2024-04-21 00:21:57 +00:00
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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2024-04-29 15:52:45 +00:00
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using global::SCHALE.Common.Crypto;
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2024-04-21 00:21:57 +00:00
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using global::Google.FlatBuffers;
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public struct CampaignUnitExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static CampaignUnitExcel GetRootAsCampaignUnitExcel(ByteBuffer _bb) { return GetRootAsCampaignUnitExcel(_bb, new CampaignUnitExcel()); }
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public static CampaignUnitExcel GetRootAsCampaignUnitExcel(ByteBuffer _bb, CampaignUnitExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public CampaignUnitExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public uint Key { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public string Name { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(8, 1); }
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#else
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public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public byte[] GetNameArray() { return __p.__vector_as_array<byte>(8); }
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public string PrefabName { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetPrefabNameBytes() { return __p.__vector_as_span<byte>(10, 1); }
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#else
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public ArraySegment<byte>? GetPrefabNameBytes() { return __p.__vector_as_arraysegment(10); }
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#endif
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public byte[] GetPrefabNameArray() { return __p.__vector_as_array<byte>(10); }
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public string StrategyPrefabName { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetStrategyPrefabNameBytes() { return __p.__vector_as_span<byte>(12, 1); }
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#else
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public ArraySegment<byte>? GetStrategyPrefabNameBytes() { return __p.__vector_as_arraysegment(12); }
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#endif
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public byte[] GetStrategyPrefabNameArray() { return __p.__vector_as_array<byte>(12); }
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public long EnterScenarioGroupId(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int EnterScenarioGroupIdLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetEnterScenarioGroupIdBytes() { return __p.__vector_as_span<long>(14, 8); }
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#else
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public ArraySegment<byte>? GetEnterScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public long[] GetEnterScenarioGroupIdArray() { return __p.__vector_as_array<long>(14); }
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public long ClearScenarioGroupId(int j) { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int ClearScenarioGroupIdLength { get { int o = __p.__offset(16); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetClearScenarioGroupIdBytes() { return __p.__vector_as_span<long>(16, 8); }
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#else
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public ArraySegment<byte>? GetClearScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(16); }
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#endif
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public long[] GetClearScenarioGroupIdArray() { return __p.__vector_as_array<long>(16); }
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public long GroundId { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int MoveRange { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public SCHALE.Common.FlatData.StrategyAIType AIMoveType { get { int o = __p.__offset(22); return o != 0 ? (SCHALE.Common.FlatData.StrategyAIType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StrategyAIType.None_; } }
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public SCHALE.Common.FlatData.HexaUnitGrade Grade { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.HexaUnitGrade)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.HexaUnitGrade.Grade1; } }
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public SCHALE.Common.FlatData.TacticEnvironment EnvironmentType { get { int o = __p.__offset(26); return o != 0 ? (SCHALE.Common.FlatData.TacticEnvironment)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.TacticEnvironment.None_; } }
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public float Scale { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public bool IsTacticSkip { get { int o = __p.__offset(30); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public static Offset<SCHALE.Common.FlatData.CampaignUnitExcel> CreateCampaignUnitExcel(FlatBufferBuilder builder,
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long Id = 0,
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uint Key = 0,
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StringOffset NameOffset = default(StringOffset),
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StringOffset PrefabNameOffset = default(StringOffset),
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StringOffset StrategyPrefabNameOffset = default(StringOffset),
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VectorOffset EnterScenarioGroupIdOffset = default(VectorOffset),
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VectorOffset ClearScenarioGroupIdOffset = default(VectorOffset),
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long GroundId = 0,
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int MoveRange = 0,
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SCHALE.Common.FlatData.StrategyAIType AIMoveType = SCHALE.Common.FlatData.StrategyAIType.None_,
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SCHALE.Common.FlatData.HexaUnitGrade Grade = SCHALE.Common.FlatData.HexaUnitGrade.Grade1,
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SCHALE.Common.FlatData.TacticEnvironment EnvironmentType = SCHALE.Common.FlatData.TacticEnvironment.None_,
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float Scale = 0.0f,
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bool IsTacticSkip = false) {
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builder.StartTable(14);
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CampaignUnitExcel.AddGroundId(builder, GroundId);
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CampaignUnitExcel.AddId(builder, Id);
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CampaignUnitExcel.AddScale(builder, Scale);
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CampaignUnitExcel.AddEnvironmentType(builder, EnvironmentType);
