forked from Raphael/SCHALE.GameServer
153 lines
8.1 KiB
C#
153 lines
8.1 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct MiniGameShootingGeasExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingGeasExcel(_bb, new MiniGameShootingGeasExcel()); }
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public static MiniGameShootingGeasExcel GetRootAsMiniGameShootingGeasExcel(ByteBuffer _bb, MiniGameShootingGeasExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public MiniGameShootingGeasExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.Geas GeasType { get { int o = __p.__offset(6); return o != 0 ? (SCHALE.Common.FlatData.Geas)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Geas.ForwardProjectile; } }
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public string Icon { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetIconBytes() { return __p.__vector_as_span<byte>(8, 1); }
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#else
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public ArraySegment<byte>? GetIconBytes() { return __p.__vector_as_arraysegment(8); }
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#endif
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public byte[] GetIconArray() { return __p.__vector_as_array<byte>(8); }
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public long Probability { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int MaxOverlapCount { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public string GeasData { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetGeasDataBytes() { return __p.__vector_as_span<byte>(14, 1); }
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#else
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public ArraySegment<byte>? GetGeasDataBytes() { return __p.__vector_as_arraysegment(14); }
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#endif
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public byte[] GetGeasDataArray() { return __p.__vector_as_array<byte>(14); }
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public long NeedGeasId { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public bool HideInPausePopup { get { int o = __p.__offset(18); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingGeasExcel> CreateMiniGameShootingGeasExcel(FlatBufferBuilder builder,
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long UniqueId = 0,
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SCHALE.Common.FlatData.Geas GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile,
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StringOffset IconOffset = default(StringOffset),
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long Probability = 0,
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int MaxOverlapCount = 0,
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StringOffset GeasDataOffset = default(StringOffset),
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long NeedGeasId = 0,
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bool HideInPausePopup = false) {
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builder.StartTable(8);
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MiniGameShootingGeasExcel.AddNeedGeasId(builder, NeedGeasId);
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MiniGameShootingGeasExcel.AddProbability(builder, Probability);
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MiniGameShootingGeasExcel.AddUniqueId(builder, UniqueId);
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MiniGameShootingGeasExcel.AddGeasData(builder, GeasDataOffset);
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MiniGameShootingGeasExcel.AddMaxOverlapCount(builder, MaxOverlapCount);
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MiniGameShootingGeasExcel.AddIcon(builder, IconOffset);
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MiniGameShootingGeasExcel.AddGeasType(builder, GeasType);
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MiniGameShootingGeasExcel.AddHideInPausePopup(builder, HideInPausePopup);
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return MiniGameShootingGeasExcel.EndMiniGameShootingGeasExcel(builder);
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}
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public static void StartMiniGameShootingGeasExcel(FlatBufferBuilder builder) { builder.StartTable(8); }
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public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
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public static void AddGeasType(FlatBufferBuilder builder, SCHALE.Common.FlatData.Geas geasType) { builder.AddInt(1, (int)geasType, 0); }
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public static void AddIcon(FlatBufferBuilder builder, StringOffset iconOffset) { builder.AddOffset(2, iconOffset.Value, 0); }
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public static void AddProbability(FlatBufferBuilder builder, long probability) { builder.AddLong(3, probability, 0); }
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public static void AddMaxOverlapCount(FlatBufferBuilder builder, int maxOverlapCount) { builder.AddInt(4, maxOverlapCount, 0); }
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public static void AddGeasData(FlatBufferBuilder builder, StringOffset geasDataOffset) { builder.AddOffset(5, geasDataOffset.Value, 0); }
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public static void AddNeedGeasId(FlatBufferBuilder builder, long needGeasId) { builder.AddLong(6, needGeasId, 0); }
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public static void AddHideInPausePopup(FlatBufferBuilder builder, bool hideInPausePopup) { builder.AddBool(7, hideInPausePopup, false); }
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingGeasExcel> EndMiniGameShootingGeasExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.MiniGameShootingGeasExcel>(o);
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}
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public MiniGameShootingGeasExcelT UnPack() {
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var _o = new MiniGameShootingGeasExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MiniGameShootingGeasExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("MiniGameShootingGeas");
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_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
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_o.GeasType = TableEncryptionService.Convert(this.GeasType, key);
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_o.Icon = TableEncryptionService.Convert(this.Icon, key);
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_o.Probability = TableEncryptionService.Convert(this.Probability, key);
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_o.MaxOverlapCount = TableEncryptionService.Convert(this.MaxOverlapCount, key);
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_o.GeasData = TableEncryptionService.Convert(this.GeasData, key);
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_o.NeedGeasId = TableEncryptionService.Convert(this.NeedGeasId, key);
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_o.HideInPausePopup = TableEncryptionService.Convert(this.HideInPausePopup, key);
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}
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public static Offset<SCHALE.Common.FlatData.MiniGameShootingGeasExcel> Pack(FlatBufferBuilder builder, MiniGameShootingGeasExcelT _o) {
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if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameShootingGeasExcel>);
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var _Icon = _o.Icon == null ? default(StringOffset) : builder.CreateString(_o.Icon);
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var _GeasData = _o.GeasData == null ? default(StringOffset) : builder.CreateString(_o.GeasData);
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return CreateMiniGameShootingGeasExcel(
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builder,
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_o.UniqueId,
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_o.GeasType,
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_Icon,
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_o.Probability,
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_o.MaxOverlapCount,
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_GeasData,
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_o.NeedGeasId,
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_o.HideInPausePopup);
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}
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}
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public class MiniGameShootingGeasExcelT
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{
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public long UniqueId { get; set; }
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public SCHALE.Common.FlatData.Geas GeasType { get; set; }
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public string Icon { get; set; }
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public long Probability { get; set; }
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public int MaxOverlapCount { get; set; }
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public string GeasData { get; set; }
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public long NeedGeasId { get; set; }
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public bool HideInPausePopup { get; set; }
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public MiniGameShootingGeasExcelT() {
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this.UniqueId = 0;
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this.GeasType = SCHALE.Common.FlatData.Geas.ForwardProjectile;
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this.Icon = null;
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this.Probability = 0;
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this.MaxOverlapCount = 0;
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this.GeasData = null;
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this.NeedGeasId = 0;
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this.HideInPausePopup = false;
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}
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}
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static public class MiniGameShootingGeasExcelVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 6 /*GeasType*/, 4 /*SCHALE.Common.FlatData.Geas*/, 4, false)
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&& verifier.VerifyString(tablePos, 8 /*Icon*/, false)
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&& verifier.VerifyField(tablePos, 10 /*Probability*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 12 /*MaxOverlapCount*/, 4 /*int*/, 4, false)
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&& verifier.VerifyString(tablePos, 14 /*GeasData*/, false)
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&& verifier.VerifyField(tablePos, 16 /*NeedGeasId*/, 8 /*long*/, 8, false)
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&& verifier.VerifyField(tablePos, 18 /*HideInPausePopup*/, 1 /*bool*/, 1, false)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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