forked from Raphael/SCHALE.GameServer
205 lines
12 KiB
C#
205 lines
12 KiB
C#
// <auto-generated>
|
|
// automatically generated by the FlatBuffers compiler, do not modify
|
|
// </auto-generated>
|
|
|
|
namespace SCHALE.Common.FlatData
|
|
{
|
|
|
|
using global::System;
|
|
using global::System.Collections.Generic;
|
|
using global::SCHALE.Common.Crypto;
|
|
using global::Google.FlatBuffers;
|
|
|
|
public struct MiniGameShootingStageExcel : IFlatbufferObject
|
|
{
|
|
private Table __p;
|
|
public ByteBuffer ByteBuffer { get { return __p.bb; } }
|
|
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
|
|
public static MiniGameShootingStageExcel GetRootAsMiniGameShootingStageExcel(ByteBuffer _bb) { return GetRootAsMiniGameShootingStageExcel(_bb, new MiniGameShootingStageExcel()); }
|
|
public static MiniGameShootingStageExcel GetRootAsMiniGameShootingStageExcel(ByteBuffer _bb, MiniGameShootingStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
|
|
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
|
|
public MiniGameShootingStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
|
|
|
|
public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
|
|
public long BgmId(int j) { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
|
|
public int BgmIdLength { get { int o = __p.__offset(6); return o != 0 ? __p.__vector_len(o) : 0; } }
|
|
#if ENABLE_SPAN_T
|
|
public Span<long> GetBgmIdBytes() { return __p.__vector_as_span<long>(6, 8); }
|
|
#else
|
|
public ArraySegment<byte>? GetBgmIdBytes() { return __p.__vector_as_arraysegment(6); }
|
|
#endif
|
|
public long[] GetBgmIdArray() { return __p.__vector_as_array<long>(6); }
|
|
public long CostGoodsId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
|
|
public SCHALE.Common.FlatData.Difficulty Difficulty_ { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.Difficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.Difficulty.Normal; } }
|
|
public string DesignLevel { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
|
|
#if ENABLE_SPAN_T
|
|
public Span<byte> GetDesignLevelBytes() { return __p.__vector_as_span<byte>(12, 1); }
|
|
#else
|
|
public ArraySegment<byte>? GetDesignLevelBytes() { return __p.__vector_as_arraysegment(12); }
|
|
#endif
|
|
public byte[] GetDesignLevelArray() { return __p.__vector_as_array<byte>(12); }
|
|
public string ArtLevel { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
|
|
#if ENABLE_SPAN_T
|
|
public Span<byte> GetArtLevelBytes() { return __p.__vector_as_span<byte>(14, 1); }
|
|
#else
|
|
public ArraySegment<byte>? GetArtLevelBytes() { return __p.__vector_as_arraysegment(14); }
|
|
#endif
|
|
public byte[] GetArtLevelArray() { return __p.__vector_as_array<byte>(14); }
|
|
public long StartBattleDuration { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
|
|
public long DefaultBattleDuration { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
|
|
public string DefaultLogicEffect { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
|
|
#if ENABLE_SPAN_T
|
|
public Span<byte> GetDefaultLogicEffectBytes() { return __p.__vector_as_span<byte>(20, 1); }
|
|
#else
|
|
public ArraySegment<byte>? GetDefaultLogicEffectBytes() { return __p.__vector_as_arraysegment(20); }
|
|
#endif
|
|
public byte[] GetDefaultLogicEffectArray() { return __p.__vector_as_array<byte>(20); }
|
|
public float CameraSizeRate { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
|
|
public long EventContentStageRewardId { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
|
|
|
|
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel> CreateMiniGameShootingStageExcel(FlatBufferBuilder builder,
|
|
long UniqueId = 0,
|
|
VectorOffset BgmIdOffset = default(VectorOffset),
|
|
long CostGoodsId = 0,
|
|
SCHALE.Common.FlatData.Difficulty Difficulty_ = SCHALE.Common.FlatData.Difficulty.Normal,
|
|
StringOffset DesignLevelOffset = default(StringOffset),
|
|
StringOffset ArtLevelOffset = default(StringOffset),
