SCHALE.GameServer/SCHALE.Common/FlatData/ConquestEnemyType.cs

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// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ConquestEnemyType : int
{
None = 0,
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Normal = 1,
MiddleBoss = 2,
Boss = 3,
UnexpectedEvent = 4,
Challenge = 5,
IndividualErosion = 6,
MassErosion = 7,
};
}