SCHALE.GameServer/SCHALE.Common/FlatData/ScenarioContentType.cs

32 lines
553 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace SCHALE.Common.FlatData
{
public enum ScenarioContentType : int
{
Prologue = 0,
WeekDungeon = 1,
Raid = 2,
Arena = 3,
Favor = 4,
Shop = 5,
EventContent = 6,
Craft = 7,
Chaser = 8,
EventContentMeetup = 9,
TimeAttack = 10,
Mission = 11,
EventContentPermanentPrologue = 12,
EventContentReturnSeason = 13,
MiniEvent = 14,
EliminateRaid = 15,
MultiFloorRaid = 16,
EventContentPermanent = 17,
};
}