forked from Raphael/SCHALE.GameServer
115 lines
8.7 KiB
C#
115 lines
8.7 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct ScenarioReplayExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static ScenarioReplayExcel GetRootAsScenarioReplayExcel(ByteBuffer _bb) { return GetRootAsScenarioReplayExcel(_bb, new ScenarioReplayExcel()); }
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public static ScenarioReplayExcel GetRootAsScenarioReplayExcel(ByteBuffer _bb, ScenarioReplayExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public ScenarioReplayExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long ModeId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long VolumeId { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.ScenarioModeReplayTypes ReplayType { get { int o = __p.__offset(8); return o != 0 ? (SCHALE.Common.FlatData.ScenarioModeReplayTypes)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ScenarioModeReplayTypes.None; } }
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public long ChapterId { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long EpisodeId { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long FrontScenarioGroupId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int FrontScenarioGroupIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetFrontScenarioGroupIdBytes() { return __p.__vector_as_span<long>(14, 8); }
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#else
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public ArraySegment<byte>? GetFrontScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public long[] GetFrontScenarioGroupIdArray() { return __p.__vector_as_array<long>(14); }
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public long GroundId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long BattleDuration { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long BackScenarioGroupId(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int BackScenarioGroupIdLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetBackScenarioGroupIdBytes() { return __p.__vector_as_span<long>(20, 8); }
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#else
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public ArraySegment<byte>? GetBackScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(20); }
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#endif
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public long[] GetBackScenarioGroupIdArray() { return __p.__vector_as_array<long>(20); }
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public static Offset<SCHALE.Common.FlatData.ScenarioReplayExcel> CreateScenarioReplayExcel(FlatBufferBuilder builder,
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long ModeId = 0,
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long VolumeId = 0,
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SCHALE.Common.FlatData.ScenarioModeReplayTypes ReplayType = SCHALE.Common.FlatData.ScenarioModeReplayTypes.None,
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long ChapterId = 0,
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long EpisodeId = 0,
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VectorOffset FrontScenarioGroupIdOffset = default(VectorOffset),
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long GroundId = 0,
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long BattleDuration = 0,
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VectorOffset BackScenarioGroupIdOffset = default(VectorOffset)) {
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builder.StartTable(9);
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ScenarioReplayExcel.AddBattleDuration(builder, BattleDuration);
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ScenarioReplayExcel.AddGroundId(builder, GroundId);
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ScenarioReplayExcel.AddEpisodeId(builder, EpisodeId);
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ScenarioReplayExcel.AddChapterId(builder, ChapterId);
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ScenarioReplayExcel.AddVolumeId(builder, VolumeId);
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ScenarioReplayExcel.AddModeId(builder, ModeId);
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ScenarioReplayExcel.AddBackScenarioGroupId(builder, BackScenarioGroupIdOffset);
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ScenarioReplayExcel.AddFrontScenarioGroupId(builder, FrontScenarioGroupIdOffset);
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ScenarioReplayExcel.AddReplayType(builder, ReplayType);
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return ScenarioReplayExcel.EndScenarioReplayExcel(builder);
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}
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public static void StartScenarioReplayExcel(FlatBufferBuilder builder) { builder.StartTable(9); }
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public static void AddModeId(FlatBufferBuilder builder, long modeId) { builder.AddLong(0, modeId, 0); }
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public static void AddVolumeId(FlatBufferBuilder builder, long volumeId) { builder.AddLong(1, volumeId, 0); }
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public static void AddReplayType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ScenarioModeReplayTypes replayType) { builder.AddInt(2, (int)replayType, 0); }
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public static void AddChapterId(FlatBufferBuilder builder, long chapterId) { builder.AddLong(3, chapterId, 0); }
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public static void AddEpisodeId(FlatBufferBuilder builder, long episodeId) { builder.AddLong(4, episodeId, 0); }
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public static void AddFrontScenarioGroupId(FlatBufferBuilder builder, VectorOffset frontScenarioGroupIdOffset) { builder.AddOffset(5, frontScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateFrontScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateFrontScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartFrontScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddGroundId(FlatBufferBuilder builder, long groundId) { builder.AddLong(6, groundId, 0); }
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public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(7, battleDuration, 0); }
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public static void AddBackScenarioGroupId(FlatBufferBuilder builder, VectorOffset backScenarioGroupIdOffset) { builder.AddOffset(8, backScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateBackScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateBackScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartBackScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.ScenarioReplayExcel> EndScenarioReplayExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.ScenarioReplayExcel>(o);
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}
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}
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static public class ScenarioReplayExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*ModeId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*VolumeId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 8 /*ReplayType*/, 4 /*SCHALE.Common.FlatData.ScenarioModeReplayTypes*/, 4, false)
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&& verifier.VerifyField(tablePos, 10 /*ChapterId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 12 /*EpisodeId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 14 /*FrontScenarioGroupId*/, 8 /*long*/, false)
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&& verifier.VerifyField(tablePos, 16 /*GroundId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 18 /*BattleDuration*/, 8 /*long*/, 8, false)
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&& verifier.VerifyVectorOfData(tablePos, 20 /*BackScenarioGroupId*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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