SCHALE.GameServer/SCHALE.Common/FlatData/LimitedStageExcel.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
using global::System;
using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
public struct LimitedStageExcel : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
public static LimitedStageExcel GetRootAsLimitedStageExcel(ByteBuffer _bb) { return GetRootAsLimitedStageExcel(_bb, new LimitedStageExcel()); }
public static LimitedStageExcel GetRootAsLimitedStageExcel(ByteBuffer _bb, LimitedStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public LimitedStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(6, 1); }
#else
public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(6); }
#endif
public byte[] GetNameArray() { return __p.__vector_as_array<byte>(6); }
public long SeasonId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.StageDifficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageDifficulty.None; } }
public string StageNumber { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetStageNumberBytes() { return __p.__vector_as_span<byte>(12, 1); }
#else
public ArraySegment<byte>? GetStageNumberBytes() { return __p.__vector_as_arraysegment(12); }
#endif
public byte[] GetStageNumberArray() { return __p.__vector_as_array<byte>(12); }
public int StageDisplay { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long PrevStageId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long OpenDate { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long OpenEventPoint { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long BattleDuration { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ParcelType.None; } }
public long StageEnterCostId { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int StageEnterCostAmount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public int StageEnterEchelonCount { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public long StarConditionTacticRankSCount { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long StarConditionTurnCount { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public long EnterScenarioGroupId(int j) { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int EnterScenarioGroupIdLength { get { int o = __p.__offset(36); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetEnterScenarioGroupIdBytes() { return __p.__vector_as_span<long>(36, 8); }
#else
public ArraySegment<byte>? GetEnterScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(36); }
#endif
public long[] GetEnterScenarioGroupIdArray() { return __p.__vector_as_array<long>(36); }
public long ClearScenarioGroupId(int j) { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
public int ClearScenarioGroupIdLength { get { int o = __p.__offset(38); return o != 0 ? __p.__vector_len(o) : 0; } }
#if ENABLE_SPAN_T
public Span<long> GetClearScenarioGroupIdBytes() { return __p.__vector_as_span<long>(38, 8); }
#else
public ArraySegment<byte>? GetClearScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(38); }
#endif
public long[] GetClearScenarioGroupIdArray() { return __p.__vector_as_array<long>(38); }
public string StrategyMap { get { int o = __p.__offset(40); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetStrategyMapBytes() { return __p.__vector_as_span<byte>(40, 1); }
#else
public ArraySegment<byte>? GetStrategyMapBytes() { return __p.__vector_as_arraysegment(40); }
#endif
public byte[] GetStrategyMapArray() { return __p.__vector_as_array<byte>(40); }
public string StrategyMapBG { get { int o = __p.__offset(42); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetStrategyMapBGBytes() { return __p.__vector_as_span<byte>(42, 1); }
#else
public ArraySegment<byte>? GetStrategyMapBGBytes() { return __p.__vector_as_arraysegment(42); }
#endif
public byte[] GetStrategyMapBGArray() { return __p.__vector_as_array<byte>(42); }
