forked from Raphael/SCHALE.GameServer
305 lines
26 KiB
C#
305 lines
26 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct RaidStageExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static RaidStageExcel GetRootAsRaidStageExcel(ByteBuffer _bb) { return GetRootAsRaidStageExcel(_bb, new RaidStageExcel()); }
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public static RaidStageExcel GetRootAsRaidStageExcel(ByteBuffer _bb, RaidStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public RaidStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public bool UseBossIndex { get { int o = __p.__offset(6); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public bool UseBossAIPhaseSync { get { int o = __p.__offset(8); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public string RaidBossGroup { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetRaidBossGroupBytes() { return __p.__vector_as_span<byte>(10, 1); }
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#else
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public ArraySegment<byte>? GetRaidBossGroupBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public byte[] GetRaidBossGroupArray() { return __p.__vector_as_array<byte>(10); }
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public string PortraitPath { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetPortraitPathBytes() { return __p.__vector_as_span<byte>(12, 1); }
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#else
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public ArraySegment<byte>? GetPortraitPathBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public byte[] GetPortraitPathArray() { return __p.__vector_as_array<byte>(12); }
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public string BGPath { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetBGPathBytes() { return __p.__vector_as_span<byte>(14, 1); }
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#else
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public ArraySegment<byte>? GetBGPathBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public byte[] GetBGPathArray() { return __p.__vector_as_array<byte>(14); }
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public long RaidCharacterId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long BossCharacterId(int j) { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int BossCharacterIdLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetBossCharacterIdBytes() { return __p.__vector_as_span<long>(18, 8); }
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#else
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public ArraySegment<byte>? GetBossCharacterIdBytes() { return __p.__vector_as_arraysegment(18); }
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#endif
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public long[] GetBossCharacterIdArray() { return __p.__vector_as_array<long>(18); }
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public SCHALE.Common.FlatData.Difficulty Difficulty { get { int o = __p.__offset(20); return o != 0 ? (SCHALE.Common.FlatData.Difficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Difficulty.Normal; } }
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public bool DifficultyOpenCondition { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public long MaxPlayerCount { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int RaidRoomLifeTime { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public long BattleDuration { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long GroundId { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string GroundDevName { get { int o = __p.__offset(32); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetGroundDevNameBytes() { return __p.__vector_as_span<byte>(32, 1); }
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#else
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public ArraySegment<byte>? GetGroundDevNameBytes() { return __p.__vector_as_arraysegment(32); }
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#endif
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public byte[] GetGroundDevNameArray() { return __p.__vector_as_array<byte>(32); }
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public string EnterTimeLine { get { int o = __p.__offset(34); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetEnterTimeLineBytes() { return __p.__vector_as_span<byte>(34, 1); }
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#else
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public ArraySegment<byte>? GetEnterTimeLineBytes() { return __p.__vector_as_arraysegment(34); }
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#endif
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public byte[] GetEnterTimeLineArray() { return __p.__vector_as_array<byte>(34); }
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public SCHALE.Common.FlatData.TacticEnvironment TacticEnvironment { get { int o = __p.__offset(36); return o != 0 ? (SCHALE.Common.FlatData.TacticEnvironment)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.TacticEnvironment.None; } }
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public long DefaultClearScore { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long MaximumScore { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long PerSecondMinusScore { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long HPPercentScore { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long MinimumAcquisitionScore { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long MaximumAcquisitionScore { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long RaidRewardGroupId { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string BattleReadyTimelinePath(int j) { int o = __p.__offset(52); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