|
|
long StartBattleDuration = 0,
|
|
long DefaultBattleDuration = 0,
|
|
StringOffset DefaultLogicEffectOffset = default(StringOffset),
|
|
float CameraSizeRate = 0.0f,
|
|
long EventContentStageRewardId = 0) {
|
|
builder.StartTable(11);
|
|
MiniGameShootingStageExcel.AddEventContentStageRewardId(builder, EventContentStageRewardId);
|
|
MiniGameShootingStageExcel.AddDefaultBattleDuration(builder, DefaultBattleDuration);
|
|
MiniGameShootingStageExcel.AddStartBattleDuration(builder, StartBattleDuration);
|
|
MiniGameShootingStageExcel.AddCostGoodsId(builder, CostGoodsId);
|
|
MiniGameShootingStageExcel.AddUniqueId(builder, UniqueId);
|
|
MiniGameShootingStageExcel.AddCameraSizeRate(builder, CameraSizeRate);
|
|
MiniGameShootingStageExcel.AddDefaultLogicEffect(builder, DefaultLogicEffectOffset);
|
|
MiniGameShootingStageExcel.AddArtLevel(builder, ArtLevelOffset);
|
|
MiniGameShootingStageExcel.AddDesignLevel(builder, DesignLevelOffset);
|
|
MiniGameShootingStageExcel.AddDifficulty_(builder, Difficulty_);
|
|
MiniGameShootingStageExcel.AddBgmId(builder, BgmIdOffset);
|
|
return MiniGameShootingStageExcel.EndMiniGameShootingStageExcel(builder);
|
|
}
|
|
|
|
public static void StartMiniGameShootingStageExcel(FlatBufferBuilder builder) { builder.StartTable(11); }
|
|
public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); }
|
|
public static void AddBgmId(FlatBufferBuilder builder, VectorOffset bgmIdOffset) { builder.AddOffset(1, bgmIdOffset.Value, 0); }
|
|
public static VectorOffset CreateBgmIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
|
|
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
|
|
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
|
|
public static VectorOffset CreateBgmIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
|
|
public static void StartBgmIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
|
|
public static void AddCostGoodsId(FlatBufferBuilder builder, long costGoodsId) { builder.AddLong(2, costGoodsId, 0); }
|
|
public static void AddDifficulty_(FlatBufferBuilder builder, SCHALE.Common.FlatData.Difficulty difficulty_) { builder.AddInt(3, (int)difficulty_, 0); }
|
|
public static void AddDesignLevel(FlatBufferBuilder builder, StringOffset designLevelOffset) { builder.AddOffset(4, designLevelOffset.Value, 0); }
|
|
public static void AddArtLevel(FlatBufferBuilder builder, StringOffset artLevelOffset) { builder.AddOffset(5, artLevelOffset.Value, 0); }
|
|
public static void AddStartBattleDuration(FlatBufferBuilder builder, long startBattleDuration) { builder.AddLong(6, startBattleDuration, 0); }
|
|
public static void AddDefaultBattleDuration(FlatBufferBuilder builder, long defaultBattleDuration) { builder.AddLong(7, defaultBattleDuration, 0); }
|
|
public static void AddDefaultLogicEffect(FlatBufferBuilder builder, StringOffset defaultLogicEffectOffset) { builder.AddOffset(8, defaultLogicEffectOffset.Value, 0); }
|
|
public static void AddCameraSizeRate(FlatBufferBuilder builder, float cameraSizeRate) { builder.AddFloat(9, cameraSizeRate, 0.0f); }
|
|
public static void AddEventContentStageRewardId(FlatBufferBuilder builder, long eventContentStageRewardId) { builder.AddLong(10, eventContentStageRewardId, 0); }
|
|
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel> EndMiniGameShootingStageExcel(FlatBufferBuilder builder) {
|
|
int o = builder.EndTable();
|
|
return new Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>(o);
|
|
}
|
|
public MiniGameShootingStageExcelT UnPack() {
|
|
var _o = new MiniGameShootingStageExcelT();
|
|
this.UnPackTo(_o);
|
|
return _o;
|
|
}
|
|
public void UnPackTo(MiniGameShootingStageExcelT _o) {
|
|
byte[] key = TableEncryptionService.CreateKey("MiniGameShootingStage");
|
|
_o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key);
|
|
_o.BgmId = new List<long>();
|
|
for (var _j = 0; _j < this.BgmIdLength; ++_j) {_o.BgmId.Add(TableEncryptionService.Convert(this.BgmId(_j), key));}