public long StageRewardId { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public int MaxTurn { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public SCHALE.Common.FlatData.StageTopography StageTopography { get { int o = __p.__offset(48); return o != 0 ? (SCHALE.Common.FlatData.StageTopography)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageTopography.Street; } }
public int RecommandLevel { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public string BgmId { get { int o = __p.__offset(52); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
#if ENABLE_SPAN_T
public Span<byte> GetBgmIdBytes() { return __p.__vector_as_span<byte>(52, 1); }
#else
public ArraySegment<byte>? GetBgmIdBytes() { return __p.__vector_as_arraysegment(52); }
#endif
public byte[] GetBgmIdArray() { return __p.__vector_as_array<byte>(52); }
public SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment { get { int o = __p.__offset(54); return o != 0 ? (SCHALE.Common.FlatData.StrategyEnvironment)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StrategyEnvironment.None; } }
public long GroundID { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public SCHALE.Common.FlatData.ContentType ContentType { get { int o = __p.__offset(58); return o != 0 ? (SCHALE.Common.FlatData.ContentType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ContentType.None; } }
public long BGMId { get { int o = __p.__offset(60); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool InstantClear { get { int o = __p.__offset(62); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public long BuffContentId { get { int o = __p.__offset(64); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool ChallengeDisplay { get { int o = __p.__offset(66); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
public static Offset<SCHALE.Common.FlatData.LimitedStageExcel> CreateLimitedStageExcel(FlatBufferBuilder builder,
long Id = 0,
StringOffset NameOffset = default(StringOffset),
long SeasonId = 0,
SCHALE.Common.FlatData.StageDifficulty StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None,
StringOffset StageNumberOffset = default(StringOffset),
int StageDisplay = 0,
long PrevStageId = 0,
long OpenDate = 0,
long OpenEventPoint = 0,
long BattleDuration = 0,
SCHALE.Common.FlatData.ParcelType StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None,
long StageEnterCostId = 0,
int StageEnterCostAmount = 0,
int StageEnterEchelonCount = 0,
long StarConditionTacticRankSCount = 0,
long StarConditionTurnCount = 0,
VectorOffset EnterScenarioGroupIdOffset = default(VectorOffset),
VectorOffset ClearScenarioGroupIdOffset = default(VectorOffset),
StringOffset StrategyMapOffset = default(StringOffset),
StringOffset StrategyMapBGOffset = default(StringOffset),
long StageRewardId = 0,
int MaxTurn = 0,
SCHALE.Common.FlatData.StageTopography StageTopography = SCHALE.Common.FlatData.StageTopography.Street,
int RecommandLevel = 0,
StringOffset BgmIdOffset = default(StringOffset),
SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment = SCHALE.Common.FlatData.StrategyEnvironment.None,
long GroundID = 0,
SCHALE.Common.FlatData.ContentType ContentType = SCHALE.Common.FlatData.ContentType.None,
long BGMId = 0,
bool InstantClear = false,
long BuffContentId = 0,
bool ChallengeDisplay = false) {
builder.StartTable(32);
LimitedStageExcel.AddBuffContentId(builder, BuffContentId);
LimitedStageExcel.AddBGMId(builder, BGMId);
LimitedStageExcel.AddGroundID(builder, GroundID);
LimitedStageExcel.AddStageRewardId(builder, StageRewardId);
LimitedStageExcel.AddStarConditionTurnCount(builder, StarConditionTurnCount);
LimitedStageExcel.AddStarConditionTacticRankSCount(builder, StarConditionTacticRankSCount);
LimitedStageExcel.AddStageEnterCostId(builder, StageEnterCostId);
LimitedStageExcel.AddBattleDuration(builder, BattleDuration);
LimitedStageExcel.AddOpenEventPoint(builder, OpenEventPoint);
LimitedStageExcel.AddOpenDate(builder, OpenDate);
LimitedStageExcel.AddPrevStageId(builder, PrevStageId);
LimitedStageExcel.AddSeasonId(builder, SeasonId);
LimitedStageExcel.AddId(builder, Id);
LimitedStageExcel.AddContentType(builder, ContentType);