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CampaignUnitExcel.AddGrade(builder, Grade);
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CampaignUnitExcel.AddAIMoveType(builder, AIMoveType);
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CampaignUnitExcel.AddMoveRange(builder, MoveRange);
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CampaignUnitExcel.AddClearScenarioGroupId(builder, ClearScenarioGroupIdOffset);
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CampaignUnitExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupIdOffset);
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CampaignUnitExcel.AddStrategyPrefabName(builder, StrategyPrefabNameOffset);
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CampaignUnitExcel.AddPrefabName(builder, PrefabNameOffset);
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CampaignUnitExcel.AddName(builder, NameOffset);
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CampaignUnitExcel.AddKey(builder, Key);
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CampaignUnitExcel.AddIsTacticSkip(builder, IsTacticSkip);
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return CampaignUnitExcel.EndCampaignUnitExcel(builder);
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}
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public static void StartCampaignUnitExcel(FlatBufferBuilder builder) { builder.StartTable(14); }
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public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
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public static void AddKey(FlatBufferBuilder builder, uint key) { builder.AddUint(1, key, 0); }
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public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(2, nameOffset.Value, 0); }
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public static void AddPrefabName(FlatBufferBuilder builder, StringOffset prefabNameOffset) { builder.AddOffset(3, prefabNameOffset.Value, 0); }
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public static void AddStrategyPrefabName(FlatBufferBuilder builder, StringOffset strategyPrefabNameOffset) { builder.AddOffset(4, strategyPrefabNameOffset.Value, 0); }
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public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, VectorOffset enterScenarioGroupIdOffset) { builder.AddOffset(5, enterScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateEnterScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartEnterScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddClearScenarioGroupId(FlatBufferBuilder builder, VectorOffset clearScenarioGroupIdOffset) { builder.AddOffset(6, clearScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateClearScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartClearScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddGroundId(FlatBufferBuilder builder, long groundId) { builder.AddLong(7, groundId, 0); }
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public static void AddMoveRange(FlatBufferBuilder builder, int moveRange) { builder.AddInt(8, moveRange, 0); }
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public static void AddAIMoveType(FlatBufferBuilder builder, SCHALE.Common.FlatData.StrategyAIType aIMoveType) { builder.AddInt(9, (int)aIMoveType, 0); }
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public static void AddGrade(FlatBufferBuilder builder, SCHALE.Common.FlatData.HexaUnitGrade grade) { builder.AddInt(10, (int)grade, 0); }
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public static void AddEnvironmentType(FlatBufferBuilder builder, SCHALE.Common.FlatData.TacticEnvironment environmentType) { builder.AddInt(11, (int)environmentType, 0); }
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public static void AddScale(FlatBufferBuilder builder, float scale) { builder.AddFloat(12, scale, 0.0f); }
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public static void AddIsTacticSkip(FlatBufferBuilder builder, bool isTacticSkip) { builder.AddBool(13, isTacticSkip, false); }
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public static Offset<SCHALE.Common.FlatData.CampaignUnitExcel> EndCampaignUnitExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.CampaignUnitExcel>(o);
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}
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public CampaignUnitExcelT UnPack() {
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var _o = new CampaignUnitExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(CampaignUnitExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("CampaignUnit");
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_o.Id = TableEncryptionService.Convert(this.Id, key);
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_o.Key = TableEncryptionService.Convert(this.Key, key);
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_o.Name = TableEncryptionService.Convert(this.Name, key);
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_o.PrefabName = TableEncryptionService.Convert(this.PrefabName, key);
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_o.StrategyPrefabName = TableEncryptionService.Convert(this.StrategyPrefabName, key);
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_o.EnterScenarioGroupId = new List<long>();
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for (var _j = 0; _j < this.EnterScenarioGroupIdLength; ++_j) {_o.EnterScenarioGroupId.Add(TableEncryptionService.Convert(this.EnterScenarioGroupId(_j), key));}
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_o.ClearScenarioGroupId = new List<long>();
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for (var _j = 0; _j < this.ClearScenarioGroupIdLength; ++_j) {_o.ClearScenarioGroupId.Add(TableEncryptionService.Convert(this.ClearScenarioGroupId(_j), key));}
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_o.GroundId = TableEncryptionService.Convert(this.GroundId, key);
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_o.MoveRange = TableEncryptionService.Convert(this.MoveRange, key);
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_o.AIMoveType = TableEncryptionService.Convert(this.AIMoveType, key);
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_o.Grade = TableEncryptionService.Convert(this.Grade, key);
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_o.EnvironmentType = TableEncryptionService.Convert(this.EnvironmentType, key);
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_o.Scale = TableEncryptionService.Convert(this.Scale, key);
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_o.IsTacticSkip = TableEncryptionService.Convert(this.IsTacticSkip, key);
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}
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public static Offset<SCHALE.Common.FlatData.CampaignUnitExcel> Pack(FlatBufferBuilder builder, CampaignUnitExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.CampaignUnitExcel>);
