// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct MiniGameShootingStageRewardExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageRewardExcel(_bb, new MiniGameShootingStageRewardExcel()); } public static MiniGameShootingStageRewardExcel GetRootAsMiniGameShootingStageRewardExcel(ByteBuffer _bb, MiniGameShootingStageRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public MiniGameShootingStageRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long GroupId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long RewardId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long ClearSection { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public SCHALE.Common.FlatData.ParcelType RewardParcelType(int j) { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; } public int RewardParcelTypeLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelTypeBytes() { return __p.__vector_as_span(10, 4); } #else public ArraySegment? GetRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(10); } #endif public SCHALE.Common.FlatData.ParcelType[] GetRewardParcelTypeArray() { int o = __p.__offset(10); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; } public long RewardParcelId(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int RewardParcelIdLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelIdBytes() { return __p.__vector_as_span(12, 8); } #else public ArraySegment? GetRewardParcelIdBytes() { return __p.__vector_as_arraysegment(12); } #endif public long[] GetRewardParcelIdArray() { return __p.__vector_as_array(12); } public int RewardParcelAmount(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; } public int RewardParcelAmountLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetRewardParcelAmountBytes() { return __p.__vector_as_span(14, 4); } #else public ArraySegment? GetRewardParcelAmountBytes() { return __p.__vector_as_arraysegment(14); } #endif public int[] GetRewardParcelAmountArray() { return __p.__vector_as_array(14); } public static Offset CreateMiniGameShootingStageRewardExcel(FlatBufferBuilder builder, long GroupId = 0, long RewardId = 0, long ClearSection = 0, VectorOffset RewardParcelTypeOffset = default(VectorOffset), VectorOffset RewardParcelIdOffset = default(VectorOffset), VectorOffset RewardParcelAmountOffset = default(VectorOffset)) { builder.StartTable(6); MiniGameShootingStageRewardExcel.AddClearSection(builder, ClearSection); MiniGameShootingStageRewardExcel.AddRewardId(builder, RewardId); MiniGameShootingStageRewardExcel.AddGroupId(builder, GroupId); MiniGameShootingStageRewardExcel.AddRewardParcelAmount(builder, RewardParcelAmountOffset); MiniGameShootingStageRewardExcel.AddRewardParcelId(builder, RewardParcelIdOffset); MiniGameShootingStageRewardExcel.AddRewardParcelType(builder, RewardParcelTypeOffset); return MiniGameShootingStageRewardExcel.EndMiniGameShootingStageRewardExcel(builder); } public static void StartMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) { builder.StartTable(6); } public static void AddGroupId(FlatBufferBuilder builder, long groupId) { builder.AddLong(0, groupId, 0); } public static void AddRewardId(FlatBufferBuilder builder, long rewardId) { builder.AddLong(1, rewardId, 0); } public static void AddClearSection(FlatBufferBuilder builder, long clearSection) { builder.AddLong(2, clearSection, 0); } public static void AddRewardParcelType(FlatBufferBuilder builder, VectorOffset rewardParcelTypeOffset) { builder.AddOffset(3, rewardParcelTypeOffset.Value, 0); } public static VectorOffset CreateRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddRewardParcelId(FlatBufferBuilder builder, VectorOffset rewardParcelIdOffset) { builder.AddOffset(4, rewardParcelIdOffset.Value, 0); } public static VectorOffset CreateRewardParcelIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddRewardParcelAmount(FlatBufferBuilder builder, VectorOffset rewardParcelAmountOffset) { builder.AddOffset(5, rewardParcelAmountOffset.Value, 0); } public static VectorOffset CreateRewardParcelAmountVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateRewardParcelAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartRewardParcelAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static Offset EndMiniGameShootingStageRewardExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public MiniGameShootingStageRewardExcelT UnPack() { var _o = new MiniGameShootingStageRewardExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(MiniGameShootingStageRewardExcelT _o) { byte[] key = TableEncryptionService.CreateKey("MiniGameShootingStageReward"); _o.GroupId = TableEncryptionService.Convert(this.GroupId, key); _o.RewardId = TableEncryptionService.Convert(this.RewardId, key); _o.ClearSection = TableEncryptionService.Convert(this.ClearSection, key); _o.RewardParcelType = new List(); for (var _j = 0; _j < this.RewardParcelTypeLength; ++_j) {_o.RewardParcelType.Add(TableEncryptionService.Convert(this.RewardParcelType(_j), key));} _o.RewardParcelId = new List(); for (var _j = 0; _j < this.RewardParcelIdLength; ++_j) {_o.RewardParcelId.Add(TableEncryptionService.Convert(this.RewardParcelId(_j), key));} _o.RewardParcelAmount = new List(); for (var _j = 0; _j < this.RewardParcelAmountLength; ++_j) {_o.RewardParcelAmount.Add(TableEncryptionService.Convert(this.RewardParcelAmount(_j), key));} } public static Offset Pack(FlatBufferBuilder builder, MiniGameShootingStageRewardExcelT _o) { if (_o == null) return default(Offset); var _RewardParcelType = default(VectorOffset); if (_o.RewardParcelType != null) { var __RewardParcelType = _o.RewardParcelType.ToArray(); _RewardParcelType = CreateRewardParcelTypeVector(builder, __RewardParcelType); } var _RewardParcelId = default(VectorOffset); if (_o.RewardParcelId != null) { var __RewardParcelId = _o.RewardParcelId.ToArray(); _RewardParcelId = CreateRewardParcelIdVector(builder, __RewardParcelId); } var _RewardParcelAmount = default(VectorOffset); if (_o.RewardParcelAmount != null) { var __RewardParcelAmount = _o.RewardParcelAmount.ToArray(); _RewardParcelAmount = CreateRewardParcelAmountVector(builder, __RewardParcelAmount); } return CreateMiniGameShootingStageRewardExcel( builder, _o.GroupId, _o.RewardId, _o.ClearSection, _RewardParcelType, _RewardParcelId, _RewardParcelAmount); } } public class MiniGameShootingStageRewardExcelT { public long GroupId { get; set; } public long RewardId { get; set; } public long ClearSection { get; set; } public List RewardParcelType { get; set; } public List RewardParcelId { get; set; } public List RewardParcelAmount { get; set; } public MiniGameShootingStageRewardExcelT() { this.GroupId = 0; this.RewardId = 0; this.ClearSection = 0; this.RewardParcelType = null; this.RewardParcelId = null; this.RewardParcelAmount = null; } } static public class MiniGameShootingStageRewardExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*GroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*RewardId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 8 /*ClearSection*/, 8 /*long*/, 8, false) && verifier.VerifyVectorOfData(tablePos, 10 /*RewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false) && verifier.VerifyVectorOfData(tablePos, 12 /*RewardParcelId*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 14 /*RewardParcelAmount*/, 4 /*int*/, false) && verifier.VerifyTableEnd(tablePos); } } }