LimitedStageExcel.AddStrategyEnvironment(builder, StrategyEnvironment);
LimitedStageExcel.AddBgmId(builder, BgmIdOffset);
LimitedStageExcel.AddRecommandLevel(builder, RecommandLevel);
LimitedStageExcel.AddStageTopography(builder, StageTopography);
LimitedStageExcel.AddMaxTurn(builder, MaxTurn);
LimitedStageExcel.AddStrategyMapBG(builder, StrategyMapBGOffset);
LimitedStageExcel.AddStrategyMap(builder, StrategyMapOffset);
LimitedStageExcel.AddClearScenarioGroupId(builder, ClearScenarioGroupIdOffset);
LimitedStageExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupIdOffset);
LimitedStageExcel.AddStageEnterEchelonCount(builder, StageEnterEchelonCount);
LimitedStageExcel.AddStageEnterCostAmount(builder, StageEnterCostAmount);
LimitedStageExcel.AddStageEnterCostType(builder, StageEnterCostType);
LimitedStageExcel.AddStageDisplay(builder, StageDisplay);
LimitedStageExcel.AddStageNumber(builder, StageNumberOffset);
LimitedStageExcel.AddStageDifficulty(builder, StageDifficulty);
LimitedStageExcel.AddName(builder, NameOffset);
LimitedStageExcel.AddChallengeDisplay(builder, ChallengeDisplay);
LimitedStageExcel.AddInstantClear(builder, InstantClear);
return LimitedStageExcel.EndLimitedStageExcel(builder);
}
public static void StartLimitedStageExcel(FlatBufferBuilder builder) { builder.StartTable(32); }
public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); }
public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(2, seasonId, 0); }
public static void AddStageDifficulty(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageDifficulty stageDifficulty) { builder.AddInt(3, (int)stageDifficulty, 0); }
public static void AddStageNumber(FlatBufferBuilder builder, StringOffset stageNumberOffset) { builder.AddOffset(4, stageNumberOffset.Value, 0); }
public static void AddStageDisplay(FlatBufferBuilder builder, int stageDisplay) { builder.AddInt(5, stageDisplay, 0); }
public static void AddPrevStageId(FlatBufferBuilder builder, long prevStageId) { builder.AddLong(6, prevStageId, 0); }
public static void AddOpenDate(FlatBufferBuilder builder, long openDate) { builder.AddLong(7, openDate, 0); }
public static void AddOpenEventPoint(FlatBufferBuilder builder, long openEventPoint) { builder.AddLong(8, openEventPoint, 0); }
public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(9, battleDuration, 0); }
public static void AddStageEnterCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType stageEnterCostType) { builder.AddInt(10, (int)stageEnterCostType, 0); }
public static void AddStageEnterCostId(FlatBufferBuilder builder, long stageEnterCostId) { builder.AddLong(11, stageEnterCostId, 0); }
public static void AddStageEnterCostAmount(FlatBufferBuilder builder, int stageEnterCostAmount) { builder.AddInt(12, stageEnterCostAmount, 0); }
public static void AddStageEnterEchelonCount(FlatBufferBuilder builder, int stageEnterEchelonCount) { builder.AddInt(13, stageEnterEchelonCount, 0); }
public static void AddStarConditionTacticRankSCount(FlatBufferBuilder builder, long starConditionTacticRankSCount) { builder.AddLong(14, starConditionTacticRankSCount, 0); }
public static void AddStarConditionTurnCount(FlatBufferBuilder builder, long starConditionTurnCount) { builder.AddLong(15, starConditionTurnCount, 0); }
public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, VectorOffset enterScenarioGroupIdOffset) { builder.AddOffset(16, enterScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateEnterScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartEnterScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddClearScenarioGroupId(FlatBufferBuilder builder, VectorOffset clearScenarioGroupIdOffset) { builder.AddOffset(17, clearScenarioGroupIdOffset.Value, 0); }
public static VectorOffset CreateClearScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
public static void StartClearScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static void AddStrategyMap(FlatBufferBuilder builder, StringOffset strategyMapOffset) { builder.AddOffset(18, strategyMapOffset.Value, 0); }
