forked from Raphael/SCHALE.GameServer
113 lines
11 KiB
C#
113 lines
11 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct RaidStageSeasonRewardExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static RaidStageSeasonRewardExcel GetRootAsRaidStageSeasonRewardExcel(ByteBuffer _bb) { return GetRootAsRaidStageSeasonRewardExcel(_bb, new RaidStageSeasonRewardExcel()); }
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public static RaidStageSeasonRewardExcel GetRootAsRaidStageSeasonRewardExcel(ByteBuffer _bb, RaidStageSeasonRewardExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public RaidStageSeasonRewardExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long SeasonRewardId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.ParcelType SeasonRewardParcelType(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.ParcelType)0; }
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public int SeasonRewardParcelTypeLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.ParcelType> GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.ParcelType>(6, 4); }
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#else
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public ArraySegment<byte>? GetSeasonRewardParcelTypeBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public SCHALE.Common.FlatData.ParcelType[] GetSeasonRewardParcelTypeArray() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.ParcelType[] a = new SCHALE.Common.FlatData.ParcelType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(p + i * 4); } return a; }
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public long SeasonRewardParcelUniqueId(int j) { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int SeasonRewardParcelUniqueIdLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_span<long>(8, 8); }
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#else
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public ArraySegment<byte>? GetSeasonRewardParcelUniqueIdBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public long[] GetSeasonRewardParcelUniqueIdArray() { return __p.__vector_as_array<long>(8); }
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public string SeasonRewardParcelUniqueName(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int SeasonRewardParcelUniqueNameLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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public long SeasonRewardAmount(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int SeasonRewardAmountLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetSeasonRewardAmountBytes() { return __p.__vector_as_span<long>(12, 8); }
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#else
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public ArraySegment<byte>? GetSeasonRewardAmountBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public long[] GetSeasonRewardAmountArray() { return __p.__vector_as_array<long>(12); }
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public static Offset<SCHALE.Common.FlatData.RaidStageSeasonRewardExcel> CreateRaidStageSeasonRewardExcel(FlatBufferBuilder builder,
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long SeasonRewardId = 0,
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VectorOffset SeasonRewardParcelTypeOffset = default(VectorOffset),
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VectorOffset SeasonRewardParcelUniqueIdOffset = default(VectorOffset),
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VectorOffset SeasonRewardParcelUniqueNameOffset = default(VectorOffset),
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VectorOffset SeasonRewardAmountOffset = default(VectorOffset)) {
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builder.StartTable(5);
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RaidStageSeasonRewardExcel.AddSeasonRewardId(builder, SeasonRewardId);
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RaidStageSeasonRewardExcel.AddSeasonRewardAmount(builder, SeasonRewardAmountOffset);
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RaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueName(builder, SeasonRewardParcelUniqueNameOffset);
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RaidStageSeasonRewardExcel.AddSeasonRewardParcelUniqueId(builder, SeasonRewardParcelUniqueIdOffset);
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RaidStageSeasonRewardExcel.AddSeasonRewardParcelType(builder, SeasonRewardParcelTypeOffset);
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return RaidStageSeasonRewardExcel.EndRaidStageSeasonRewardExcel(builder);
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}
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public static void StartRaidStageSeasonRewardExcel(FlatBufferBuilder builder) { builder.StartTable(5); }
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public static void AddSeasonRewardId(FlatBufferBuilder builder, long seasonRewardId) { builder.AddLong(0, seasonRewardId, 0); }
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public static void AddSeasonRewardParcelType(FlatBufferBuilder builder, VectorOffset seasonRewardParcelTypeOffset) { builder.AddOffset(1, seasonRewardParcelTypeOffset.Value, 0); }
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public static VectorOffset CreateSeasonRewardParcelTypeVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.ParcelType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelTypeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.ParcelType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSeasonRewardParcelTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddSeasonRewardParcelUniqueId(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueIdOffset) { builder.AddOffset(2, seasonRewardParcelUniqueIdOffset.Value, 0); }
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public static VectorOffset CreateSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSeasonRewardParcelUniqueIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddSeasonRewardParcelUniqueName(FlatBufferBuilder builder, VectorOffset seasonRewardParcelUniqueNameOffset) { builder.AddOffset(3, seasonRewardParcelUniqueNameOffset.Value, 0); }
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public static VectorOffset CreateSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardParcelUniqueNameVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSeasonRewardParcelUniqueNameVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddSeasonRewardAmount(FlatBufferBuilder builder, VectorOffset seasonRewardAmountOffset) { builder.AddOffset(4, seasonRewardAmountOffset.Value, 0); }
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public static VectorOffset CreateSeasonRewardAmountVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSeasonRewardAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSeasonRewardAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.RaidStageSeasonRewardExcel> EndRaidStageSeasonRewardExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.RaidStageSeasonRewardExcel>(o);
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}
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}
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static public class RaidStageSeasonRewardExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*SeasonRewardId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 6 /*SeasonRewardParcelType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 8 /*SeasonRewardParcelUniqueId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfStrings(tablePos, 10 /*SeasonRewardParcelUniqueName*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 12 /*SeasonRewardAmount*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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