forked from Raphael/SCHALE.GameServer
implement gacha
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4d74a64180
commit
3ec64e87b2
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@ -771,8 +771,8 @@ namespace SCHALE.Common.Database
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public int LeaderSkillLevel { get; set; } = 1;
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[NotMapped]
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public bool IsNew { get; set; }
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public bool IsLocked { get; set; }
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public bool IsNew { get; set; } = true;
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public bool IsLocked { get; set; } = true;
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public bool IsFavorite { get; set; }
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public List<long> EquipmentServerIds { get; set; } = [];
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public Dictionary<int, int> PotentialStats { get; set; } = [];
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@ -9025,8 +9025,8 @@ namespace SCHALE.Common.NetworkProtocol
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public class GachaResult
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{
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public long CharacterId { get; set; }
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public CharacterDB Character { get; set; }
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public ItemDB Stone { get; set; }
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public CharacterDB? Character { get; set; }
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public ItemDB? Stone { get; set; }
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public GachaResult(long id)
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{
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this.CharacterId = id;
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@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SCHALE.Common.Utils
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{
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public class AccDict<T> : Dictionary<T, int> where T : notnull
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{
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public new int this[T key]
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{
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get => TryGetValue(key, out var value) ? value : 0;
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set => base[key] = value;
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}
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}
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}
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@ -1,6 +1,8 @@
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using SCHALE.Common.Database;
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using Microsoft.EntityFrameworkCore;
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using SCHALE.Common.Database;
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using SCHALE.Common.Database.ModelExtensions;
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using SCHALE.Common.NetworkProtocol;
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using SCHALE.Common.Utils;
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using SCHALE.GameServer.Services;
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namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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@ -10,15 +12,17 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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private readonly ISessionKeyService _sessionKeyService;
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private readonly SCHALEContext _context;
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private readonly SharedDataCacheService _sharedData;
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private readonly ILogger<Shop> _logger;
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// TODO: temp storage until gacha management
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public List<long> SavedGachaResults { get; set; } = [];
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public Shop(IProtocolHandlerFactory protocolHandlerFactory, ISessionKeyService sessionKeyService, SCHALEContext context, SharedDataCacheService sharedData) : base(protocolHandlerFactory)
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public Shop(IProtocolHandlerFactory protocolHandlerFactory, ISessionKeyService sessionKeyService, SCHALEContext context, SharedDataCacheService sharedData, ILogger<Shop> logger) : base(protocolHandlerFactory)
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{
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_sessionKeyService = sessionKeyService;
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_context = context;
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_sharedData = sharedData;
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_logger = logger;
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}
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[ProtocolHandler(Protocol.Shop_BeforehandGachaGet)]
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@ -96,10 +100,12 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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public ResponsePacket ShopBuyGacha3ResponseHandler(ShopBuyGacha3Request req)
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{
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var account = _sessionKeyService.GetAccount(req.SessionKey);
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var accountCharacters = account.Characters.Select(x => x.UniqueId).ToHashSet();
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var accountChSet = account.Characters.Select(x => x.UniqueId).ToHashSet();
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// TODO: Implement FES Gacha
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// TODO: Check Gacha currency
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// TODO: SR pickup
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// TODO: pickup stone count
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// TODO: even more...
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// Type Rate Acc.R
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// -------------------------
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@ -108,10 +114,14 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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// SR 18.5% 21.5%
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// R 78.5% 100.%
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const int gpStoneID = 90070086;
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const int chUniStoneID = 23;
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var rateUpChId = 10094; // 10094, 10095
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var rateUpIsNormalStudent = false;
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var gachaList = new List<GachaResult>(10);
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var newChList = new List<CharacterDB>();
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var itemDict = new AccDict<int>();
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itemDict[gpStoneID] = 10;
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for (int i = 0; i < 10; ++i)
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{
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@ -119,19 +129,26 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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if (randomNumber < 7)
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{
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// always 3 star
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var isNew = accountCharacters.Add(rateUpChId);
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var isNew = accountChSet.Add(rateUpChId);
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gachaList.Add(new(rateUpChId)
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{
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Character = new()
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Character = !isNew ? null : new()
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{
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AccountServerId = account.ServerId,
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UniqueId = rateUpChId,
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StarGrade = 3,
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IsNew = isNew,
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IsLocked = true,
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},
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Stone = isNew ? null : new()
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{
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UniqueId = chUniStoneID,
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StackCount = 50,
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}
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});
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if (isNew) newChList.Add(gachaList[i].Character);
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if (!isNew)
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{
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itemDict[chUniStoneID] += 50;
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itemDict[rateUpChId] += 100;
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}
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}
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else if (randomNumber < 30)
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{
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@ -143,19 +160,26 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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if (normalSSRList[randomPoolIdx].Id == rateUpChId) randomPoolIdx++;
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var chId = normalSSRList[randomPoolIdx].Id;
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var isNew = accountCharacters.Add(chId);
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var isNew = accountChSet.Add(chId);
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gachaList.Add(new(chId)
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{
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Character = new()
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Character = !isNew ? null : new()
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{
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AccountServerId = account.ServerId,