public static void AddStrategyMapBG(FlatBufferBuilder builder, StringOffset strategyMapBGOffset) { builder.AddOffset(19, strategyMapBGOffset.Value, 0); }
public static void AddStageRewardId(FlatBufferBuilder builder, long stageRewardId) { builder.AddLong(20, stageRewardId, 0); }
public static void AddMaxTurn(FlatBufferBuilder builder, int maxTurn) { builder.AddInt(21, maxTurn, 0); }
public static void AddStageTopography(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageTopography stageTopography) { builder.AddInt(22, (int)stageTopography, 0); }
public static void AddRecommandLevel(FlatBufferBuilder builder, int recommandLevel) { builder.AddInt(23, recommandLevel, 0); }
public static void AddBgmId(FlatBufferBuilder builder, StringOffset bgmIdOffset) { builder.AddOffset(24, bgmIdOffset.Value, 0); }
public static void AddStrategyEnvironment(FlatBufferBuilder builder, SCHALE.Common.FlatData.StrategyEnvironment strategyEnvironment) { builder.AddInt(25, (int)strategyEnvironment, 0); }
public static void AddGroundID(FlatBufferBuilder builder, long groundID) { builder.AddLong(26, groundID, 0); }
public static void AddContentType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ContentType contentType) { builder.AddInt(27, (int)contentType, 0); }
public static void AddBGMId(FlatBufferBuilder builder, long bGMId) { builder.AddLong(28, bGMId, 0); }
public static void AddInstantClear(FlatBufferBuilder builder, bool instantClear) { builder.AddBool(29, instantClear, false); }
public static void AddBuffContentId(FlatBufferBuilder builder, long buffContentId) { builder.AddLong(30, buffContentId, 0); }
public static void AddChallengeDisplay(FlatBufferBuilder builder, bool challengeDisplay) { builder.AddBool(31, challengeDisplay, false); }
public static Offset<SCHALE.Common.FlatData.LimitedStageExcel> EndLimitedStageExcel(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<SCHALE.Common.FlatData.LimitedStageExcel>(o);
}
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public LimitedStageExcelT UnPack() {
var _o = new LimitedStageExcelT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(LimitedStageExcelT _o) {
byte[] key = TableEncryptionService.CreateKey("LimitedStage");
_o.Id = TableEncryptionService.Convert(this.Id, key);
_o.Name = TableEncryptionService.Convert(this.Name, key);
_o.SeasonId = TableEncryptionService.Convert(this.SeasonId, key);
_o.StageDifficulty = TableEncryptionService.Convert(this.StageDifficulty, key);
_o.StageNumber = TableEncryptionService.Convert(this.StageNumber, key);
_o.StageDisplay = TableEncryptionService.Convert(this.StageDisplay, key);
_o.PrevStageId = TableEncryptionService.Convert(this.PrevStageId, key);
_o.OpenDate = TableEncryptionService.Convert(this.OpenDate, key);
_o.OpenEventPoint = TableEncryptionService.Convert(this.OpenEventPoint, key);
_o.BattleDuration = TableEncryptionService.Convert(this.BattleDuration, key);
_o.StageEnterCostType = TableEncryptionService.Convert(this.StageEnterCostType, key);
_o.StageEnterCostId = TableEncryptionService.Convert(this.StageEnterCostId, key);
_o.StageEnterCostAmount = TableEncryptionService.Convert(this.StageEnterCostAmount, key);
_o.StageEnterEchelonCount = TableEncryptionService.Convert(this.StageEnterEchelonCount, key);
_o.StarConditionTacticRankSCount = TableEncryptionService.Convert(this.StarConditionTacticRankSCount, key);
_o.StarConditionTurnCount = TableEncryptionService.Convert(this.StarConditionTurnCount, key);
_o.EnterScenarioGroupId = new List<long>();
for (var _j = 0; _j < this.EnterScenarioGroupIdLength; ++_j) {_o.EnterScenarioGroupId.Add(TableEncryptionService.Convert(this.EnterScenarioGroupId(_j), key));}
_o.ClearScenarioGroupId = new List<long>();
for (var _j = 0; _j < this.ClearScenarioGroupIdLength; ++_j) {_o.ClearScenarioGroupId.Add(TableEncryptionService.Convert(this.ClearScenarioGroupId(_j), key));}
