forked from Raphael/SCHALE.GameServer
396 lines
30 KiB
C#
396 lines
30 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace SCHALE.Common.FlatData
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::SCHALE.Common.Crypto;
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using global::Google.FlatBuffers;
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public struct MiniGameDefenseStageExcel : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); }
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public static MiniGameDefenseStageExcel GetRootAsMiniGameDefenseStageExcel(ByteBuffer _bb) { return GetRootAsMiniGameDefenseStageExcel(_bb, new MiniGameDefenseStageExcel()); }
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public static MiniGameDefenseStageExcel GetRootAsMiniGameDefenseStageExcel(ByteBuffer _bb, MiniGameDefenseStageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public MiniGameDefenseStageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public long Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public string Name { get { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(6, 1); }
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#else
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public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(6); }
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#endif
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public byte[] GetNameArray() { return __p.__vector_as_array<byte>(6); }
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public long EventContentId { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.StageDifficulty StageDifficulty_ { get { int o = __p.__offset(10); return o != 0 ? (SCHALE.Common.FlatData.StageDifficulty)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageDifficulty.None; } }
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public uint StageDifficultyLocalize { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public int StageNumber { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public int StageDisplay { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public long PrevStageId { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType_ { get { int o = __p.__offset(20); return o != 0 ? (SCHALE.Common.FlatData.EchelonExtensionType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.EchelonExtensionType.Base; } }
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public long BattleDuration { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get { int o = __p.__offset(24); return o != 0 ? (SCHALE.Common.FlatData.ParcelType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ParcelType.None; } }
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public long StageEnterCostId { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public int StageEnterCostAmount { get { int o = __p.__offset(28); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public long EventContentStageRewardId { get { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long EnterScenarioGroupId(int j) { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int EnterScenarioGroupIdLength { get { int o = __p.__offset(32); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetEnterScenarioGroupIdBytes() { return __p.__vector_as_span<long>(32, 8); }
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#else
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public ArraySegment<byte>? GetEnterScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(32); }
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#endif
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public long[] GetEnterScenarioGroupIdArray() { return __p.__vector_as_array<long>(32); }
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public long ClearScenarioGroupId(int j) { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
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public int ClearScenarioGroupIdLength { get { int o = __p.__offset(34); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<long> GetClearScenarioGroupIdBytes() { return __p.__vector_as_span<long>(34, 8); }
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#else
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public ArraySegment<byte>? GetClearScenarioGroupIdBytes() { return __p.__vector_as_arraysegment(34); }
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#endif
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public long[] GetClearScenarioGroupIdArray() { return __p.__vector_as_array<long>(34); }
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public SCHALE.Common.FlatData.StageTopography StageTopography_ { get { int o = __p.__offset(36); return o != 0 ? (SCHALE.Common.FlatData.StageTopography)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.StageTopography.Street; } }
