forked from Raphael/SCHALE.GameServer
19 lines
303 B
C#
19 lines
303 B
C#
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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public enum SkillPriorityCheckCondition : int
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{
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None = 0,
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HPRateUnder = 1,
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DebuffCountOver = 2,
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BuffCountOver = 3,
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CrowdControlOver = 4,
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};
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}
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