SCHALE.GameServer/SCHALE.Common/FlatData/BGMExcel.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
public struct BGMExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static BGMExcel GetRootAsBGMExcel(ByteBuffer _bb) { return GetRootAsBGMExcel(_bb, new BGMExcel()); }
public static BGMExcel GetRootAsBGMExcel(ByteBuffer _bb, BGMExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public BGMExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.Nation Nation_(int j) { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.Nation)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.Nation)0; }
public int Nation_Length { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<SCHALE.Common.FlatData.Nation> GetNation_Bytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.Nation>(6, 4); }
#else
public ArraySegment<byte>? GetNation_Bytes() { return __p.__vector_as_arraysegment(6); }
#endif
public SCHALE.Common.FlatData.Nation[] GetNation_Array() { int o = __p.__offset(6); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.Nation[] a = new SCHALE.Common.FlatData.Nation[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.Nation)__p.bb.GetInt(p + i * 4); } return a; }
public string Path(int j) { int o = __p.__offset(8); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int PathLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
public float Volume(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int VolumeLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetVolumeBytes() { return __p.__vector_as_span<float>(10, 4); }
#else
public ArraySegment<byte>? GetVolumeBytes() { return __p.__vector_as_arraysegment(10); }
#endif
public float[] GetVolumeArray() { return __p.__vector_as_array<float>(10); }
public float LoopStartTime(int j) { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopStartTimeLength { get { int o = __p.__offset(12); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopStartTimeBytes() { return __p.__vector_as_span<float>(12, 4); }
#else
public ArraySegment<byte>? GetLoopStartTimeBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public float[] GetLoopStartTimeArray() { return __p.__vector_as_array<float>(12); }
public float LoopEndTime(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopEndTimeLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopEndTimeBytes() { return __p.__vector_as_span<float>(14, 4); }
#else
public ArraySegment<byte>? GetLoopEndTimeBytes() { return __p.__vector_as_arraysegment(14); }
#endif
public float[] GetLoopEndTimeArray() { return __p.__vector_as_array<float>(14); }
public float LoopTranstionTime(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopTranstionTimeLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopTranstionTimeBytes() { return __p.__vector_as_span<float>(16, 4); }
#else
public ArraySegment<byte>? GetLoopTranstionTimeBytes() { return __p.__vector_as_arraysegment(16); }
#endif
public float[] GetLoopTranstionTimeArray() { return __p.__vector_as_array<float>(16); }
public float LoopOffsetTime(int j) { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
public int LoopOffsetTimeLength { get { int o = __p.__offset(18); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<float> GetLoopOffsetTimeBytes() { return __p.__vector_as_span<float>(18, 4); }
#else
public ArraySegment<byte>? GetLoopOffsetTimeBytes() { return __p.__vector_as_arraysegment(18); }
#endif
public float[] GetLoopOffsetTimeArray() { return __p.__vector_as_array<float>(18); }
public static Offset<SCHALE.Common.FlatData.BGMExcel> CreateBGMExcel(FlatBufferBuilder builder,
long Id = 0,
VectorOffset Nation_Offset = default(VectorOffset),
VectorOffset PathOffset = default(VectorOffset),
VectorOffset VolumeOffset = default(VectorOffset),
VectorOffset LoopStartTimeOffset = default(VectorOffset),
VectorOffset LoopEndTimeOffset = default(VectorOffset),
VectorOffset LoopTranstionTimeOffset = default(VectorOffset),
VectorOffset LoopOffsetTimeOffset = default(VectorOffset)) {
builder.StartTable(8);
BGMExcel.AddId(builder, Id);
BGMExcel.AddLoopOffsetTime(builder, LoopOffsetTimeOffset);
BGMExcel.AddLoopTranstionTime(builder, LoopTranstionTimeOffset);
BGMExcel.AddLoopEndTime(builder, LoopEndTimeOffset);
BGMExcel.AddLoopStartTime(builder, LoopStartTimeOffset);
BGMExcel.AddVolume(builder, VolumeOffset);
BGMExcel.AddPath(builder, PathOffset);
BGMExcel.AddNation_(builder, Nation_Offset);
return BGMExcel.EndBGMExcel(builder);
}
public static void StartBGMExcel(FlatBufferBuilder builder) { builder.StartTable(8); }
public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
public static void AddNation_(FlatBufferBuilder builder, VectorOffset nation_Offset) { builder.AddOffset(1, nation_Offset.Value, 0); }
public static VectorOffset CreateNation_Vector(FlatBufferBuilder builder, SCHALE.Common.FlatData.Nation[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.Nation[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.Nation> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateNation_VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.Nation>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartNation_Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddPath(FlatBufferBuilder builder, VectorOffset pathOffset) { builder.AddOffset(2, pathOffset.Value, 0); }
public static VectorOffset CreatePathVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreatePathVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartPathVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddVolume(FlatBufferBuilder builder, VectorOffset volumeOffset) { builder.AddOffset(3, volumeOffset.Value, 0); }
public static VectorOffset CreateVolumeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateVolumeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartVolumeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopStartTime(FlatBufferBuilder builder, VectorOffset loopStartTimeOffset) { builder.AddOffset(4, loopStartTimeOffset.Value, 0); }