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public int RecommandLevel { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public long GroundID { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public SCHALE.Common.FlatData.ContentType ContentType_ { get { int o = __p.__offset(42); return o != 0 ? (SCHALE.Common.FlatData.ContentType)__p.bb.GetInt(o + __p.bb_pos) : SCHALE.Common.FlatData.ContentType.None; } }
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public SCHALE.Common.FlatData.StarGoalType StarGoal(int j) { int o = __p.__offset(44); return o != 0 ? (SCHALE.Common.FlatData.StarGoalType)__p.bb.GetInt(__p.__vector(o) + j * 4) : (SCHALE.Common.FlatData.StarGoalType)0; }
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public int StarGoalLength { get { int o = __p.__offset(44); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<SCHALE.Common.FlatData.StarGoalType> GetStarGoalBytes() { return __p.__vector_as_span<SCHALE.Common.FlatData.StarGoalType>(44, 4); }
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#else
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public ArraySegment<byte>? GetStarGoalBytes() { return __p.__vector_as_arraysegment(44); }
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#endif
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public SCHALE.Common.FlatData.StarGoalType[] GetStarGoalArray() { int o = __p.__offset(44); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); SCHALE.Common.FlatData.StarGoalType[] a = new SCHALE.Common.FlatData.StarGoalType[l]; for (int i = 0; i < l; i++) { a[i] = (SCHALE.Common.FlatData.StarGoalType)__p.bb.GetInt(p + i * 4); } return a; }
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public int StarGoalAmount(int j) { int o = __p.__offset(46); return o != 0 ? __p.bb.GetInt(__p.__vector(o) + j * 4) : (int)0; }
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public int StarGoalAmountLength { get { int o = __p.__offset(46); return o != 0 ? __p.__vector_len(o) : 0; } }
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#if ENABLE_SPAN_T
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public Span<int> GetStarGoalAmountBytes() { return __p.__vector_as_span<int>(46, 4); }
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#else
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public ArraySegment<byte>? GetStarGoalAmountBytes() { return __p.__vector_as_arraysegment(46); }
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#endif
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public int[] GetStarGoalAmountArray() { return __p.__vector_as_array<int>(46); }
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public string DefenseFormationBGPrefab { get { int o = __p.__offset(48); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetDefenseFormationBGPrefabBytes() { return __p.__vector_as_span<byte>(48, 1); }
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#else
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public ArraySegment<byte>? GetDefenseFormationBGPrefabBytes() { return __p.__vector_as_arraysegment(48); }
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#endif
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public byte[] GetDefenseFormationBGPrefabArray() { return __p.__vector_as_array<byte>(48); }
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public float DefenseFormationBGPrefabScale { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
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public long FixedEchelon { get { int o = __p.__offset(52); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public long MininageDefenseFixedStatId { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public uint StageHint { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
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public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> CreateMiniGameDefenseStageExcel(FlatBufferBuilder builder,
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long Id = 0,
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StringOffset NameOffset = default(StringOffset),
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long EventContentId = 0,
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SCHALE.Common.FlatData.StageDifficulty StageDifficulty_ = SCHALE.Common.FlatData.StageDifficulty.None,
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uint StageDifficultyLocalize = 0,
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int StageNumber = 0,
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int StageDisplay = 0,
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long PrevStageId = 0,
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SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType_ = SCHALE.Common.FlatData.EchelonExtensionType.Base,
