forked from Raphael/SCHALE.GameServer
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations;
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using SCHALE.Common.FlatData;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Driver.Core.Servers;
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namespace SCHALE.Common.Database.Models.Game
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{
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public class Account
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{
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[Key]
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[Column("_id")]
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public required uint ServerId { get; set; }
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public AccountDB AccountDB { get; set; }
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public static Account Create(uint guest_account_uid) // make sure ServerId matches GuestAccount UID
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{
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Account account = new()
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{
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ServerId = guest_account_uid,
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AccountDB = new AccountDB()
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{
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ServerId = guest_account_uid,
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State = AccountState.Normal,
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Level = 0,
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Exp = 0,
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RepresentCharacterServerId = 1037810385, // i think this is the default
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LastConnectTime = DateTime.Now,
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CreateDate = DateTime.Now,
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}
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};
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return account;
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}
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}
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}
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