forked from Raphael/SCHALE.GameServer
31 lines
523 B
C#
31 lines
523 B
C#
|
// <auto-generated>
|
||
|
// automatically generated by the FlatBuffers compiler, do not modify
|
||
|
// </auto-generated>
|
||
|
|
||
|
namespace SCHALE.Common.FlatData
|
||
|
{
|
||
|
|
||
|
public enum ScenarioContentType : int
|
||
|
{
|
||
|
Prologue = 0,
|
||
|
WeekDungeon = 1,
|
||
|
Raid = 2,
|
||
|
Arena = 3,
|
||
|
Favor = 4,
|
||
|
Shop = 5,
|
||
|
EventContent = 6,
|
||
|
Craft = 7,
|
||
|
Chaser = 8,
|
||
|
EventContentMeetup = 9,
|
||
|
TimeAttack = 10,
|
||
|
Mission = 11,
|
||
|
EventContentPermanentPrologue = 12,
|
||
|
EventContentReturnSeason = 13,
|
||
|
MiniEvent = 14,
|
||
|
EliminateRaid = 15,
|
||
|
MultiFloorRaid = 16,
|
||
|
};
|
||
|
|
||
|
|
||
|
}
|