forked from Raphael/SCHALE.GameServer
204 lines
17 KiB
C#
204 lines
17 KiB
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct ObstacleExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static ObstacleExcel GetRootAsObstacleExcel(ByteBuffer _bb) { return GetRootAsObstacleExcel(_bb, new ObstacleExcel()); }
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public static ObstacleExcel GetRootAsObstacleExcel(ByteBuffer _bb, ObstacleExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public ObstacleExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long Index { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string PrefabName { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetPrefabNameBytes() { return __p.__vector_as_span<byte>(6, 1); }
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#else
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public ArraySegment<byte>? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public byte[] GetPrefabNameArray() { return __p.__vector_as_array<byte>(6); }
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public bool JumpAble { get { int o = __p.__offset(8); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public float SubOffset(int j) { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
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public int SubOffsetLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<float> GetSubOffsetBytes() { return __p.__vector_as_span<float>(10, 4); }
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#else
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public ArraySegment<byte>? GetSubOffsetBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public float[] GetSubOffsetArray() { return __p.__vector_as_array<float>(10); }
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public float X { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public float Z { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public long Hp { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long MaxHp { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int BlockRate { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int EvasionRate { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public SCHALE.Common.FlatData.ObstacleDestroyType DestroyType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ObstacleDestroyType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ObstacleDestroyType.Remain; } }
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public float Point1Offeset(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
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public int Point1OffesetLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<float> GetPoint1OffesetBytes() { return __p.__vector_as_span<float>(26, 4); }
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#else
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public ArraySegment<byte>? GetPoint1OffesetBytes() { return __p.__vector_as_arraysegment(26); }
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#endif
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public float[] GetPoint1OffesetArray() { return __p.__vector_as_array<float>(26); }
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public float EnemyPoint1Osset(int j) { int o = __p.__offset(28); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
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public int EnemyPoint1OssetLength { get { int o = __p.__offset(28); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<float> GetEnemyPoint1OssetBytes() { return __p.__vector_as_span<float>(28, 4); }
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#else
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public ArraySegment<byte>? GetEnemyPoint1OssetBytes() { return __p.__vector_as_arraysegment(28); }
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#endif
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public float[] GetEnemyPoint1OssetArray() { return __p.__vector_as_array<float>(28); }
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public float Point2Offeset(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
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public int Point2OffesetLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<float> GetPoint2OffesetBytes() { return __p.__vector_as_span<float>(30, 4); }
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#else
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public ArraySegment<byte>? GetPoint2OffesetBytes() { return __p.__vector_as_arraysegment(30); }
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#endif
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public float[] GetPoint2OffesetArray() { return __p.__vector_as_array<float>(30); }
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public float EnemyPoint2Osset(int j) { int o = __p.__offset(32); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
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public int EnemyPoint2OssetLength { get { int o = __p.__offset(32); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<float> GetEnemyPoint2OssetBytes() { return __p.__vector_as_span<float>(32, 4); }
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#else
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public ArraySegment<byte>? GetEnemyPoint2OssetBytes() { return __p.__vector_as_arraysegment(32); }
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#endif
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public float[] GetEnemyPoint2OssetArray() { return __p.__vector_as_array<float>(32); }
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public long SubObstacleID(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int SubObstacleIDLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetSubObstacleIDBytes() { return __p.__vector_as_span<long>(34, 8); }
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#else
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public ArraySegment<byte>? GetSubObstacleIDBytes() { return __p.__vector_as_arraysegment(34); }
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#endif
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public long[] GetSubObstacleIDArray() { return __p.__vector_as_array<long>(34); }
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public static Offset<SCHALE.Common.FlatData.ObstacleExcel> CreateObstacleExcel(FlatBufferBuilder builder,
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long Index = 0,
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StringOffset PrefabNameOffset = default(StringOffset),
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bool JumpAble = false,
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VectorOffset SubOffsetOffset = default(VectorOffset),
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float X = 0.0f,
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float Z = 0.0f,
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long Hp = 0,
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long MaxHp = 0,
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int BlockRate = 0,
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int EvasionRate = 0,
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SCHALE.Common.FlatData.ObstacleDestroyType DestroyType = SCHALE.Common.FlatData.ObstacleDestroyType.Remain,
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VectorOffset Point1OffesetOffset = default(VectorOffset),
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VectorOffset EnemyPoint1OssetOffset = default(VectorOffset),
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VectorOffset Point2OffesetOffset = default(VectorOffset),
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VectorOffset EnemyPoint2OssetOffset = default(VectorOffset),
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VectorOffset SubObstacleIDOffset = default(VectorOffset)) {
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builder.StartTable(16);
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ObstacleExcel.AddMaxHp(builder, MaxHp);
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ObstacleExcel.AddHp(builder, Hp);