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long BattleDuration = 0,
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SCHALE.Common.FlatData.ParcelType StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None,
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long StageEnterCostId = 0,
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int StageEnterCostAmount = 0,
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long EventContentStageRewardId = 0,
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VectorOffset EnterScenarioGroupIdOffset = default(VectorOffset),
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VectorOffset ClearScenarioGroupIdOffset = default(VectorOffset),
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SCHALE.Common.FlatData.StageTopography StageTopography_ = SCHALE.Common.FlatData.StageTopography.Street,
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int RecommandLevel = 0,
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long GroundID = 0,
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SCHALE.Common.FlatData.ContentType ContentType_ = SCHALE.Common.FlatData.ContentType.None,
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VectorOffset StarGoalOffset = default(VectorOffset),
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VectorOffset StarGoalAmountOffset = default(VectorOffset),
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StringOffset DefenseFormationBGPrefabOffset = default(StringOffset),
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float DefenseFormationBGPrefabScale = 0.0f,
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long FixedEchelon = 0,
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long MininageDefenseFixedStatId = 0,
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uint StageHint = 0) {
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builder.StartTable(27);
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MiniGameDefenseStageExcel.AddMininageDefenseFixedStatId(builder, MininageDefenseFixedStatId);
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MiniGameDefenseStageExcel.AddFixedEchelon(builder, FixedEchelon);
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MiniGameDefenseStageExcel.AddGroundID(builder, GroundID);
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MiniGameDefenseStageExcel.AddEventContentStageRewardId(builder, EventContentStageRewardId);
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MiniGameDefenseStageExcel.AddStageEnterCostId(builder, StageEnterCostId);
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MiniGameDefenseStageExcel.AddBattleDuration(builder, BattleDuration);
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MiniGameDefenseStageExcel.AddPrevStageId(builder, PrevStageId);
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MiniGameDefenseStageExcel.AddEventContentId(builder, EventContentId);
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MiniGameDefenseStageExcel.AddId(builder, Id);
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MiniGameDefenseStageExcel.AddStageHint(builder, StageHint);
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MiniGameDefenseStageExcel.AddDefenseFormationBGPrefabScale(builder, DefenseFormationBGPrefabScale);
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MiniGameDefenseStageExcel.AddDefenseFormationBGPrefab(builder, DefenseFormationBGPrefabOffset);
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MiniGameDefenseStageExcel.AddStarGoalAmount(builder, StarGoalAmountOffset);
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MiniGameDefenseStageExcel.AddStarGoal(builder, StarGoalOffset);
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MiniGameDefenseStageExcel.AddContentType_(builder, ContentType_);
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MiniGameDefenseStageExcel.AddRecommandLevel(builder, RecommandLevel);
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MiniGameDefenseStageExcel.AddStageTopography_(builder, StageTopography_);
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MiniGameDefenseStageExcel.AddClearScenarioGroupId(builder, ClearScenarioGroupIdOffset);
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MiniGameDefenseStageExcel.AddEnterScenarioGroupId(builder, EnterScenarioGroupIdOffset);
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MiniGameDefenseStageExcel.AddStageEnterCostAmount(builder, StageEnterCostAmount);
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MiniGameDefenseStageExcel.AddStageEnterCostType(builder, StageEnterCostType);
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MiniGameDefenseStageExcel.AddEchelonExtensionType_(builder, EchelonExtensionType_);
