// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::Google.FlatBuffers; public struct ConstMinigameTBGExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static ConstMinigameTBGExcel GetRootAsConstMinigameTBGExcel(ByteBuffer _bb) { return GetRootAsConstMinigameTBGExcel(_bb, new ConstMinigameTBGExcel()); } public static ConstMinigameTBGExcel GetRootAsConstMinigameTBGExcel(ByteBuffer _bb, ConstMinigameTBGExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public ConstMinigameTBGExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float ConquestMapBoundaryOffsetLeft { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ConquestMapBoundaryOffsetRight { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ConquestMapBoundaryOffsetTop { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ConquestMapBoundaryOffsetBottom { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ConquestMapCenterOffsetX { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ConquestMapCenterOffsetY { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float CameraAngle { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float CameraZoomMax { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float CameraZoomMin { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float CameraZoomDefault { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float ThemaLoadingProgressTime { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float MapAllyRotation { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public string AniAllyBattleAttack { get { int o = __p.__offset(28); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetAniAllyBattleAttackBytes() { return __p.__vector_as_span(28, 1); } #else public ArraySegment? GetAniAllyBattleAttackBytes() { return __p.__vector_as_arraysegment(28); } #endif public byte[] GetAniAllyBattleAttackArray() { return __p.__vector_as_array(28); } public string EffectAllyBattleAttack { get { int o = __p.__offset(30); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetEffectAllyBattleAttackBytes() { return __p.__vector_as_span(30, 1); } #else public ArraySegment? GetEffectAllyBattleAttackBytes() { return __p.__vector_as_arraysegment(30); } #endif public byte[] GetEffectAllyBattleAttackArray() { return __p.__vector_as_array(30); } public string EffectAllyBattleDamage { get { int o = __p.__offset(32); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetEffectAllyBattleDamageBytes() { return __p.__vector_as_span(32, 1); } #else public ArraySegment? GetEffectAllyBattleDamageBytes() { return __p.__vector_as_arraysegment(32); } #endif public byte[] GetEffectAllyBattleDamageArray() { return __p.__vector_as_array(32); } public string AniEnemyBattleAttack { get { int o = __p.__offset(34); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetAniEnemyBattleAttackBytes() { return __p.__vector_as_span(34, 1); } #else public ArraySegment? GetAniEnemyBattleAttackBytes() { return __p.__vector_as_arraysegment(34); } #endif public byte[] GetAniEnemyBattleAttackArray() { return __p.__vector_as_array(34); } public string EffectEnemyBattleAttack { get { int o = __p.__offset(36); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetEffectEnemyBattleAttackBytes() { return __p.__vector_as_span(36, 1); } #else public ArraySegment? GetEffectEnemyBattleAttackBytes() { return __p.__vector_as_arraysegment(36); } #endif public byte[] GetEffectEnemyBattleAttackArray() { return __p.__vector_as_array(36); } public string EffectEnemyBattleDamage { get { int o = __p.__offset(38); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetEffectEnemyBattleDamageBytes() { return __p.__vector_as_span(38, 1); } #else public ArraySegment? GetEffectEnemyBattleDamageBytes() { return __p.__vector_as_arraysegment(38); } #endif public byte[] GetEffectEnemyBattleDamageArray() { return __p.