public static VectorOffset CreateLoopStartTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopStartTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopStartTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopEndTime(FlatBufferBuilder builder, VectorOffset loopEndTimeOffset) { builder.AddOffset(5, loopEndTimeOffset.Value, 0); }
public static VectorOffset CreateLoopEndTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopEndTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopEndTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopTranstionTime(FlatBufferBuilder builder, VectorOffset loopTranstionTimeOffset) { builder.AddOffset(6, loopTranstionTimeOffset.Value, 0); }
public static VectorOffset CreateLoopTranstionTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopTranstionTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopTranstionTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddLoopOffsetTime(FlatBufferBuilder builder, VectorOffset loopOffsetTimeOffset) { builder.AddOffset(7, loopOffsetTimeOffset.Value, 0); }
public static VectorOffset CreateLoopOffsetTimeVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateLoopOffsetTimeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartLoopOffsetTimeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static Offset<SCHALE.Common.FlatData.BGMExcel> EndBGMExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.BGMExcel>(o);
}
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public BGMExcelT UnPack() {
var _o = new BGMExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(BGMExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("BGM");
_o.Id = TableEncryptionService.Convert(this.Id, key);
_o.Nation_ = new List<SCHALE.Common.FlatData.Nation>();
for (var _j = 0; _j < this.Nation_Length; ++_j) {_o.Nation_.Add(TableEncryptionService.Convert(this.Nation_(_j), key));}
_o.Path = new List<string>();
for (var _j = 0; _j < this.PathLength; ++_j) {_o.Path.Add(TableEncryptionService.Convert(this.Path(_j), key));}
_o.Volume = new List<float>();
for (var _j = 0; _j < this.VolumeLength; ++_j) {_o.Volume.Add(TableEncryptionService.Convert(this.Volume(_j), key));}
_o.LoopStartTime = new List<float>();
for (var _j = 0; _j < this.LoopStartTimeLength; ++_j) {_o.LoopStartTime.Add(TableEncryptionService.Convert(this.LoopStartTime(_j), key));}
_o.LoopEndTime = new List<float>();
for (var _j = 0; _j < this.LoopEndTimeLength; ++_j) {_o.LoopEndTime.Add(TableEncryptionService.Convert(this.LoopEndTime(_j), key));}
_o.LoopTranstionTime = new List<float>();
for (var _j = 0; _j < this.LoopTranstionTimeLength; ++_j) {_o.LoopTranstionTime.Add(TableEncryptionService.Convert(this.LoopTranstionTime(_j), key));}
_o.LoopOffsetTime = new List<float>();
for (var _j = 0; _j < this.LoopOffsetTimeLength; ++_j) {_o.LoopOffsetTime.Add(TableEncryptionService.Convert(this.LoopOffsetTime(_j), key));}
}
public static Offset<SCHALE.Common.FlatData.BGMExcel> Pack(FlatBufferBuilder builder, BGMExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.BGMExcel>);
var _Nation_ = default(VectorOffset);
if (_o.Nation_ != null) {
var __Nation_ = _o.Nation_.ToArray();
_Nation_ = CreateNation_Vector(builder, __Nation_);
}
var _Path = default(VectorOffset);
if (_o.Path != null) {
var __Path = new StringOffset[_o.Path.Count];
for (var _j = 0; _j < __Path.Length; ++_j) { __Path[_j] = builder.CreateString(_o.Path[_j]); }
_Path = CreatePathVector(builder, __Path);
}
var _Volume = default(VectorOffset);
if (_o.Volume != null) {
var __Volume = _o.Volume.ToArray();
_Volume = CreateVolumeVector(builder, __Volume);
}
var _LoopStartTime = default(VectorOffset);
if (_o.LoopStartTime != null) {
var __LoopStartTime = _o.LoopStartTime.ToArray();
_LoopStartTime = CreateLoopStartTimeVector(builder, __LoopStartTime);
}
var _LoopEndTime = default(VectorOffset);
if (_o.LoopEndTime != null) {
var __LoopEndTime = _o.LoopEndTime.ToArray();
_LoopEndTime = CreateLoopEndTimeVector(builder, __LoopEndTime);
}
var _LoopTranstionTime = default(VectorOffset);
if (_o.LoopTranstionTime != null) {
var __LoopTranstionTime = _o.LoopTranstionTime.ToArray();
_LoopTranstionTime = CreateLoopTranstionTimeVector(builder, __LoopTranstionTime);
}
var _LoopOffsetTime = default(VectorOffset);
if (_o.LoopOffsetTime != null) {
var __LoopOffsetTime = _o.LoopOffsetTime.ToArray();
_LoopOffsetTime = CreateLoopOffsetTimeVector(builder, __LoopOffsetTime);
}
return CreateBGMExcel(
builder,
_o.Id,
_Nation_,
_Path,
_Volume,
_LoopStartTime,
_LoopEndTime,
_LoopTranstionTime,
_LoopOffsetTime);
}
}
public class BGMExcelT
{
public long Id { get; set; }
public List<SCHALE.Common.FlatData.Nation> Nation_ { get; set; }
public List<string> Path { get; set; }
public List<float> Volume { get; set; }
public List<float> LoopStartTime { get; set; }
public List<float> LoopEndTime { get; set; }
public List<float> LoopTranstionTime { get; set; }
public List<float> LoopOffsetTime { get; set; }
public BGMExcelT() {
this.Id = 0;
this.Nation_ = null;
this.Path = null;
this.Volume = null;
this.LoopStartTime = null;
this.LoopEndTime = null;
this.LoopTranstionTime = null;
this.LoopOffsetTime = null;
}
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}
static public class BGMExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 6 /*Nation_*/, 4 /*SCHALE.Common.FlatData.Nation*/, false)
&& verifier.VerifyVectorOfStrings(tablePos, 8 /*Path*/, false)
&& verifier.VerifyVectorOfData(tablePos, 10 /*Volume*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 12 /*LoopStartTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 14 /*LoopEndTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 16 /*LoopTranstionTime*/, 4 /*float*/, false)
&& verifier.VerifyVectorOfData(tablePos, 18 /*LoopOffsetTime*/, 4 /*float*/, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}