//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
using global::SCHALE.Common.Crypto;
using global::Google.FlatBuffers;
public struct MiniGameShootingStageExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static MiniGameShootingStageExcel GetRootAsMiniGameShootingStageExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageExcel(_bb, new MiniGameShootingStageExcel()); }
public static MiniGameShootingStageExcel GetRootAsMiniGameShootingStageExcel(ByteBuffer _bb, MiniGameShootingStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public MiniGameShootingStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long BgmId(int j) { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int BgmIdLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span GetBgmIdBytes() { return __p.__vector_as_span(6, 8); }
#else
public ArraySegment? GetBgmIdBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public long[] GetBgmIdArray() { return __p.__vector_as_array(6); }
public long CostGoodsId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.Difficulty Difficulty { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.Difficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Difficulty.Normal; } }
public string DesignLevel { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetDesignLevelBytes() { return __p.__vector_as_span(12, 1); }
#else
public ArraySegment? GetDesignLevelBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public byte[] GetDesignLevelArray() { return __p.__vector_as_array(12); }
public string ArtLevel { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetArtLevelBytes() { return __p.__vector_as_span(14, 1); }
#else
public ArraySegment? GetArtLevelBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public byte[] GetArtLevelArray() { return __p.__vector_as_array(14); }
public long StartBattleDuration { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long DefaultBattleDuration { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string DefaultLogicEffect { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span GetDefaultLogicEffectBytes() { return __p.__vector_as_span(20, 1); }
#else
public ArraySegment? GetDefaultLogicEffectBytes() { return __p.__vector_as_arraysegment(20); }
#endif
public byte[] GetDefaultLogicEffectArray() { return __p.__vector_as_array(20); }
public float CameraSizeRate { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public long EventContentStageRewardId { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public static Offset CreateMiniGameShootingStageExcel(FlatBufferBuilder builder,
long UniqueId = 0,
VectorOffset BgmIdOffset = default(VectorOffset),
long CostGoodsId = 0,
SCHALE.Common.FlatData.Difficulty Difficulty = SCHALE.Common.FlatData.Difficulty.Normal,
StringOffset DesignLevelOffset = default(StringOffset),
StringOffset ArtLevelOffset = default(StringOffset),
long StartBattleDuration = 0,
long DefaultBattleDuration = 0,
StringOffset DefaultLogicEffectOffset = default(StringOffset),
float CameraSizeRate = 0.0f,
long EventContentStageRewardId = 0) {
builder.StartTable(11);
MiniGameShootingStageExcel.AddEventContentStageRewardId(builder, EventContentStageRewardId);
MiniGameShootingStageExcel.AddDefaultBattleDuration(builder, DefaultBattleDuration);
MiniGameShootingStageExcel.AddStartBattleDuration(builder, StartBattleDuration);
MiniGameShootingStageExcel.AddCostGoodsId(builder, CostGoodsId);
MiniGameShootingStageExcel.AddUniqueId(builder, UniqueId);
MiniGameShootingStageExcel.AddCameraSizeRate(builder, CameraSizeRate);
MiniGameShootingStageExcel.AddDefaultLogicEffect(builder, DefaultLogicEffectOffset);
MiniGameShootingStageExcel.AddArtLevel(builder, ArtLevelOffset);
MiniGameShootingStageExcel.AddDesignLevel(builder, DesignLevelOffset);
MiniGameShootingStageExcel.AddDifficulty(builder, Difficulty);
MiniGameShootingStageExcel.AddBgmId(builder, BgmIdOffset);
return MiniGameShootingStageExcel.EndMiniGameShootingStageExcel(builder);
}
public static void StartMiniGameShootingStageExcel(FlatBufferBuilder builder) { builder.StartTable(11); }
public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
public static void AddBgmId(FlatBufferBuilder builder, VectorOffset bgmIdOffset) { builder.AddOffset(1, bgmIdOffset.Value, 0); }
public static VectorOffset CreateBgmIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartBgmIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddCostGoodsId(FlatBufferBuilder builder, long costGoodsId) { builder.AddLong(2, costGoodsId, 0); }
public static void AddDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.Difficulty difficulty) { builder.AddInt(3, (int)difficulty, 0); }
public static void AddDesignLevel(FlatBufferBuilder builder, StringOffset designLevelOffset) { builder.AddOffset(4, designLevelOffset.Value, 0); }