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public int BattleReadyTimelinePathLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
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public int BattleReadyTimelinePhaseStart(int j) { int o = __p.__offset(54); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int BattleReadyTimelinePhaseStartLength { get { int o = __p.__offset(54); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetBattleReadyTimelinePhaseStartBytes() { return __p.__vector_as_span<int>(54, 4); }
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#else
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public ArraySegment<byte>? GetBattleReadyTimelinePhaseStartBytes() { return __p.__vector_as_arraysegment(54); }
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#endif
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public int[] GetBattleReadyTimelinePhaseStartArray() { return __p.__vector_as_array<int>(54); }
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public int BattleReadyTimelinePhaseEnd(int j) { int o = __p.__offset(56); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int BattleReadyTimelinePhaseEndLength { get { int o = __p.__offset(56); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetBattleReadyTimelinePhaseEndBytes() { return __p.__vector_as_span<int>(56, 4); }
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#else
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public ArraySegment<byte>? GetBattleReadyTimelinePhaseEndBytes() { return __p.__vector_as_arraysegment(56); }
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#endif
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public int[] GetBattleReadyTimelinePhaseEndArray() { return __p.__vector_as_array<int>(56); }
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public string VictoryTimelinePath { get { int o = __p.__offset(58); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetVictoryTimelinePathBytes() { return __p.__vector_as_span<byte>(58, 1); }
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#else
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public ArraySegment<byte>? GetVictoryTimelinePathBytes() { return __p.__vector_as_arraysegment(58); }
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#endif
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public byte[] GetVictoryTimelinePathArray() { return __p.__vector_as_array<byte>(58); }
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public string PhaseChangeTimelinePath { get { int o = __p.__offset(60); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetPhaseChangeTimelinePathBytes() { return __p.__vector_as_span<byte>(60, 1); }
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#else
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public ArraySegment<byte>? GetPhaseChangeTimelinePathBytes() { return __p.__vector_as_arraysegment(60); }
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#endif
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public byte[] GetPhaseChangeTimelinePathArray() { return __p.__vector_as_array<byte>(60); }
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public long TimeLinePhase { get { int o = __p.__offset(62); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public uint EnterScenarioKey { get { int o = __p.__offset(64); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public uint ClearScenarioKey { get { int o = __p.__offset(66); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public bool ShowSkillCard { get { int o = __p.__offset(68); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public uint BossBGInfoKey { get { int o = __p.__offset(70); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType { get { int o = __p.__offset(72); return o != 0 ? (SCHALE.Common.FlatData.EchelonExtensionType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EchelonExtensionType.Base; } }
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public static Offset<SCHALE.Common.FlatData.RaidStageExcel> CreateRaidStageExcel(FlatBufferBuilder builder,
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long Id = 0,
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bool UseBossIndex = false,
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bool UseBossAIPhaseSync = false,
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StringOffset RaidBossGroupOffset = default(StringOffset),
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StringOffset PortraitPathOffset = default(StringOffset),
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StringOffset BGPathOffset = default(StringOffset),
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long RaidCharacterId = 0,
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VectorOffset BossCharacterIdOffset = default(VectorOffset),
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SCHALE.Common.FlatData.Difficulty Difficulty = SCHALE.Common.FlatData.Difficulty.Normal,
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bool DifficultyOpenCondition = false,
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long MaxPlayerCount = 0,
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int RaidRoomLifeTime = 0,
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long BattleDuration = 0,
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long GroundId = 0,
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StringOffset GroundDevNameOffset = default(StringOffset),
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StringOffset EnterTimeLineOffset = default(StringOffset),
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SCHALE.Common.FlatData.TacticEnvironment TacticEnvironment = SCHALE.Common.FlatData.TacticEnvironment.None,
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long DefaultClearScore = 0,
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long MaximumScore = 0,