_o.StrategyMap = TableEncryptionService.Convert(this.StrategyMap, key);
_o.StrategyMapBG = TableEncryptionService.Convert(this.StrategyMapBG, key);
_o.StageRewardId = TableEncryptionService.Convert(this.StageRewardId, key);
_o.MaxTurn = TableEncryptionService.Convert(this.MaxTurn, key);
_o.StageTopography = TableEncryptionService.Convert(this.StageTopography, key);
_o.RecommandLevel = TableEncryptionService.Convert(this.RecommandLevel, key);
_o.BgmId = TableEncryptionService.Convert(this.BgmId, key);
_o.StrategyEnvironment = TableEncryptionService.Convert(this.StrategyEnvironment, key);
_o.GroundID = TableEncryptionService.Convert(this.GroundID, key);
_o.ContentType = TableEncryptionService.Convert(this.ContentType, key);
_o.BGMId = TableEncryptionService.Convert(this.BGMId, key);
_o.InstantClear = TableEncryptionService.Convert(this.InstantClear, key);
_o.BuffContentId = TableEncryptionService.Convert(this.BuffContentId, key);
_o.ChallengeDisplay = TableEncryptionService.Convert(this.ChallengeDisplay, key);
}
public static Offset<SCHALE.Common.FlatData.LimitedStageExcel> Pack(FlatBufferBuilder builder, LimitedStageExcelT _o) {
if (_o == null) return default(Offset<SCHALE.Common.FlatData.LimitedStageExcel>);
var _Name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
var _StageNumber = _o.StageNumber == null ? default(StringOffset) : builder.CreateString(_o.StageNumber);
var _EnterScenarioGroupId = default(VectorOffset);
if (_o.EnterScenarioGroupId != null) {
var __EnterScenarioGroupId = _o.EnterScenarioGroupId.ToArray();
_EnterScenarioGroupId = CreateEnterScenarioGroupIdVector(builder, __EnterScenarioGroupId);
}
var _ClearScenarioGroupId = default(VectorOffset);
if (_o.ClearScenarioGroupId != null) {
var __ClearScenarioGroupId = _o.ClearScenarioGroupId.ToArray();
_ClearScenarioGroupId = CreateClearScenarioGroupIdVector(builder, __ClearScenarioGroupId);
}
var _StrategyMap = _o.StrategyMap == null ? default(StringOffset) : builder.CreateString(_o.StrategyMap);
var _StrategyMapBG = _o.StrategyMapBG == null ? default(StringOffset) : builder.CreateString(_o.StrategyMapBG);
var _BgmId = _o.BgmId == null ? default(StringOffset) : builder.CreateString(_o.BgmId);
return CreateLimitedStageExcel(
builder,
_o.Id,
_Name,
_o.SeasonId,
_o.StageDifficulty,
_StageNumber,
_o.StageDisplay,
_o.PrevStageId,
_o.OpenDate,
_o.OpenEventPoint,
_o.BattleDuration,
_o.StageEnterCostType,
_o.StageEnterCostId,
_o.StageEnterCostAmount,
_o.StageEnterEchelonCount,
_o.StarConditionTacticRankSCount,
_o.StarConditionTurnCount,
_EnterScenarioGroupId,
_ClearScenarioGroupId,
_StrategyMap,
_StrategyMapBG,
_o.StageRewardId,
_o.MaxTurn,
_o.StageTopography,
_o.RecommandLevel,
_BgmId,
_o.StrategyEnvironment,
_o.GroundID,
_o.ContentType,
_o.BGMId,
_o.InstantClear,
_o.BuffContentId,
_o.ChallengeDisplay);
}
}
public class LimitedStageExcelT
{
public long Id { get; set; }
public string Name { get; set; }
public long SeasonId { get; set; }
public SCHALE.Common.FlatData.StageDifficulty StageDifficulty { get; set; }
public string StageNumber { get; set; }
public int StageDisplay { get; set; }
public long PrevStageId { get; set; }
public long OpenDate { get; set; }
public long OpenEventPoint { get; set; }
public long BattleDuration { get; set; }
public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get; set; }
public long StageEnterCostId { get; set; }
public int StageEnterCostAmount { get; set; }
public int StageEnterEchelonCount { get; set; }
public long StarConditionTacticRankSCount { get; set; }
public long StarConditionTurnCount { get; set; }
public List<long> EnterScenarioGroupId { get; set; }
public List<long> ClearScenarioGroupId { get; set; }
public string StrategyMap { get; set; }
public string StrategyMapBG { get; set; }
public long StageRewardId { get; set; }
public int MaxTurn { get; set; }
public SCHALE.Common.FlatData.StageTopography StageTopography { get; set; }
public int RecommandLevel { get; set; }
public string BgmId { get; set; }
