forked from Raphael/SCHALE.GameServer
use normal max values on account things
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6250af09c1
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@ -224,7 +224,7 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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{
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AccountCurrencyDB = new AccountCurrencyDB
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{
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AccountLevel = 1,
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AccountLevel = 90,
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AcademyLocationRankSum = 1,
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CurrencyDict = new Dictionary<CurrencyTypes, long>
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{
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@ -354,7 +354,7 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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return new AccountGetTutorialResponse()
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{
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TutorialIds = tutorialIds ?? []
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TutorialIds = tutorialIds ?? [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]
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};
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}
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@ -79,8 +79,8 @@ namespace SCHALE.Common.Utils
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UniqueId = x.UniqueId,
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BoundCharacterServerId = x.ServerId,
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IsLocked = false,
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StarGrade = 5,
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Level = 200
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StarGrade = 3,
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Level = 50
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};
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});
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@ -132,17 +132,17 @@ namespace SCHALE.Common.Utils
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{
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UniqueId = characterId,
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StarGrade = 5,
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Level = 200,
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Level = 90,
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Exp = 0,
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PublicSkillLevel = 10,
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ExSkillLevel = 5,
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PassiveSkillLevel = 10,
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ExtraPassiveSkillLevel = 10,
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LeaderSkillLevel = 1,
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FavorRank = 500,
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FavorRank = 20,
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IsNew = true,
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IsLocked = true,
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PotentialStats = { { 1, 25 }, { 2, 25 }, { 3, 25 } },
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PotentialStats = { { 1, 0 }, { 2, 0 }, { 3, 0 } },
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EquipmentServerIds = [0, 0, 0]
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};
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}
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