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long PerSecondMinusScore = 0,
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long HPPercentScore = 0,
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long MinimumAcquisitionScore = 0,
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long MaximumAcquisitionScore = 0,
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long RaidRewardGroupId = 0,
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VectorOffset BattleReadyTimelinePathOffset = default(VectorOffset),
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VectorOffset BattleReadyTimelinePhaseStartOffset = default(VectorOffset),
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VectorOffset BattleReadyTimelinePhaseEndOffset = default(VectorOffset),
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StringOffset VictoryTimelinePathOffset = default(StringOffset),
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StringOffset PhaseChangeTimelinePathOffset = default(StringOffset),
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long TimeLinePhase = 0,
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uint EnterScenarioKey = 0,
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uint ClearScenarioKey = 0,
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bool ShowSkillCard = false,
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uint BossBGInfoKey = 0,
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SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType = SCHALE.Common.FlatData.EchelonExtensionType.Base) {
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builder.StartTable(35);
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RaidStageExcel.AddTimeLinePhase(builder, TimeLinePhase);
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RaidStageExcel.AddRaidRewardGroupId(builder, RaidRewardGroupId);
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RaidStageExcel.AddMaximumAcquisitionScore(builder, MaximumAcquisitionScore);
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RaidStageExcel.AddMinimumAcquisitionScore(builder, MinimumAcquisitionScore);
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RaidStageExcel.AddHPPercentScore(builder, HPPercentScore);
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RaidStageExcel.AddPerSecondMinusScore(builder, PerSecondMinusScore);
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RaidStageExcel.AddMaximumScore(builder, MaximumScore);
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RaidStageExcel.AddDefaultClearScore(builder, DefaultClearScore);
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RaidStageExcel.AddGroundId(builder, GroundId);
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RaidStageExcel.AddBattleDuration(builder, BattleDuration);
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RaidStageExcel.AddMaxPlayerCount(builder, MaxPlayerCount);
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RaidStageExcel.AddRaidCharacterId(builder, RaidCharacterId);
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RaidStageExcel.AddId(builder, Id);
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RaidStageExcel.AddEchelonExtensionType(builder, EchelonExtensionType);
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RaidStageExcel.AddBossBGInfoKey(builder, BossBGInfoKey);
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RaidStageExcel.AddClearScenarioKey(builder, ClearScenarioKey);
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RaidStageExcel.AddEnterScenarioKey(builder, EnterScenarioKey);
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RaidStageExcel.AddPhaseChangeTimelinePath(builder, PhaseChangeTimelinePathOffset);
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RaidStageExcel.AddVictoryTimelinePath(builder, VictoryTimelinePathOffset);
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RaidStageExcel.AddBattleReadyTimelinePhaseEnd(builder, BattleReadyTimelinePhaseEndOffset);
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RaidStageExcel.AddBattleReadyTimelinePhaseStart(builder, BattleReadyTimelinePhaseStartOffset);
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RaidStageExcel.AddBattleReadyTimelinePath(builder, BattleReadyTimelinePathOffset);
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RaidStageExcel.AddTacticEnvironment(builder, TacticEnvironment);
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RaidStageExcel.AddEnterTimeLine(builder, EnterTimeLineOffset);
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RaidStageExcel.AddGroundDevName(builder, GroundDevNameOffset);
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RaidStageExcel.AddRaidRoomLifeTime(builder, RaidRoomLifeTime);
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RaidStageExcel.AddDifficulty(builder, Difficulty);
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RaidStageExcel.AddBossCharacterId(builder, BossCharacterIdOffset);
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RaidStageExcel.AddBGPath(builder, BGPathOffset);
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RaidStageExcel.AddPortraitPath(builder, PortraitPathOffset);
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RaidStageExcel.AddRaidBossGroup(builder, RaidBossGroupOffset);
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RaidStageExcel.AddShowSkillCard(builder, ShowSkillCard);
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RaidStageExcel.AddDifficultyOpenCondition(builder, DifficultyOpenCondition);
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RaidStageExcel.AddUseBossAIPhaseSync(builder, UseBossAIPhaseSync);
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RaidStageExcel.AddUseBossIndex(builder, UseBossIndex);
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return RaidStageExcel.EndRaidStageExcel(builder);
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}