public SCHALE.Common.FlatData.StrategyEnvironment StrategyEnvironment { get; set; }
public long GroundID { get; set; }
public SCHALE.Common.FlatData.ContentType ContentType { get; set; }
public long BGMId { get; set; }
public bool InstantClear { get; set; }
public long BuffContentId { get; set; }
public bool ChallengeDisplay { get; set; }
public LimitedStageExcelT() {
this.Id = 0;
this.Name = null;
this.SeasonId = 0;
this.StageDifficulty = SCHALE.Common.FlatData.StageDifficulty.None;
this.StageNumber = null;
this.StageDisplay = 0;
this.PrevStageId = 0;
this.OpenDate = 0;
this.OpenEventPoint = 0;
this.BattleDuration = 0;
this.StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None;
this.StageEnterCostId = 0;
this.StageEnterCostAmount = 0;
this.StageEnterEchelonCount = 0;
this.StarConditionTacticRankSCount = 0;
this.StarConditionTurnCount = 0;
this.EnterScenarioGroupId = null;
this.ClearScenarioGroupId = null;
this.StrategyMap = null;
this.StrategyMapBG = null;
this.StageRewardId = 0;
this.MaxTurn = 0;
this.StageTopography = SCHALE.Common.FlatData.StageTopography.Street;
this.RecommandLevel = 0;
this.BgmId = null;
this.StrategyEnvironment = SCHALE.Common.FlatData.StrategyEnvironment.None;
this.GroundID = 0;
this.ContentType = SCHALE.Common.FlatData.ContentType.None;
this.BGMId = 0;
this.InstantClear = false;
this.BuffContentId = 0;
this.ChallengeDisplay = false;
}
2024-04-21 00:21:57 +00:00
}
static public class LimitedStageExcelVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
&& verifier.VerifyString(tablePos, 6 /*Name*/, false)
&& verifier.VerifyField(tablePos, 8 /*SeasonId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 10 /*StageDifficulty*/, 4 /*SCHALE.Common.FlatData.StageDifficulty*/, 4, false)
&& verifier.VerifyString(tablePos, 12 /*StageNumber*/, false)
&& verifier.VerifyField(tablePos, 14 /*StageDisplay*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 16 /*PrevStageId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 18 /*OpenDate*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 20 /*OpenEventPoint*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 22 /*BattleDuration*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 24 /*StageEnterCostType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, 4, false)
&& verifier.VerifyField(tablePos, 26 /*StageEnterCostId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 28 /*StageEnterCostAmount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 30 /*StageEnterEchelonCount*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 32 /*StarConditionTacticRankSCount*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 34 /*StarConditionTurnCount*/, 8 /*long*/, 8, false)
&& verifier.VerifyVectorOfData(tablePos, 36 /*EnterScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyVectorOfData(tablePos, 38 /*ClearScenarioGroupId*/, 8 /*long*/, false)
&& verifier.VerifyString(tablePos, 40 /*StrategyMap*/, false)
&& verifier.VerifyString(tablePos, 42 /*StrategyMapBG*/, false)
&& verifier.VerifyField(tablePos, 44 /*StageRewardId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 46 /*MaxTurn*/, 4 /*int*/, 4, false)
&& verifier.VerifyField(tablePos, 48 /*StageTopography*/, 4 /*SCHALE.Common.FlatData.StageTopography*/, 4, false)
&& verifier.VerifyField(tablePos, 50 /*RecommandLevel*/, 4 /*int*/, 4, false)
&& verifier.VerifyString(tablePos, 52 /*BgmId*/, false)
&& verifier.VerifyField(tablePos, 54 /*StrategyEnvironment*/, 4 /*SCHALE.Common.FlatData.StrategyEnvironment*/, 4, false)
&& verifier.VerifyField(tablePos, 56 /*GroundID*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 58 /*ContentType*/, 4 /*SCHALE.Common.FlatData.ContentType*/, 4, false)
&& verifier.VerifyField(tablePos, 60 /*BGMId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 62 /*InstantClear*/, 1 /*bool*/, 1, false)
&& verifier.VerifyField(tablePos, 64 /*BuffContentId*/, 8 /*long*/, 8, false)
&& verifier.VerifyField(tablePos, 66 /*ChallengeDisplay*/, 1 /*bool*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}