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MiniGameDefenseStageExcel.AddStageDisplay(builder, StageDisplay);
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MiniGameDefenseStageExcel.AddStageNumber(builder, StageNumber);
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MiniGameDefenseStageExcel.AddStageDifficultyLocalize(builder, StageDifficultyLocalize);
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MiniGameDefenseStageExcel.AddStageDifficulty_(builder, StageDifficulty_);
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MiniGameDefenseStageExcel.AddName(builder, NameOffset);
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return MiniGameDefenseStageExcel.EndMiniGameDefenseStageExcel(builder);
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}
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public static void StartMiniGameDefenseStageExcel(FlatBufferBuilder builder) { builder.StartTable(27); }
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public static void AddId(FlatBufferBuilder builder, long id) { builder.AddLong(0, id, 0); }
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public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(1, nameOffset.Value, 0); }
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public static void AddEventContentId(FlatBufferBuilder builder, long eventContentId) { builder.AddLong(2, eventContentId, 0); }
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public static void AddStageDifficulty_(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageDifficulty stageDifficulty_) { builder.AddInt(3, (int)stageDifficulty_, 0); }
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public static void AddStageDifficultyLocalize(FlatBufferBuilder builder, uint stageDifficultyLocalize) { builder.AddUint(4, stageDifficultyLocalize, 0); }
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public static void AddStageNumber(FlatBufferBuilder builder, int stageNumber) { builder.AddInt(5, stageNumber, 0); }
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public static void AddStageDisplay(FlatBufferBuilder builder, int stageDisplay) { builder.AddInt(6, stageDisplay, 0); }
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public static void AddPrevStageId(FlatBufferBuilder builder, long prevStageId) { builder.AddLong(7, prevStageId, 0); }
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public static void AddEchelonExtensionType_(FlatBufferBuilder builder, SCHALE.Common.FlatData.EchelonExtensionType echelonExtensionType_) { builder.AddInt(8, (int)echelonExtensionType_, 0); }
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public static void AddBattleDuration(FlatBufferBuilder builder, long battleDuration) { builder.AddLong(9, battleDuration, 0); }
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public static void AddStageEnterCostType(FlatBufferBuilder builder, SCHALE.Common.FlatData.ParcelType stageEnterCostType) { builder.AddInt(10, (int)stageEnterCostType, 0); }
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public static void AddStageEnterCostId(FlatBufferBuilder builder, long stageEnterCostId) { builder.AddLong(11, stageEnterCostId, 0); }
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public static void AddStageEnterCostAmount(FlatBufferBuilder builder, int stageEnterCostAmount) { builder.AddInt(12, stageEnterCostAmount, 0); }
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public static void AddEventContentStageRewardId(FlatBufferBuilder builder, long eventContentStageRewardId) { builder.AddLong(13, eventContentStageRewardId, 0); }
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public static void AddEnterScenarioGroupId(FlatBufferBuilder builder, VectorOffset enterScenarioGroupIdOffset) { builder.AddOffset(14, enterScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateEnterScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateEnterScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartEnterScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddClearScenarioGroupId(FlatBufferBuilder builder, VectorOffset clearScenarioGroupIdOffset) { builder.AddOffset(15, clearScenarioGroupIdOffset.Value, 0); }
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public static VectorOffset CreateClearScenarioGroupIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateClearScenarioGroupIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartClearScenarioGroupIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
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public static void AddStageTopography_(FlatBufferBuilder builder, SCHALE.Common.FlatData.StageTopography stageTopography_) { builder.AddInt(16, (int)stageTopography_, 0); }
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public static void AddRecommandLevel(FlatBufferBuilder builder, int recommandLevel) { builder.AddInt(17, recommandLevel, 0); }
