SCHALE.GameServer/SCHALE.Common/FlatData/WeaponType.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum WeaponType : int
{
None = 0,
SG = 1,
SMG = 2,
AR = 3,
GL = 4,
HG = 5,
RL = 6,
SR = 7,
DSMG = 8,
RG = 9,
DSG = 10,
Vulcan = 11,
Missile = 12,
Cannon = 13,
Taser = 14,
MG = 15,
Binah = 16,
MT = 17,
Relic = 18,
FT = 19,
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Akemi = 20,
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};
}