forked from Raphael/SCHALE.GameServer
42 lines
998 B
C#
42 lines
998 B
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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public enum OperatorCondition : int
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{
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None = 0,
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StrategyStart = 1,
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StrategyVictory = 2,
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StrategyDefeat = 3,
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AdventureCombatStart = 4,
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AdventureCombatVictory = 5,
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AdventureCombatDefeat = 6,
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ArenaCombatStart = 7,
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ArenaCombatVictory = 8,
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ArenaCombatDefeat = 9,
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WeekDungeonCombatStart = 10,
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WeekDungeonCombatVictory = 11,
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WeekDungeonCombatDefeat = 12,
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SchoolDungeonCombatStart = 13,
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SchoolDungeonCombatVictory = 14,
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SchoolDungeonCombatDefeat = 15,
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StrategyWarpUnitFromHideTile = 16,
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TimeAttackDungeonStart = 17,
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TimeAttackDungeonVictory = 18,
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TimeAttackDungeonDefeat = 19,
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WorldRaidBossSpawn = 20,
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WorldRaidBossKill = 21,
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WorldRaidBossDamaged = 22,
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WorldRaidScenarioBattle = 23,
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MinigameTBGThemaOpen = 24,
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MinigameTBGThemaComeback = 25,
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MinigameTBGAllyRevive = 26,
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MinigameTBGItemUse = 27,
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};
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}
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