SCHALE.GameServer/SCHALE.Common/FlatData/DamageType.cs

17 lines
238 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum DamageType : int
{
Normal = 0,
Critical = 1,
IgnoreDefence = 2,
};
}