SCHALE.GameServer/SCHALE.Common/FlatData/TBGProbModifyCondition.cs

17 lines
249 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum TBGProbModifyCondition : int
{
None = 0,
AllyRevive = 1,
DicePlayFail = 2,
};
}