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public static void AddGroundID(FlatBufferBuilder builder, long groundID) { builder.AddLong(18, groundID, 0); }
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public static void AddContentType_(FlatBufferBuilder builder, SCHALE.Common.FlatData.ContentType contentType_) { builder.AddInt(19, (int)contentType_, 0); }
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public static void AddStarGoal(FlatBufferBuilder builder, VectorOffset starGoalOffset) { builder.AddOffset(20, starGoalOffset.Value, 0); }
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public static VectorOffset CreateStarGoalVector(FlatBufferBuilder builder, SCHALE.Common.FlatData.StarGoalType[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt((int)data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, SCHALE.Common.FlatData.StarGoalType[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, ArraySegment<SCHALE.Common.FlatData.StarGoalType> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<SCHALE.Common.FlatData.StarGoalType>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStarGoalVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddStarGoalAmount(FlatBufferBuilder builder, VectorOffset starGoalAmountOffset) { builder.AddOffset(21, starGoalAmountOffset.Value, 0); }
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public static VectorOffset CreateStarGoalAmountVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddInt(data[i]); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, ArraySegment<int> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
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public static VectorOffset CreateStarGoalAmountVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<int>(dataPtr, sizeInBytes); return builder.EndVector(); }
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public static void StartStarGoalAmountVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
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public static void AddDefenseFormationBGPrefab(FlatBufferBuilder builder, StringOffset defenseFormationBGPrefabOffset) { builder.AddOffset(22, defenseFormationBGPrefabOffset.Value, 0); }
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public static void AddDefenseFormationBGPrefabScale(FlatBufferBuilder builder, float defenseFormationBGPrefabScale) { builder.AddFloat(23, defenseFormationBGPrefabScale, 0.0f); }
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public static void AddFixedEchelon(FlatBufferBuilder builder, long fixedEchelon) { builder.AddLong(24, fixedEchelon, 0); }
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public static void AddMininageDefenseFixedStatId(FlatBufferBuilder builder, long mininageDefenseFixedStatId) { builder.AddLong(25, mininageDefenseFixedStatId, 0); }
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public static void AddStageHint(FlatBufferBuilder builder, uint stageHint) { builder.AddUint(26, stageHint, 0); }
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public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> EndMiniGameDefenseStageExcel(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel>(o);
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}
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public MiniGameDefenseStageExcelT UnPack() {
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var _o = new MiniGameDefenseStageExcelT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MiniGameDefenseStageExcelT _o) {
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byte[] key = TableEncryptionService.CreateKey("MiniGameDefenseStage");
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_o.Id = TableEncryptionService.Convert(this.Id, key);
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_o.Name = TableEncryptionService.Convert(this.Name, key);
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_o.EventContentId = TableEncryptionService.Convert(this.EventContentId, key);
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_o.StageDifficulty_ = TableEncryptionService.Convert(this.StageDifficulty_, key);
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_o.StageDifficultyLocalize = TableEncryptionService.Convert(this.StageDifficultyLocalize, key);
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_o.StageNumber = TableEncryptionService.Convert(this.StageNumber, key);
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_o.StageDisplay = TableEncryptionService.Convert(this.StageDisplay, key);
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_o.PrevStageId = TableEncryptionService.Convert(this.PrevStageId, key);
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_o.EchelonExtensionType_ = TableEncryptionService.Convert(this.EchelonExtensionType_, key);
