SCHALE.GameServer/SCHALE.Common/FlatData/ProjectileType.cs

19 lines
293 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ProjectileType : int
{
Guided = 0,
Ground = 1,
GuidedExplosion = 2,
GroundConstDistance = 3,
AirConstDistance = 4,
};
}