterAIExcel.AddPositioning(builder, Positioning); CharacterAIExcel.AddEngageType(builder, EngageType); CharacterAIExcel.AddHasTargetSwitchingMotion(builder, HasTargetSwitchingMotion); CharacterAIExcel.AddCanUseObstacleOfStandMotion(builder, CanUseObstacleOfStandMotion); CharacterAIExcel.AddCanUseObstacleOfKneelMotion(builder, CanUseObstacleOfKneelMotion); CharacterAIExcel.AddCheckCanUseAutoSkill(builder, CheckCanUseAutoSkill); return CharacterAIExcel.EndCharacterAIExcel(builder); } public static void StartCharacterAIExcel(FlatBufferBuilder builder) { builder.StartTable(12); } public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); } public static void AddEngageType(FlatBufferBuilder builder, SCHALE.Common.FlatData.EngageType engageType) { builder.AddInt(1, (int)engageType, 0); } public static void AddPositioning(FlatBufferBuilder builder, SCHALE.Common.FlatData.PositioningType positioning) { builder.AddInt(2, (int)positioning, 0); } public static void AddCheckCanUseAutoSkill(FlatBufferBuilder builder, bool checkCanUseAutoSkill) { builder.AddBool(3, checkCanUseAutoSkill, false); } public static void AddDistanceReduceRatioObstaclePath(FlatBufferBuilder builder, long distanceReduceRatioObstaclePath) { builder.AddLong(4, distanceReduceRatioObstaclePath, 0); } public static void AddDistanceReduceObstaclePath(FlatBufferBuilder builder, long distanceReduceObstaclePath) { builder.AddLong(5, distanceReduceObstaclePath, 0); } public static void AddDistanceReduceRatioFormationPath(FlatBufferBuilder builder, long distanceReduceRatioFormationPath) { builder.AddLong(6, distanceReduceRatioFormationPath, 0); } public static void AddDistanceReduceFormationPath(FlatBufferBuilder builder, long distanceReduceFormationPath) { builder.AddLong(7, distanceReduceFormationPath, 0); } public static void AddMinimumPositionGap(FlatBufferBuilder builder, long minimumPositionGap) { builder.AddLong(8, minimumPositionGap, 0); } public static void AddCanUseObstacleOfKneelMotion(FlatBufferBuilder builder, bool canUseObstacleOfKneelMotion) { builder.AddBool(9, canUseObstacleOfKneelMotion, false); } public static void AddCanUseObstacleOfStandMotion(FlatBufferBuilder builder, bool canUseObstacleOfStandMotion) { builder.AddBool(10, canUseObstacleOfStandMotion, false); } public static void AddHasTargetSwitchingMotion(FlatBufferBuilder builder, bool hasTargetSwitchingMotion) { builder.AddBool(11, hasTargetSwitchingMotion, false); } public static Offset EndCharacterAIExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public CharacterAIExcelT UnPack() { var _o = new CharacterAIExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(CharacterAIExcelT _o) { byte[] key = TableEncryptionService.CreateKey("CharacterAI"); _o.Id = TableEncryptionService.Convert(this.Id, key); _o.EngageType = TableEncryptionService.Convert(this.EngageType, key); _o.Positioning = TableEncryptionService.Convert(this.Positioning, key); _o.CheckCanUseAutoSkill = TableEncryptionService.Convert(this.CheckCanUseAutoSkill, key); _o.DistanceReduceRatioObstaclePath = TableEncryptionService.Convert(this.DistanceReduceRatioObstaclePath, key); _o.DistanceReduceObstaclePath = TableEncryptionService.Convert(this.DistanceReduceObstaclePath, key); _o.DistanceReduceRatioFormationPath = TableEncryptionService.Convert(this.DistanceReduceRatioFormationPath, key); _o.DistanceReduceFormationPath = TableEncryptionService.Convert(this.DistanceReduceFormationPath, key); _o.MinimumPositionGap = TableEncryptionService.Convert(this.MinimumPositionGap, key); _o.CanUseObstacleOfKneelMotion = TableEncryptionService.Convert(this.CanUseObstacleOfKneelMotion, key); _o.CanUseObstacleOfStandMotion = TableEncryptionService.Convert(this.CanUseObstacleOfStandMotion, key); _o.HasTargetSwitchingMotion = TableEncryptionService.Convert(this.HasTargetSwitchingMotion, key); } public static Offset Pack(FlatBufferBuilder builder, CharacterAIExcelT _o) { if (_o == null) return default(Offset); return CreateCharacterAIExcel( builder, _o.Id, _o.EngageType, _o.Positioning, _o.CheckCanUseAutoSkill, _o.DistanceReduceRatioObstaclePath, _o.DistanceReduceObstaclePath, _o.DistanceReduceRatioFormationPath, _o.DistanceReduceFormationPath, _o.MinimumPositionGap, _o.CanUseObstacleOfKneelMotion, _o.CanUseObstacleOfStandMotion, _o.HasTargetSwitchingMotion); } } public class CharacterAIExcelT { public long Id { get; set; } public SCHALE.Common.FlatData.EngageType EngageType { get; set; } public SCHALE.Common.FlatData.PositioningType Positioning { get; set; } public bool CheckCanUseAutoSkill { get; set; } public long DistanceReduceRatioObstaclePath { get; set; } public long DistanceReduceObstaclePath { get; set; } public long DistanceReduceRatioFormationPath { get; set; } public long DistanceReduceFormationPath { get; set; } public long MinimumPositionGap { get; set; } public bool CanUseObstacleOfKneelMotion { get; set; } public bool CanUseObstacleOfStandMotion { get; set; } public bool HasTargetSwitchingMotion { get; set; } public CharacterAIExcelT() { this.Id = 0; this.EngageType = SCHALE.Common.FlatData.EngageType.SearchAndMove; this.Positioning = SCHALE.Common.FlatData.PositioningType.CloseToObstacle; this.CheckCanUseAutoSkill = false; this.DistanceReduceRatioObstaclePath = 0; this.DistanceReduceObstaclePath = 0; this.DistanceReduceRatioFormationPath = 0; this.DistanceReduceFormationPath = 0; this.MinimumPositionGap = 0; this.CanUseObstacleOfKneelMotion = false; this.CanUseObstacleOfStandMotion = false; this.HasTargetSwitchingMotion = false; } } static public class CharacterAIExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*EngageType*/, 4 /*SCHALE.Common.FlatData.EngageType*/, 4, false) && verifier.VerifyField(tablePos, 8 /*Positioning*/, 4 /*SCHALE.Common.FlatData.PositioningType*/, 4, false) && verifier.VerifyField(tablePos, 10 /*CheckCanUseAutoSkill*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 12 /*DistanceReduceRatioObstaclePath*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 14 /*DistanceReduceObstaclePath*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 16 /*DistanceReduceRatioFormationPath*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*DistanceReduceFormationPath*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 20 /*MinimumPositionGap*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 22 /*CanUseObstacleOfKneelMotion*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 24 /*CanUseObstacleOfStandMotion*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 26 /*HasTargetSwitchingMotion*/, 1 /*bool*/, 1, false) && verifier.VerifyTableEnd(tablePos); } } }