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_o.BattleDuration = TableEncryptionService.Convert(this.BattleDuration, key);
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_o.StageEnterCostType = TableEncryptionService.Convert(this.StageEnterCostType, key);
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_o.StageEnterCostId = TableEncryptionService.Convert(this.StageEnterCostId, key);
|
|
_o.StageEnterCostAmount = TableEncryptionService.Convert(this.StageEnterCostAmount, key);
|
|
_o.EventContentStageRewardId = TableEncryptionService.Convert(this.EventContentStageRewardId, key);
|
|
_o.EnterScenarioGroupId = new List<long>();
|
|
for (var _j = 0; _j < this.EnterScenarioGroupIdLength; ++_j) {_o.EnterScenarioGroupId.Add(TableEncryptionService.Convert(this.EnterScenarioGroupId(_j), key));}
|
|
_o.ClearScenarioGroupId = new List<long>();
|
|
for (var _j = 0; _j < this.ClearScenarioGroupIdLength; ++_j) {_o.ClearScenarioGroupId.Add(TableEncryptionService.Convert(this.ClearScenarioGroupId(_j), key));}
|
|
_o.StageTopography_ = TableEncryptionService.Convert(this.StageTopography_, key);
|
|
_o.RecommandLevel = TableEncryptionService.Convert(this.RecommandLevel, key);
|
|
_o.GroundID = TableEncryptionService.Convert(this.GroundID, key);
|
|
_o.ContentType_ = TableEncryptionService.Convert(this.ContentType_, key);
|
|
_o.StarGoal = new List<SCHALE.Common.FlatData.StarGoalType>();
|
|
for (var _j = 0; _j < this.StarGoalLength; ++_j) {_o.StarGoal.Add(TableEncryptionService.Convert(this.StarGoal(_j), key));}
|
|
_o.StarGoalAmount = new List<int>();
|
|
for (var _j = 0; _j < this.StarGoalAmountLength; ++_j) {_o.StarGoalAmount.Add(TableEncryptionService.Convert(this.StarGoalAmount(_j), key));}
|
|
_o.DefenseFormationBGPrefab = TableEncryptionService.Convert(this.DefenseFormationBGPrefab, key);
|
|
_o.DefenseFormationBGPrefabScale = TableEncryptionService.Convert(this.DefenseFormationBGPrefabScale, key);
|
|
_o.FixedEchelon = TableEncryptionService.Convert(this.FixedEchelon, key);
|
|
_o.MininageDefenseFixedStatId = TableEncryptionService.Convert(this.MininageDefenseFixedStatId, key);
|
|
_o.StageHint = TableEncryptionService.Convert(this.StageHint, key);
|
|
}
|
|
public static Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel> Pack(FlatBufferBuilder builder, MiniGameDefenseStageExcelT _o) {
|
|
if (_o == null) return default(Offset<SCHALE.Common.FlatData.MiniGameDefenseStageExcel>);
|
|
var _Name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
|
|
var _EnterScenarioGroupId = default(VectorOffset);
|
|
if (_o.EnterScenarioGroupId != null) {
|
|
var __EnterScenarioGroupId = _o.EnterScenarioGroupId.ToArray();
|
|
_EnterScenarioGroupId = CreateEnterScenarioGroupIdVector(builder, __EnterScenarioGroupId);
|
|
}
|
|
var _ClearScenarioGroupId = default(VectorOffset);
|
|
if (_o.ClearScenarioGroupId != null) {
|
|
var __ClearScenarioGroupId = _o.ClearScenarioGroupId.ToArray();
|
|
_ClearScenarioGroupId = CreateClearScenarioGroupIdVector(builder, __ClearScenarioGroupId);
|
|
}
|
|
var _StarGoal = default(VectorOffset);
|
|
if (_o.StarGoal != null) {
|
|
var __StarGoal = _o.StarGoal.ToArray();
|
|
_StarGoal = CreateStarGoalVector(builder, __StarGoal);
|
|
}
|
|
var _StarGoalAmount = default(VectorOffset);
|
|
if (_o.StarGoalAmount != null) {
|
|
var __StarGoalAmount = _o.StarGoalAmount.ToArray();
|
|
_StarGoalAmount = CreateStarGoalAmountVector(builder, __StarGoalAmount);
|
|
}
|
|
var _DefenseFormationBGPrefab = _o.DefenseFormationBGPrefab == null ? default(StringOffset) : builder.CreateString(_o.DefenseFormationBGPrefab);
|
|
return CreateMiniGameDefenseStageExcel(
|
|
builder,
|
|
_o.Id,
|
|
_Name,
|
|
_o.EventContentId,
|
|
_o.StageDifficulty_,
|
|
_o.StageDifficultyLocalize,
|
|
_o.StageNumber,
|
|
_o.StageDisplay,
|
|
_o.PrevStageId,
|
|
_o.EchelonExtensionType_,
|
|
_o.BattleDuration,
|
|
_o.StageEnterCostType,
|
|
_o.StageEnterCostId,
|
|
_o.StageEnterCostAmount,
|
|
_o.EventContentStageRewardId,
|
|
_EnterScenarioGroupId,
|
|
_ClearScenarioGroupId,
|
|
_o.StageTopography_,
|
|
_o.RecommandLevel,
|
|
_o.GroundID,
|
|
_o.ContentType_,
|
|
_StarGoal,
|
|
_StarGoalAmount,
|
|
_DefenseFormationBGPrefab,
|
|
_o.DefenseFormationBGPrefabScale,
|
|
_o.FixedEchelon,
|
|
_o.MininageDefenseFixedStatId,
|
|
_o.StageHint);
|
|
}
|
|
}
|
|
|
|
public class MiniGameDefenseStageExcelT
|
|
{
|
|
public long Id { get; set; }
|
|
public string Name { get; set; }
|
|
public long EventContentId { get; set; }
|
|
public SCHALE.Common.FlatData.StageDifficulty StageDifficulty_ { get; set; }
|
|
public uint StageDifficultyLocalize { get; set; }
|
|
public int StageNumber { get; set; }
|
|
public int StageDisplay { get; set; }
|
|
public long PrevStageId { get; set; }
|
|
public SCHALE.Common.FlatData.EchelonExtensionType EchelonExtensionType_ { get; set; }