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UniqueId = chId,
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StarGrade = 3,
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IsNew = isNew,
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IsLocked = true,
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},
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Stone = isNew ? null : new()
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{
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UniqueId = chUniStoneID,
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StackCount = 50,
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}
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});
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if (isNew) newChList.Add(gachaList[i].Character);
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if (!isNew)
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{
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itemDict[chUniStoneID] += 50;
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itemDict[rateUpChId] += 30;
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}
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}
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else if (randomNumber < 215 ||
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(i == 9 && gachaList.All(x => x.Character.StarGrade == 1)))
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@ -163,57 +187,121 @@ namespace SCHALE.GameServer.Controllers.Api.ProtocolHandlers
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var normalSRList = _sharedData.CharaListSRNormal;
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var randomPoolIdx = (int)Random.Shared.NextInt64(normalSRList.Count);
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var chId = normalSRList[randomPoolIdx].Id;
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var isNew = accountCharacters.Add(chId);
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var isNew = accountChSet.Add(chId);
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gachaList.Add(new(chId)
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{
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Character = new()
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Character = !isNew ? null : new()
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{
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AccountServerId = account.ServerId,
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UniqueId = chId,
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StarGrade = 2,
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IsNew = isNew,
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IsLocked = true,
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},
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Stone = isNew ? null : new()
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{
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UniqueId = chUniStoneID,
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StackCount = 10,
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}
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});
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if (isNew) newChList.Add(gachaList[i].Character);
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if (!isNew)
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{
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itemDict[chUniStoneID] += 10;
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itemDict[rateUpChId] += 5;
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}
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}
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else
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{
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var normalRList = _sharedData.CharaListRNormal;
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var randomPoolIdx = (int)Random.Shared.NextInt64(normalRList.Count);
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var chId = normalRList[randomPoolIdx].Id;
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var isNew = accountCharacters.Add(chId);
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var isNew = accountChSet.Add(chId);
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gachaList.Add(new(chId)
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{
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Character = new()
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Character = !isNew ? null : new()
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{
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AccountServerId = account.ServerId,
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UniqueId = chId,
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StarGrade = 1,
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IsNew = isNew,
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IsLocked = true,
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},
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Stone = isNew ? null : new()
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{
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UniqueId = chUniStoneID,
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StackCount = 1,
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}
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});
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if (isNew) newChList.Add(gachaList[i].Character);
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if (!isNew)
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{
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itemDict[chUniStoneID] += 1;
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itemDict[rateUpChId] += 1;
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}
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}
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}
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foreach (var ch in newChList)
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using var transaction = _context.Database.BeginTransaction();
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try
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{
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ch.AccountServerId = account.ServerId;
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// add characters
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_context.Characters.AddRange(
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gachaList.Where(x => x.Character != null)
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.Select(x => x.Character)!);
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// create if item does not exist
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foreach (var id in itemDict.Keys)
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{
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var itemExists = _context.Items
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.Any(x => x.AccountServerId == account.ServerId && x.UniqueId == id);
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if (!itemExists)
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{
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_context.Items.Add(new ItemDB()
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{
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IsNew = true,
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UniqueId = id,
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StackCount = 0,
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AccountServerId = account.ServerId,
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});
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}
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}
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_context.Characters.AddRange(newChList);
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_context.SaveChanges();
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// perform item count update
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foreach (var (id, count) in itemDict)
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{
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_context.Items
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.Where(x => x.AccountServerId == account.ServerId && x.UniqueId == id)
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.ExecuteUpdate(setters => setters.SetProperty(
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item => item.StackCount, item => item.StackCount + count));
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}
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_context.SaveChanges();
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transaction.Commit();
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}
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catch (Exception ex)
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{
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_logger.LogError("Transaction failed: {Message}", ex.Message);
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throw;
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}
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var itemDbList = itemDict.Keys
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.Select(id => _context.Items.AsNoTracking().First(x => x.AccountServerId == account.ServerId && x.UniqueId == id))
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.ToList();
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foreach (var gacha in gachaList)
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{
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if (gacha.Stone != null)
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{
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gacha.Stone.ServerId = itemDbList.First(x => x.UniqueId == gacha.Stone.UniqueId).ServerId;
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}
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}
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return new ShopBuyGacha3Response()
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{
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GachaResults = gachaList,
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UpdateTime = DateTime.UtcNow,
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GemBonusRemain = int.MaxValue,
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ConsumedItems = [],
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AcquiredItems = [],
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AcquiredItems = itemDbList,
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MissionProgressDBs = [],
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};
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}
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