SCHALE.GameServer/SCHALE.Common/Migrations/SqlServerMigrations/20240510093842_Weapons.cs

52 lines
2.0 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SCHALE.Common.Migrations.SqlServerMigrations
{
/// <inheritdoc />
public partial class Weapons : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Weapons",
columns: table => new
{
ServerId = table.Column<long>(type: "bigint", nullable: false)
.Annotation("SqlServer:Identity", "1, 1"),
AccountServerId = table.Column<long>(type: "bigint", nullable: false),
UniqueId = table.Column<long>(type: "bigint", nullable: false),
Level = table.Column<int>(type: "int", nullable: false),
Exp = table.Column<long>(type: "bigint", nullable: false),
StarGrade = table.Column<int>(type: "int", nullable: false),
BoundCharacterServerId = table.Column<long>(type: "bigint", nullable: false),
IsLocked = table.Column<bool>(type: "bit", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Weapons", x => x.ServerId);
table.ForeignKey(
name: "FK_Weapons_Accounts_AccountServerId",
column: x => x.AccountServerId,
principalTable: "Accounts",
principalColumn: "ServerId",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_Weapons_AccountServerId",
table: "Weapons",
column: "AccountServerId");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Weapons");
}
}
}