|
|
public long BattleDuration { get; set; }
|
|
public SCHALE.Common.FlatData.ParcelType StageEnterCostType { get; set; }
|
|
public long StageEnterCostId { get; set; }
|
|
public int StageEnterCostAmount { get; set; }
|
|
public long EventContentStageRewardId { get; set; }
|
|
public List<long> EnterScenarioGroupId { get; set; }
|
|
public List<long> ClearScenarioGroupId { get; set; }
|
|
public SCHALE.Common.FlatData.StageTopography StageTopography_ { get; set; }
|
|
public int RecommandLevel { get; set; }
|
|
public long GroundID { get; set; }
|
|
public SCHALE.Common.FlatData.ContentType ContentType_ { get; set; }
|
|
public List<SCHALE.Common.FlatData.StarGoalType> StarGoal { get; set; }
|
|
public List<int> StarGoalAmount { get; set; }
|
|
public string DefenseFormationBGPrefab { get; set; }
|
|
public float DefenseFormationBGPrefabScale { get; set; }
|
|
public long FixedEchelon { get; set; }
|
|
public long MininageDefenseFixedStatId { get; set; }
|
|
public uint StageHint { get; set; }
|
|
|
|
public MiniGameDefenseStageExcelT() {
|
|
this.Id = 0;
|
|
this.Name = null;
|
|
this.EventContentId = 0;
|
|
this.StageDifficulty_ = SCHALE.Common.FlatData.StageDifficulty.None;
|
|
this.StageDifficultyLocalize = 0;
|
|
this.StageNumber = 0;
|
|
this.StageDisplay = 0;
|
|
this.PrevStageId = 0;
|
|
this.EchelonExtensionType_ = SCHALE.Common.FlatData.EchelonExtensionType.Base;
|
|
this.BattleDuration = 0;
|
|
this.StageEnterCostType = SCHALE.Common.FlatData.ParcelType.None;
|
|
this.StageEnterCostId = 0;
|
|
this.StageEnterCostAmount = 0;
|
|
this.EventContentStageRewardId = 0;
|
|
this.EnterScenarioGroupId = null;
|
|
this.ClearScenarioGroupId = null;
|
|
this.StageTopography_ = SCHALE.Common.FlatData.StageTopography.Street;
|
|
this.RecommandLevel = 0;
|
|
this.GroundID = 0;
|
|
this.ContentType_ = SCHALE.Common.FlatData.ContentType.None;
|
|
this.StarGoal = null;
|
|
this.StarGoalAmount = null;
|
|
this.DefenseFormationBGPrefab = null;
|
|
this.DefenseFormationBGPrefabScale = 0.0f;
|
|
this.FixedEchelon = 0;
|
|
this.MininageDefenseFixedStatId = 0;
|
|
this.StageHint = 0;
|
|
}
|
|
}
|
|
|
|
|
|
static public class MiniGameDefenseStageExcelVerify
|
|
{
|
|
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
|
|
{
|
|
return verifier.VerifyTableStart(tablePos)
|
|
&& verifier.VerifyField(tablePos, 4 /*Id*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyString(tablePos, 6 /*Name*/, false)
|
|
&& verifier.VerifyField(tablePos, 8 /*EventContentId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 10 /*StageDifficulty_*/, 4 /*SCHALE.Common.FlatData.StageDifficulty*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 12 /*StageDifficultyLocalize*/, 4 /*uint*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 14 /*StageNumber*/, 4 /*int*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 16 /*StageDisplay*/, 4 /*int*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 18 /*PrevStageId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 20 /*EchelonExtensionType_*/, 4 /*SCHALE.Common.FlatData.EchelonExtensionType*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 22 /*BattleDuration*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 24 /*StageEnterCostType*/, 4 /*SCHALE.Common.FlatData.ParcelType*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 26 /*StageEnterCostId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 28 /*StageEnterCostAmount*/, 4 /*int*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 30 /*EventContentStageRewardId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 32 /*EnterScenarioGroupId*/, 8 /*long*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 34 /*ClearScenarioGroupId*/, 8 /*long*/, false)
|
|
&& verifier.VerifyField(tablePos, 36 /*StageTopography_*/, 4 /*SCHALE.Common.FlatData.StageTopography*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 38 /*RecommandLevel*/, 4 /*int*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 40 /*GroundID*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 42 /*ContentType_*/, 4 /*SCHALE.Common.FlatData.ContentType*/, 4, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 44 /*StarGoal*/, 4 /*SCHALE.Common.FlatData.StarGoalType*/, false)
|
|
&& verifier.VerifyVectorOfData(tablePos, 46 /*StarGoalAmount*/, 4 /*int*/, false)
|
|
&& verifier.VerifyString(tablePos, 48 /*DefenseFormationBGPrefab*/, false)
|
|
&& verifier.VerifyField(tablePos, 50 /*DefenseFormationBGPrefabScale*/, 4 /*float*/, 4, false)
|
|
&& verifier.VerifyField(tablePos, 52 /*FixedEchelon*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 54 /*MininageDefenseFixedStatId*/, 8 /*long*/, 8, false)
|
|
&& verifier.VerifyField(tablePos, 56 /*StageHint*/, 4 /*uint*/, 4, false)
|
|
&& verifier.VerifyTableEnd(tablePos);
|
|
}
|
|
}
|
|
|
|
}
|