public static void AddArtLevel(FlatBufferBuilder builder, StringOffset artLevelOffset) { builder.AddOffset(5, artLevelOffset.Value, 0); }
public static void AddStartBattleDuration(FlatBufferBuilder builder, long startBattleDuration) { builder.AddLong(6, startBattleDuration, 0); }
public static void AddDefaultBattleDuration(FlatBufferBuilder builder, long defaultBattleDuration) { builder.AddLong(7, defaultBattleDuration, 0); }
public static void AddDefaultLogicEffect(FlatBufferBuilder builder, StringOffset defaultLogicEffectOffset) { builder.AddOffset(8, defaultLogicEffectOffset.Value, 0); }
public static void AddCameraSizeRate(FlatBufferBuilder builder, float cameraSizeRate) { builder.AddFloat(9, cameraSizeRate, 0.0f); }
public static void AddEventContentStageRewardId(FlatBufferBuilder builder, long eventContentStageRewardId) { builder.AddLong(10, eventContentStageRewardId, 0); }
public static Offset EndMiniGameShootingStageExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset(o);
}
public MiniGameShootingStageExcelT UnPack() {
var _o = new MiniGameShootingStageExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MiniGameShootingStageExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("MiniGameShootingStage");
_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
_o.BgmId = new List();
for (var _j = 0; _j < this.BgmIdLength; ++_j) {_o.BgmId.Add(TableEncryptionService.Convert(this.BgmId(_j), key));}
_o.CostGoodsId = TableEncryptionService.Convert(this.CostGoodsId, key);
_o.Difficulty = TableEncryptionService.Convert(this.Difficulty, key);
_o.DesignLevel = TableEncryptionService.Convert(this.DesignLevel, key);
_o.ArtLevel = TableEncryptionService.Convert(this.ArtLevel, key);
_o.StartBattleDuration = TableEncryptionService.Convert(this.StartBattleDuration, key);
_o.DefaultBattleDuration = TableEncryptionService.Convert(this.DefaultBattleDuration, key);
_o.DefaultLogicEffect = TableEncryptionService.Convert(this.DefaultLogicEffect, key);
_o.CameraSizeRate = TableEncryptionService.Convert(this.CameraSizeRate, key);
_o.EventContentStageRewardId = TableEncryptionService.Convert(this.EventContentStageRewardId, key);
}
public static Offset Pack(FlatBufferBuilder builder, MiniGameShootingStageExcelT _o) {
if (_o == null) return default(Offset);
var _BgmId = default(VectorOffset);
if (_o.BgmId != null) {
var __BgmId = _o.BgmId.ToArray();
_BgmId = CreateBgmIdVector(builder, __BgmId);
}
var _DesignLevel = _o.DesignLevel == null ? default(StringOffset) : builder.CreateString(_o.DesignLevel);
var _ArtLevel = _o.ArtLevel == null ? default(StringOffset) : builder.CreateString(_o.ArtLevel);
var _DefaultLogicEffect = _o.DefaultLogicEffect == null ? default(StringOffset) : builder.CreateString(_o.DefaultLogicEffect);
return CreateMiniGameShootingStageExcel(
builder,
_o.UniqueId,
_BgmId,
_o.CostGoodsId,
_o.Difficulty,
_DesignLevel,
_ArtLevel,
_o.StartBattleDuration,
_o.DefaultBattleDuration,
_DefaultLogicEffect,
_o.CameraSizeRate,
_o.EventContentStageRewardId);
}
}
public class MiniGameShootingStageExcelT
{
public long UniqueId { get; set; }
public List BgmId { get; set; }
public long CostGoodsId { get; set; }
public SCHALE.Common.FlatData.Difficulty Difficulty { get; set; }
public string DesignLevel { get; set; }
public string ArtLevel { get; set; }
public long StartBattleDuration { get; set; }
public long DefaultBattleDuration { get; set; }
public string DefaultLogicEffect { get; set; }
public float CameraSizeRate { get; set; }
public long EventContentStageRewardId { get; set; }
public MiniGameShootingStageExcelT() {
this.UniqueId = 0;
this.BgmId = null;
this.CostGoodsId = 0;
this.Difficulty = SCHALE.Common.FlatData.Difficulty.Normal;
this.DesignLevel = null;
this.ArtLevel = null;
this.StartBattleDuration = 0;
this.DefaultBattleDuration = 0;
this.DefaultLogicEffect = null;
this.CameraSizeRate = 0.0f;
this.EventContentStageRewardId = 0;
}
}
static public class MiniGameShootingStageExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 6 /*BgmId*/, 8 /*long*/, false)
&& verifier.VerifyField(tablePos, 8 /*CostGoodsId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*Difficulty*/, 4 /*SCHALE.Common.FlatData.Difficulty*/, 4, false)
&& verifier.VerifyString(tablePos, 12 /*DesignLevel*/, false)
&& verifier.VerifyString(tablePos, 14 /*ArtLevel*/, false)
&& verifier.VerifyField(tablePos, 16 /*StartBattleDuration*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 18 /*DefaultBattleDuration*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 20 /*DefaultLogicEffect*/, false)
&& verifier.VerifyField(tablePos, 22 /*CameraSizeRate*/, 4 /*float*/, 4, false)
&& verifier.VerifyField(tablePos, 24 /*EventContentStageRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}