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public static void StartRaidStageExcel(FlatBufferBuilder builder) { builder.StartTable(35); }
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public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
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public static void AddUseBossIndex(FlatBufferBuilder builder, bool useBossIndex) { builder.AddBool(1, useBossIndex, false); }
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public static void AddUseBossAIPhaseSync(FlatBufferBuilder builder, bool useBossAIPhaseSync) { builder.AddBool(2, useBossAIPhaseSync, false); }
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public static void AddRaidBossGroup(FlatBufferBuilder builder, StringOffset raidBossGroupOffset) { builder.AddOffset(3, raidBossGroupOffset.Value, 0); }
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public static void AddPortraitPath(FlatBufferBuilder builder, StringOffset portraitPathOffset) { builder.AddOffset(4, portraitPathOffset.Value, 0); }
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public static void AddBGPath(FlatBufferBuilder builder, StringOffset bGPathOffset) { builder.AddOffset(5, bGPathOffset.Value, 0); }
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public static void AddRaidCharacterId(FlatBufferBuilder builder, long raidCharacterId) { builder.AddLong(6, raidCharacterId, 0); }
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public static void AddBossCharacterId(FlatBufferBuilder builder, VectorOffset bossCharacterIdOffset) { builder.AddOffset(7, bossCharacterIdOffset.Value, 0); }
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public static VectorOffset CreateBossCharacterIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateBossCharacterIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBossCharacterIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBossCharacterIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartBossCharacterIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.Difficulty difficulty) { builder.AddInt(8, (int)difficulty, 0); }
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public static void AddDifficultyOpenCondition(FlatBufferBuilder builder, bool difficultyOpenCondition) { builder.AddBool(9, difficultyOpenCondition, false); }
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public static void AddMaxPlayerCount(FlatBufferBuilder builder, long maxPlayerCount) { builder.AddLong(10, maxPlayerCount, 0); }
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public static void AddRaidRoomLifeTime(FlatBufferBuilder builder, int raidRoomLifeTime) { builder.AddInt(11, raidRoomLifeTime, 0); }
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public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(12, battleDuration, 0); }
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public static void AddGroundId(FlatBufferBuilder builder, long groundId) { builder.AddLong(13, groundId, 0); }
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public static void AddGroundDevName(FlatBufferBuilder builder, StringOffset groundDevNameOffset) { builder.AddOffset(14, groundDevNameOffset.Value, 0); }
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public static void AddEnterTimeLine(FlatBufferBuilder builder, StringOffset enterTimeLineOffset) { builder.AddOffset(15, enterTimeLineOffset.Value, 0); }
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public static void AddTacticEnvironment(FlatBufferBuilder builder, SCHALE.Common.FlatData.TacticEnvironment tacticEnvironment) { builder.AddInt(16, (int)tacticEnvironment, 0); }
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public static void AddDefaultClearScore(FlatBufferBuilder builder, long defaultClearScore) { builder.AddLong(17, defaultClearScore, 0); }
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public static void AddMaximumScore(FlatBufferBuilder builder, long maximumScore) { builder.AddLong(18, maximumScore, 0); }
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public static void AddPerSecondMinusScore(FlatBufferBuilder builder, long perSecondMinusScore) { builder.AddLong(19, perSecondMinusScore, 0); }
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public static void AddHPPercentScore(FlatBufferBuilder builder, long hPPercentScore) { builder.AddLong(20, hPPercentScore, 0); }
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public static void AddMinimumAcquisitionScore(FlatBufferBuilder builder, long minimumAcquisitionScore) { builder.AddLong(21, minimumAcquisitionScore, 0); }
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public static void AddMaximumAcquisitionScore(FlatBufferBuilder builder, long maximumAcquisitionScore) { builder.AddLong(22, maximumAcquisitionScore, 0); }
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public static void AddRaidRewardGroupId(FlatBufferBuilder builder, long raidRewardGroupId) { builder.AddLong(23, raidRewardGroupId, 0); }
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public static void AddBattleReadyTimelinePath(FlatBufferBuilder builder, VectorOffset battleReadyTimelinePathOffset) { builder.AddOffset(24, battleReadyTimelinePathOffset.Value, 0); }
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public static VectorOffset CreateBattleReadyTimelinePathVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
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public static VectorOffset CreateBattleReadyTimelinePathVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePathVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePathVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
|
||
|
public static void StartBattleReadyTimelinePathVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
|
||
|