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var _Name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
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var _PrefabName = _o.PrefabName == null ? default(StringOffset) : builder.CreateString(_o.PrefabName);
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var _StrategyPrefabName = _o.StrategyPrefabName == null ? default(StringOffset) : builder.CreateString(_o.StrategyPrefabName);
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var _EnterScenarioGroupId = default(VectorOffset);
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if (_o.EnterScenarioGroupId != null) {
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var __EnterScenarioGroupId = _o.EnterScenarioGroupId.ToArray();
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_EnterScenarioGroupId = CreateEnterScenarioGroupIdVector(builder, __EnterScenarioGroupId);
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}
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var _ClearScenarioGroupId = default(VectorOffset);
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if (_o.ClearScenarioGroupId != null) {
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var __ClearScenarioGroupId = _o.ClearScenarioGroupId.ToArray();
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_ClearScenarioGroupId = CreateClearScenarioGroupIdVector(builder, __ClearScenarioGroupId);
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}
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return CreateCampaignUnitExcel(
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builder,
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_o.Id,
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_o.Key,
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_Name,
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_PrefabName,
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_StrategyPrefabName,
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_EnterScenarioGroupId,
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_ClearScenarioGroupId,
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_o.GroundId,
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_o.MoveRange,
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_o.AIMoveType,
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_o.Grade,
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_o.EnvironmentType,
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_o.Scale,
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_o.IsTacticSkip);
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}
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}
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public class CampaignUnitExcelT
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{
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public long Id { get; set; }
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public uint Key { get; set; }
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public string Name { get; set; }
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public string PrefabName { get; set; }
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public string StrategyPrefabName { get; set; }
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public List<long> EnterScenarioGroupId { get; set; }
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public List<long> ClearScenarioGroupId { get; set; }
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public long GroundId { get; set; }
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public int MoveRange { get; set; }
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public SCHALE.Common.FlatData.StrategyAIType AIMoveType { get; set; }
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public SCHALE.Common.FlatData.HexaUnitGrade Grade { get; set; }
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public SCHALE.Common.FlatData.TacticEnvironment EnvironmentType { get; set; }
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public float Scale { get; set; }
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public bool IsTacticSkip { get; set; }
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public CampaignUnitExcelT() {
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this.Id = 0;
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this.Key = 0;
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this.Name = null;
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this.PrefabName = null;
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this.StrategyPrefabName = null;
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this.EnterScenarioGroupId = null;
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this.ClearScenarioGroupId = null;
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this.GroundId = 0;
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this.MoveRange = 0;
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this.AIMoveType = SCHALE.Common.FlatData.StrategyAIType.None_;
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this.Grade = SCHALE.Common.FlatData.HexaUnitGrade.Grade1;
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this.EnvironmentType = SCHALE.Common.FlatData.TacticEnvironment.None_;
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this.Scale = 0.0f;
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this.IsTacticSkip = false;
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}
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}
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static public class CampaignUnitExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*Key*/, 4 /*uint*/, 4, false)
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&& verifier.VerifyString(tablePos, 8 /*Name*/, false)
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&& verifier.VerifyString(tablePos, 10 /*PrefabName*/, false)
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&& verifier.VerifyString(tablePos, 12 /*StrategyPrefabName*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 14 /*EnterScenarioGroupId*/, 8 /*long*/, false)
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&& verifier.VerifyVectorOfData(tablePos, 16 /*ClearScenarioGroupId*/, 8 /*long*/, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 18 /*GroundId*/, 8 /*long*/, 8, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 20 /*MoveRange*/, 4 /*int*/, 4, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 22 /*AIMoveType*/, 4 /*SCHALE.Common.FlatData.StrategyAIType*/, 4, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 24 /*Grade*/, 4 /*SCHALE.Common.FlatData.HexaUnitGrade*/, 4, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 26 /*EnvironmentType*/, 4 /*SCHALE.Common.FlatData.TacticEnvironment*/, 4, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 28 /*Scale*/, 4 /*float*/, 4, false)
|
|
|
|
&& verifier.VerifyField(tablePos, 30 /*IsTacticSkip*/, 1 /*bool*/, 1, false)
|
|
|
|
&& verifier.VerifyTableEnd(tablePos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|