SCHALE.GameServer/SCHALE.Common/FlatData/Difficulty.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum Difficulty : int
{
Normal = 0,
Hard = 1,
VeryHard = 2,
Hardcore = 3,
Extreme = 4,
Insane = 5,
Torment = 6,
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Lunatic = 7,
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};
}