public static void AddBattleReadyTimelinePhaseStart(FlatBufferBuilder builder, VectorOffset battleReadyTimelinePhaseStartOffset) { builder.AddOffset(25, battleReadyTimelinePhaseStartOffset.Value, 0); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseStartVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseStartVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseStartVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseStartVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
|
||
|
public static void StartBattleReadyTimelinePhaseStartVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
|
||
|
public static void AddBattleReadyTimelinePhaseEnd(FlatBufferBuilder builder, VectorOffset battleReadyTimelinePhaseEndOffset) { builder.AddOffset(26, battleReadyTimelinePhaseEndOffset.Value, 0); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseEndVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseEndVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseEndVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
|
||
|
public static VectorOffset CreateBattleReadyTimelinePhaseEndVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
|
||
|
public static void StartBattleReadyTimelinePhaseEndVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
|
||
|
public static void AddVictoryTimelinePath(FlatBufferBuilder builder, StringOffset victoryTimelinePathOffset) { builder.AddOffset(27, victoryTimelinePathOffset.Value, 0); }
|
||
|
public static void AddPhaseChangeTimelinePath(FlatBufferBuilder builder, StringOffset phaseChangeTimelinePathOffset) { builder.AddOffset(28, phaseChangeTimelinePathOffset.Value, 0); }
|
||
|
public static void AddTimeLinePhase(FlatBufferBuilder builder, long timeLinePhase) { builder.AddLong(29, timeLinePhase, 0); }
|
||
|
public static void AddEnterScenarioKey(FlatBufferBuilder builder, uint enterScenarioKey) { builder.AddUint(30, enterScenarioKey, 0); }
|
||
|
public static void AddClearScenarioKey(FlatBufferBuilder builder, uint clearScenarioKey) { builder.AddUint(31, clearScenarioKey, 0); }
|
||
|
public static void AddShowSkillCard(FlatBufferBuilder builder, bool showSkillCard) { builder.AddBool(32, showSkillCard, false); }
|
||
|
public static void AddBossBGInfoKey(FlatBufferBuilder builder, uint bossBGInfoKey) { builder.AddUint(33, bossBGInfoKey, 0); }
|
||
|
public static void AddEchelonExtensionType(FlatBufferBuilder builder, SCHALE.Common.FlatData.EchelonExtensionType echelonExtensionType) { builder.AddInt(34, (int)echelonExtensionType, 0); }
|
||
|
public static Offset<SCHALE.Common.FlatData.RaidStageExcel> EndRaidStageExcel(FlatBufferBuilder builder) {
|
||
|
int o = builder.EndTable();
|
||
|
return new Offset<SCHALE.Common.FlatData.RaidStageExcel>(o);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static public class RaidStageExcelVerify
|
||
|
{
|
||
|
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
|
||
|
{
|
||
|
return verifier.VerifyTableStart(tablePos)
|
||
|
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 6 /*UseBossIndex*/, 1 /*bool*/, 1, false)
|
||
|
&& verifier.VerifyField(tablePos, 8 /*UseBossAIPhaseSync*/, 1 /*bool*/, 1, false)
|
||
|
&& verifier.VerifyString(tablePos, 10 /*RaidBossGroup*/, false)
|
||
|
&& verifier.VerifyString(tablePos, 12 /*PortraitPath*/, false)
|
||
|
&& verifier.VerifyString(tablePos, 14 /*BGPath*/, false)
|
||
|
&& verifier.VerifyField(tablePos, 16 /*RaidCharacterId*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyVectorOfData(tablePos, 18 /*BossCharacterId*/, 8 /*long*/, false)
|
||
|
&& verifier.VerifyField(tablePos, 20 /*Difficulty*/, 4 /*SCHALE.Common.FlatData.Difficulty*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 22 /*DifficultyOpenCondition*/, 1 /*bool*/, 1, false)
|
||
|
&& verifier.VerifyField(tablePos, 24 /*MaxPlayerCount*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 26 /*RaidRoomLifeTime*/, 4 /*int*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 28 /*BattleDuration*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 30 /*GroundId*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyString(tablePos, 32 /*GroundDevName*/, false)
|
||
|
&& verifier.VerifyString(tablePos, 34 /*EnterTimeLine*/, false)
|
||
|
&& verifier.VerifyField(tablePos, 36 /*TacticEnvironment*/, 4 /*SCHALE.Common.FlatData.TacticEnvironment*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 38 /*DefaultClearScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 40 /*MaximumScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 42 /*PerSecondMinusScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 44 /*HPPercentScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 46 /*MinimumAcquisitionScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 48 /*MaximumAcquisitionScore*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 50 /*RaidRewardGroupId*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyVectorOfStrings(tablePos, 52 /*BattleReadyTimelinePath*/, false)
|
||
|
&& verifier.VerifyVectorOfData(tablePos, 54 /*BattleReadyTimelinePhaseStart*/, 4 /*int*/, false)
|
||
|
&& verifier.VerifyVectorOfData(tablePos, 56 /*BattleReadyTimelinePhaseEnd*/, 4 /*int*/, false)
|
||
|
&& verifier.VerifyString(tablePos, 58 /*VictoryTimelinePath*/, false)
|
||
|
&& verifier.VerifyString(tablePos, 60 /*PhaseChangeTimelinePath*/, false)
|
||
|
&& verifier.VerifyField(tablePos, 62 /*TimeLinePhase*/, 8 /*long*/, 8, false)
|
||
|
&& verifier.VerifyField(tablePos, 64 /*EnterScenarioKey*/, 4 /*uint*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 66 /*ClearScenarioKey*/, 4 /*uint*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 68 /*ShowSkillCard*/, 1 /*bool*/, 1, false)
|
||
|
&& verifier.VerifyField(tablePos, 70 /*BossBGInfoKey*/, 4 /*uint*/, 4, false)
|
||
|
&& verifier.VerifyField(tablePos, 72 /*EchelonExtensionType*/, 4 /*SCHALE.Common.FlatData.EchelonExtensionType*/, 4, false)
|
||
|
&& verifier.VerifyTableEnd(tablePos);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|