|
|
_o.CostGoodsId = TableEncryptionService.Convert(this.CostGoodsId, key);
|
|
_o.Difficulty_ = TableEncryptionService.Convert(this.Difficulty_, key);
|
|
_o.DesignLevel = TableEncryptionService.Convert(this.DesignLevel, key);
|
|
_o.ArtLevel = TableEncryptionService.Convert(this.ArtLevel, key);
|
|
_o.StartBattleDuration = TableEncryptionService.Convert(this.StartBattleDuration, key);
|
|
_o.DefaultBattleDuration = TableEncryptionService.Convert(this.DefaultBattleDuration, key);
|
|
_o.DefaultLogicEffect = TableEncryptionService.Convert(this.DefaultLogicEffect, key);
|
|
_o.CameraSizeRate = TableEncryptionService.Convert(this.CameraSizeRate, key);
|
|
_o.EventContentStageRewardId = TableEncryptionService.Convert(this.EventContentStageRewardId, key);
|
|
}
|
|
public static Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel> Pack(FlatBufferBuilder builder, MiniGameShootingStageExcelT _o) {
|
|
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameShootingStageExcel>);
|
|
var _BgmId = default(VectorOffset);
|
|
if (_o.BgmId != null) {
|
|
var __BgmId = _o.BgmId.ToArray();
|
|
_BgmId = CreateBgmIdVector(builder, __BgmId);
|
|
}
|
|
var _DesignLevel = _o.DesignLevel == null ? default(StringOffset) : builder.CreateString(_o.DesignLevel);
|
|
var _ArtLevel = _o.ArtLevel == null ? default(StringOffset) : builder.CreateString(_o.ArtLevel);
|
|
var _DefaultLogicEffect = _o.DefaultLogicEffect == null ? default(StringOffset) : builder.CreateString(_o.DefaultLogicEffect);
|
|
return CreateMiniGameShootingStageExcel(
|
|
builder,
|
|
_o.UniqueId,
|
|
_BgmId,
|
|
_o.CostGoodsId,
|
|
_o.Difficulty_,
|
|
_DesignLevel,
|
|
_ArtLevel,
|
|
_o.StartBattleDuration,
|
|
_o.DefaultBattleDuration,
|
|
_DefaultLogicEffect,
|
|
_o.CameraSizeRate,
|
|
_o.EventContentStageRewardId);
|
|
}
|
|
}
|
|
|
|
public class MiniGameShootingStageExcelT
|
|
{
|
|
public long UniqueId { get; set; }
|
|
public List<long> BgmId { get; set; }
|
|
public long CostGoodsId { get; set; }
|
|
public SCHALE.Common.FlatData.Difficulty Difficulty_ { get; set; }
|
|
public string DesignLevel { get; set; }
|
|
public string ArtLevel { get; set; }
|
|
public long StartBattleDuration { get; set; }
|
|
public long DefaultBattleDuration { get; set; }
|
|
public string DefaultLogicEffect { get; set; }
|
|
public float CameraSizeRate { get; set; }
|
|
public long EventContentStageRewardId { get; set; }
|
|
|
|
public MiniGameShootingStageExcelT() {
|
|
this.UniqueId = 0;
|
|
this.BgmId = null;
|
|
this.CostGoodsId = 0;
|
|
this.Difficulty_ = SCHALE.Common.FlatData.Difficulty.Normal;
|
|
this.DesignLevel = null;
|
|
this.ArtLevel = null;
|
|
this.StartBattleDuration = 0;
|
|
this.DefaultBattleDuration = 0;
|
|
this.DefaultLogicEffect = null;
|
|
this.CameraSizeRate = 0.0f;
|
|
this.EventContentStageRewardId = 0;
|
|
}
|
|
}
|
|
|
|
|
|
static public class MiniGameShootingStageExcelVerify
|
|
{
|
|
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
|
|
{
|
|
return verifier.VerifyTableStart(tablePos)
|
|
&& verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 6 /*BgmId*/, 8 /*long*/, false)
|
|
&& verifier.VerifyField(tablePos, 8 /*CostGoodsId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 10 /*Difficulty_*/, 4 /*SCHALE.Common.FlatData.Difficulty*/, 4, false)
|
|
&& verifier.VerifyString(tablePos, 12 /*DesignLevel*/, false)
|
|
&& verifier.VerifyString(tablePos, 14 /*ArtLevel*/, false)
|
|
&& verifier.VerifyField(tablePos, 16 /*StartBattleDuration*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 18 /*DefaultBattleDuration*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyString(tablePos, 20 /*DefaultLogicEffect*/, false)
|
|
&& verifier.VerifyField(tablePos, 22 /*CameraSizeRate*/, 4 /*float*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 24 /*EventContentStageRewardId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyTableEnd(tablePos);
|
|
}
|
|
}
|
|
|
|
}
|