// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct MiniGameShootingGeasExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingGeasExcel(_bb, new MiniGameShootingGeasExcel()); } public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb, MiniGameShootingGeasExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public MiniGameShootingGeasExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.Geas GeasType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.Geas)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Geas.ForwardProjectile; } } public string Icon { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetIconBytes() { return __p.__vector_as_span(8, 1); } #else public ArraySegment? GetIconBytes() { return __p.__vector_as_arraysegment(8); } #endif public byte[] GetIconArray() { return __p.__vector_as_array(8); } public long Probability { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int MaxOverlapCount { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public string GeasData { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetGeasDataBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetGeasDataBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetGeasDataArray() { return __p.__vector_as_array(14); } public long NeedGeasId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool HideInPausePopup { get { int o = __p.__offset(18); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public static Offset CreateMiniGameShootingGeasExcel(FlatBufferBuilder builder, long UniqueId = 0, SCHALE.Common.FlatData.Geas GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile, StringOffset IconOffset = default(StringOffset), long Probability = 0, int MaxOverlapCount = 0, StringOffset GeasDataOffset = default(StringOffset), long NeedGeasId = 0, bool HideInPausePopup = false) { builder.StartTable(8); MiniGameShootingGeasExcel.AddNeedGeasId(builder, NeedGeasId); MiniGameShootingGeasExcel.AddProbability(builder, Probability); MiniGameShootingGeasExcel.AddUniqueId(builder, UniqueId); MiniGameShootingGeasExcel.AddGeasData(builder, GeasDataOffset); MiniGameShootingGeasExcel.AddMaxOverlapCount(builder, MaxOverlapCount); MiniGameShootingGeasExcel.AddIcon(builder, IconOffset); MiniGameShootingGeasExcel.AddGeasType(builder, GeasType); MiniGameShootingGeasExcel.AddHideInPausePopup(builder, HideInPausePopup); return MiniGameShootingGeasExcel.EndMiniGameShootingGeasExcel(builder); } public static void StartMiniGameShootingGeasExcel(FlatBufferBuilder builder) { builder.StartTable(8); } public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); } public static void AddGeasType(FlatBufferBuilder builder, SCHALE.Common.FlatData.Geas geasType) { builder.AddInt(1, (int)geasType, 0); } public static void AddIcon(FlatBufferBuilder builder, StringOffset iconOffset) { builder.AddOffset(2, iconOffset.Value, 0); } public static void AddProbability(FlatBufferBuilder builder, long probability) { builder.AddLong(3, probability, 0); } public static void AddMaxOverlapCount(FlatBufferBuilder builder, int maxOverlapCount) { builder.AddInt(4, maxOverlapCount, 0); } public static void AddGeasData(FlatBufferBuilder builder, StringOffset geasDataOffset) { builder.AddOffset(5, geasDataOffset.Value, 0); } public static void AddNeedGeasId(FlatBufferBuilder builder, long needGeasId) { builder.AddLong(6, needGeasId, 0); } public static void AddHideInPausePopup(FlatBufferBuilder builder, bool hideInPausePopup) { builder.AddBool(7, hideInPausePopup, false); } public static Offset EndMiniGameShootingGeasExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public MiniGameShootingGeasExcelT UnPack() { var _o = new MiniGameShootingGeasExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(MiniGameShootingGeasExcelT _o) { byte[] key = TableEncryptionService.CreateKey("MiniGameShootingGeas"); _o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key); _o.GeasType = TableEncryptionService.Convert(this.GeasType, key); _o.Icon = TableEncryptionService.Convert(this.Icon, key); _o.Probability = TableEncryptionService.Convert(this.Probability, key); _o.MaxOverlapCount = TableEncryptionService.Convert(this.MaxOverlapCount, key); _o.GeasData = TableEncryptionService.Convert(this.GeasData, key); _o.NeedGeasId = TableEncryptionService.Convert(this.NeedGeasId, key); _o.HideInPausePopup = TableEncryptionService.Convert(this.HideInPausePopup, key); } public static Offset Pack(FlatBufferBuilder builder, MiniGameShootingGeasExcelT _o) { if (_o == null) return default(Offset); var _Icon = _o.Icon == null ? default(StringOffset) : builder.CreateString(_o.Icon); var _GeasData = _o.GeasData == null ? default(StringOffset) : builder.CreateString(_o.GeasData); return CreateMiniGameShootingGeasExcel( builder, _o.UniqueId, _o.GeasType, _Icon, _o.Probability, _o.MaxOverlapCount, _GeasData, _o.NeedGeasId, _o.HideInPausePopup); } } public class MiniGameShootingGeasExcelT { public long UniqueId { get; set; } public SCHALE.Common.FlatData.Geas GeasType { get; set; } public string Icon { get; set; } public long Probability { get; set; } public int MaxOverlapCount { get; set; } public string GeasData { get; set; } public long NeedGeasId { get; set; } public bool HideInPausePopup { get; set; } public MiniGameShootingGeasExcelT() { this.UniqueId = 0; this.GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile; this.Icon = null; this.Probability = 0; this.MaxOverlapCount = 0; this.GeasData = null; this.NeedGeasId = 0; this.HideInPausePopup = false; } } static public class MiniGameShootingGeasExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*GeasType*/, 4 /*SCHALE.Common.FlatData.Geas*/, 4, false) && verifier.VerifyString(tablePos, 8 /*Icon*/, false) && verifier.VerifyField(tablePos, 10 /*Probability*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 12 /*MaxOverlapCount*/, 4 /*int*/, 4, false) && verifier.VerifyString(tablePos, 14 /*GeasData*/, false) && verifier.VerifyField(tablePos, 16 /*NeedGeasId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 18 /*HideInPausePopup*/, 1 /*bool*/, 1, false) && verifier.VerifyTableEnd(tablePos); } } }