__vector_as_array(38); } public float EncounterAllyRotation { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float EncounterEnemyRotation { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public int EncounterRewardReceiveIndex { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public static Offset CreateConstMinigameTBGExcel(FlatBufferBuilder builder, float ConquestMapBoundaryOffsetLeft = 0.0f, float ConquestMapBoundaryOffsetRight = 0.0f, float ConquestMapBoundaryOffsetTop = 0.0f, float ConquestMapBoundaryOffsetBottom = 0.0f, float ConquestMapCenterOffsetX = 0.0f, float ConquestMapCenterOffsetY = 0.0f, float CameraAngle = 0.0f, float CameraZoomMax = 0.0f, float CameraZoomMin = 0.0f, float CameraZoomDefault = 0.0f, float ThemaLoadingProgressTime = 0.0f, float MapAllyRotation = 0.0f, StringOffset AniAllyBattleAttackOffset = default(StringOffset), StringOffset EffectAllyBattleAttackOffset = default(StringOffset), StringOffset EffectAllyBattleDamageOffset = default(StringOffset), StringOffset AniEnemyBattleAttackOffset = default(StringOffset), StringOffset EffectEnemyBattleAttackOffset = default(StringOffset), StringOffset EffectEnemyBattleDamageOffset = default(StringOffset), float EncounterAllyRotation = 0.0f, float EncounterEnemyRotation = 0.0f, int EncounterRewardReceiveIndex = 0) { builder.StartTable(21); ConstMinigameTBGExcel.AddEncounterRewardReceiveIndex(builder, EncounterRewardReceiveIndex); ConstMinigameTBGExcel.AddEncounterEnemyRotation(builder, EncounterEnemyRotation); ConstMinigameTBGExcel.AddEncounterAllyRotation(builder, EncounterAllyRotation); ConstMinigameTBGExcel.AddEffectEnemyBattleDamage(builder, EffectEnemyBattleDamageOffset); ConstMinigameTBGExcel.AddEffectEnemyBattleAttack(builder, EffectEnemyBattleAttackOffset); ConstMinigameTBGExcel.AddAniEnemyBattleAttack(builder, AniEnemyBattleAttackOffset); ConstMinigameTBGExcel.AddEffectAllyBattleDamage(builder, EffectAllyBattleDamageOffset); ConstMinigameTBGExcel.AddEffectAllyBattleAttack(builder, EffectAllyBattleAttackOffset); ConstMinigameTBGExcel.AddAniAllyBattleAttack(builder, AniAllyBattleAttackOffset); ConstMinigameTBGExcel.AddMapAllyRotation(builder, MapAllyRotation); ConstMinigameTBGExcel.AddThemaLoadingProgressTime(builder, ThemaLoadingProgressTime); ConstMinigameTBGExcel.AddCameraZoomDefault(builder, CameraZoomDefault); ConstMinigameTBGExcel.AddCameraZoomMin(builder, CameraZoomMin); ConstMinigameTBGExcel.AddCameraZoomMax(builder, CameraZoomMax); ConstMinigameTBGExcel.AddCameraAngle(builder, CameraAngle); ConstMinigameTBGExcel.AddConquestMapCenterOffsetY(builder, ConquestMapCenterOffsetY); ConstMinigameTBGExcel.AddConquestMapCenterOffsetX(builder, ConquestMapCenterOffsetX); ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetBottom(builder, ConquestMapBoundaryOffsetBottom); ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetTop(builder, ConquestMapBoundaryOffsetTop); ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetRight(builder, ConquestMapBoundaryOffsetRight); ConstMinigameTBGExcel.AddConquestMapBoundaryOffsetLeft(builder, ConquestMapBoundaryOffsetLeft); return ConstMinigameTBGExcel.EndConstMinigameTBGExcel(builder); } public static void StartConstMinigameTBGExcel(FlatBufferBuilder builder) { builder.StartTable(21); } public static void AddConquestMapBoundaryOffsetLeft(FlatBufferBuilder builder, float conquestMapBoundaryOffsetLeft) { builder.AddFloat(0, conquestMapBoundaryOffsetLeft, 0.0f); } public static void AddConquestMapBoundaryOffsetRight(FlatBufferBuilder builder, float conquestMapBoundaryOffsetRight) { builder.AddFloat(1, conquestMapBoundaryOffsetRight, 0.0f); } public static void AddConquestMapBoundaryOffsetTop(FlatBufferBuilder builder, float conquestMapBoundaryOffsetTop) { builder.AddFloat(2, conquestMapBoundaryOffsetTop, 0.0f); } public static void AddConquestMapBoundaryOffsetBottom(FlatBufferBuilder builder, float conquestMapBoundaryOffsetBottom) { builder.AddFloat(3, conquestMapBoundaryOffsetBottom, 0.0f); } public static void AddConquestMapCenterOffsetX(FlatBufferBuilder builder, float conquestMapCenterOffsetX) { builder.AddFloat(4, conquestMapCenterOffsetX, 0.0f); } public static void AddConquestMapCenterOffsetY(FlatBufferBuilder builder, float conquestMapCenterOffsetY) { builder.AddFloat(5, conquestMapCenterOffsetY, 0.0f); } public static void AddCameraAngle(FlatBufferBuilder builder, float cameraAngle) { builder.AddFloat(6, cameraAngle, 