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ObstacleExcel.AddIndex(builder, Index);
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ObstacleExcel.AddSubObstacleID(builder, SubObstacleIDOffset);
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ObstacleExcel.AddEnemyPoint2Osset(builder, EnemyPoint2OssetOffset);
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ObstacleExcel.AddPoint2Offeset(builder, Point2OffesetOffset);
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ObstacleExcel.AddEnemyPoint1Osset(builder, EnemyPoint1OssetOffset);
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ObstacleExcel.AddPoint1Offeset(builder, Point1OffesetOffset);
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ObstacleExcel.AddDestroyType(builder, DestroyType);
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ObstacleExcel.AddEvasionRate(builder, EvasionRate);
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ObstacleExcel.AddBlockRate(builder, BlockRate);
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ObstacleExcel.AddZ(builder, Z);
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ObstacleExcel.AddX(builder, X);
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ObstacleExcel.AddSubOffset(builder, SubOffsetOffset);
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ObstacleExcel.AddPrefabName(builder, PrefabNameOffset);
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ObstacleExcel.AddJumpAble(builder, JumpAble);
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return ObstacleExcel.EndObstacleExcel(builder);
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}
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public static void StartObstacleExcel(FlatBufferBuilder builder) { builder.StartTable(16); }
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public static void AddIndex(FlatBufferBuilder builder, long index) { builder.AddLong(0, index, 0); }
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public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(1, prefabNameOffset.Value, 0); }
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public static void AddJumpAble(FlatBufferBuilder builder, bool jumpAble) { builder.AddBool(2, jumpAble, false); }
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public static void AddSubOffset(FlatBufferBuilder builder, VectorOffset subOffsetOffset) { builder.AddOffset(3, subOffsetOffset.Value, 0); }
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public static VectorOffset CreateSubOffsetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSubOffsetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSubOffsetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddX(FlatBufferBuilder builder, float x) { builder.AddFloat(4, x, 0.0f); }
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public static void AddZ(FlatBufferBuilder builder, float z) { builder.AddFloat(5, z, 0.0f); }
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public static void AddHp(FlatBufferBuilder builder, long hp) { builder.AddLong(6, hp, 0); }
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public static void AddMaxHp(FlatBufferBuilder builder, long maxHp) { builder.AddLong(7, maxHp, 0); }
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public static void AddBlockRate(FlatBufferBuilder builder, int blockRate) { builder.AddInt(8, blockRate, 0); }
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public static void AddEvasionRate(FlatBufferBuilder builder, int evasionRate) { builder.AddInt(9, evasionRate, 0); }
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public static void AddDestroyType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ObstacleDestroyType destroyType) { builder.AddInt(10, (int)destroyType, 0); }
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public static void AddPoint1Offeset(FlatBufferBuilder builder, VectorOffset point1OffesetOffset) { builder.AddOffset(11, point1OffesetOffset.Value, 0); }
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public static VectorOffset CreatePoint1OffesetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
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public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreatePoint1OffesetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartPoint1OffesetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddEnemyPoint1Osset(FlatBufferBuilder builder, VectorOffset enemyPoint1OssetOffset) { builder.AddOffset(12, enemyPoint1OssetOffset.Value, 0); }
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public static VectorOffset CreateEnemyPoint1OssetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint1OssetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartEnemyPoint1OssetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddPoint2Offeset(FlatBufferBuilder builder, VectorOffset point2OffesetOffset) { builder.AddOffset(13, point2OffesetOffset.Value, 0); }
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public static VectorOffset CreatePoint2OffesetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
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public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreatePoint2OffesetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartPoint2OffesetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddEnemyPoint2Osset(FlatBufferBuilder builder, VectorOffset enemyPoint2OssetOffset) { builder.AddOffset(14, enemyPoint2OssetOffset.Value, 0); }
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public static VectorOffset CreateEnemyPoint2OssetVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnemyPoint2OssetVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartEnemyPoint2OssetVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddSubObstacleID(FlatBufferBuilder builder, VectorOffset subObstacleIDOffset) { builder.AddOffset(15, subObstacleIDOffset.Value, 0); }
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public static VectorOffset CreateSubObstacleIDVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateSubObstacleIDVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartSubObstacleIDVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static Offset<SCHALE.Common.FlatData.ObstacleExcel> EndObstacleExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.ObstacleExcel>(o);
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}
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}
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static public class ObstacleExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*Index*/, 8 /*long*/, 8, false)
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&& verifier.VerifyString(tablePos, 6 /*PrefabName*/, false)
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&& verifier.VerifyField(tablePos, 8 /*JumpAble*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyVectorOfData(tablePos, 10 /*SubOffset*/, 4 /*float*/, false)
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&& verifier.VerifyField(tablePos, 12 /*X*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 14 /*Z*/, 4 /*float*/, 4, false)
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&& verifier.VerifyField(tablePos, 16 /*Hp*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 18 /*MaxHp*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 20 /*BlockRate*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 22 /*EvasionRate*/, 4 /*int*/, 4, false)
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&& verifier.VerifyField(tablePos, 24 /*DestroyType*/, 4 /*SCHALE.Common.FlatData.ObstacleDestroyType*/, 4, false)
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&& verifier.VerifyVectorOfData(tablePos, 26 /*Point1Offeset*/, 4 /*float*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 28 /*EnemyPoint1Osset*/, 4 /*float*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 30 /*Point2Offeset*/, 4 /*float*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 32 /*EnemyPoint2Osset*/, 4 /*float*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 34 /*SubObstacleID*/, 8 /*long*/, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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