0.0f); } public static void AddCameraZoomMax(FlatBufferBuilder builder, float cameraZoomMax) { builder.AddFloat(7, cameraZoomMax, 0.0f); } public static void AddCameraZoomMin(FlatBufferBuilder builder, float cameraZoomMin) { builder.AddFloat(8, cameraZoomMin, 0.0f); } public static void AddCameraZoomDefault(FlatBufferBuilder builder, float cameraZoomDefault) { builder.AddFloat(9, cameraZoomDefault, 0.0f); } public static void AddThemaLoadingProgressTime(FlatBufferBuilder builder, float themaLoadingProgressTime) { builder.AddFloat(10, themaLoadingProgressTime, 0.0f); } public static void AddMapAllyRotation(FlatBufferBuilder builder, float mapAllyRotation) { builder.AddFloat(11, mapAllyRotation, 0.0f); } public static void AddAniAllyBattleAttack(FlatBufferBuilder builder, StringOffset aniAllyBattleAttackOffset) { builder.AddOffset(12, aniAllyBattleAttackOffset.Value, 0); } public static void AddEffectAllyBattleAttack(FlatBufferBuilder builder, StringOffset effectAllyBattleAttackOffset) { builder.AddOffset(13, effectAllyBattleAttackOffset.Value, 0); } public static void AddEffectAllyBattleDamage(FlatBufferBuilder builder, StringOffset effectAllyBattleDamageOffset) { builder.AddOffset(14, effectAllyBattleDamageOffset.Value, 0); } public static void AddAniEnemyBattleAttack(FlatBufferBuilder builder, StringOffset aniEnemyBattleAttackOffset) { builder.AddOffset(15, aniEnemyBattleAttackOffset.Value, 0); } public static void AddEffectEnemyBattleAttack(FlatBufferBuilder builder, StringOffset effectEnemyBattleAttackOffset) { builder.AddOffset(16, effectEnemyBattleAttackOffset.Value, 0); } public static void AddEffectEnemyBattleDamage(FlatBufferBuilder builder, StringOffset effectEnemyBattleDamageOffset) { builder.AddOffset(17, effectEnemyBattleDamageOffset.Value, 0); } public static void AddEncounterAllyRotation(FlatBufferBuilder builder, float encounterAllyRotation) { builder.AddFloat(18, encounterAllyRotation, 0.0f); } public static void AddEncounterEnemyRotation(FlatBufferBuilder builder, float encounterEnemyRotation) { builder.AddFloat(19, encounterEnemyRotation, 0.0f); } public static void AddEncounterRewardReceiveIndex(FlatBufferBuilder builder, int encounterRewardReceiveIndex) { builder.AddInt(20, encounterRewardReceiveIndex, 0); } public static Offset EndConstMinigameTBGExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } } static public class ConstMinigameTBGExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*ConquestMapBoundaryOffsetLeft*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 6 /*ConquestMapBoundaryOffsetRight*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 8 /*ConquestMapBoundaryOffsetTop*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 10 /*ConquestMapBoundaryOffsetBottom*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 12 /*ConquestMapCenterOffsetX*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 14 /*ConquestMapCenterOffsetY*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 16 /*CameraAngle*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 18 /*CameraZoomMax*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 20 /*CameraZoomMin*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 22 /*CameraZoomDefault*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 24 /*ThemaLoadingProgressTime*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 26 /*MapAllyRotation*/, 4 /*float*/, 4, false) && verifier.VerifyString(tablePos, 28 /*AniAllyBattleAttack*/, false) && verifier.VerifyString(tablePos, 30 /*EffectAllyBattleAttack*/, false) && verifier.VerifyString(tablePos, 32 /*EffectAllyBattleDamage*/, false) && verifier.VerifyString(tablePos, 34 /*AniEnemyBattleAttack*/, false) && verifier.VerifyString(tablePos, 36 /*EffectEnemyBattleAttack*/, false) && verifier.VerifyString(tablePos, 38 /*EffectEnemyBattleDamage*/, false) && verifier.VerifyField(tablePos, 40 /*EncounterAllyRotation*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 42 /*EncounterEnemyRotation*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 44 /*EncounterRewardReceiveIndex*/, 4 /*int*/, 4, false) && verifier.VerifyTableEnd(tablePos); } } }