// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct EliminateRaidSeasonManageExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static EliminateRaidSeasonManageExcel GetRootAsEliminateRaidSeasonManageExcel(ByteBuffer _bb) { return GetRootAsEliminateRaidSeasonManageExcel(_bb, new EliminateRaidSeasonManageExcel()); } public static EliminateRaidSeasonManageExcel GetRootAsEliminateRaidSeasonManageExcel(ByteBuffer _bb, EliminateRaidSeasonManageExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public EliminateRaidSeasonManageExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long SeasonId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long SeasonDisplay { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public string SeasonStartData { get { int o = __p.__offset(8); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSeasonStartDataBytes() { return __p.__vector_as_span(8, 1); } #else public ArraySegment? GetSeasonStartDataBytes() { return __p.__vector_as_arraysegment(8); } #endif public byte[] GetSeasonStartDataArray() { return __p.__vector_as_array(8); } public string SeasonEndData { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSeasonEndDataBytes() { return __p.__vector_as_span(10, 1); } #else public ArraySegment? GetSeasonEndDataBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetSeasonEndDataArray() { return __p.__vector_as_array(10); } public string SettlementEndDate { get { int o = __p.__offset(12); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetSettlementEndDateBytes() { return __p.__vector_as_span(12, 1); } #else public ArraySegment? GetSettlementEndDateBytes() { return __p.__vector_as_arraysegment(12); } #endif public byte[] GetSettlementEndDateArray() { return __p.__vector_as_array(12); } public string LobbyTableBGPath { get { int o = __p.__offset(14); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetLobbyTableBGPathBytes() { return __p.__vector_as_span(14, 1); } #else public ArraySegment? GetLobbyTableBGPathBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetLobbyTableBGPathArray() { return __p.__vector_as_array(14); } public string LobbyScreenBGPath { get { int o = __p.__offset(16); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetLobbyScreenBGPathBytes() { return __p.__vector_as_span(16, 1); } #else public ArraySegment? GetLobbyScreenBGPathBytes() { return __p.__vector_as_arraysegment(16); } #endif public byte[] GetLobbyScreenBGPathArray() { return __p.__vector_as_array(16); } public string OpenRaidBossGroup01 { get { int o = __p.__offset(18); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetOpenRaidBossGroup01Bytes() { return __p.__vector_as_span(18, 1); } #else public ArraySegment? GetOpenRaidBossGroup01Bytes() { return __p.__vector_as_arraysegment(18); } #endif public byte[] GetOpenRaidBossGroup01Array() { return __p.__vector_as_array(18); } public string OpenRaidBossGroup02 { get { int o = __p.__offset(20); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetOpenRaidBossGroup02Bytes() { return __p.__vector_as_span(20, 1); } #else public ArraySegment? GetOpenRaidBossGroup02Bytes() { return __p.__vector_as_arraysegment(20); } #endif public byte[] GetOpenRaidBossGroup02Array() { return __p.__vector_as_array(20); } public string OpenRaidBossGroup03 { get { int o = __p.__offset(22); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span GetOpenRaidBossGroup03Bytes() { return __p.__vector_as_span(22, 1); } #else public ArraySegment? GetOpenRaidBossGroup03Bytes() { return __p.__vector_as_arraysegment(22); } #endif public byte[] GetOpenRaidBossGroup03Array() { return __p.__vector_as_array(22); } public long RankingRewardGroupId { get { int o = __p.__offset(24); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public int MaxSeasonRewardGauage { get { int o = __p.__offset(26); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public long StackedSeasonRewardGauge(int j) { int o = __p.__offset(28); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int StackedSeasonRewardGaugeLength { get { int o = __p.__offset(28); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_span(28, 8); } #else public ArraySegment? GetStackedSeasonRewardGaugeBytes() { return __p.__vector_as_arraysegment(28); } #endif public long[] GetStackedSeasonRewardGaugeArray() { return __p.__vector_as_array(28); } public long SeasonRewardId(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int SeasonRewardIdLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span GetSeasonRewardIdBytes() { return __p.__vector_as_span(30, 8); } #else public ArraySegment? GetSeasonRewardIdBytes() { return __p.__vector_as_arraysegment(30); } #endif public long[] GetSeasonRewardIdArray() { return __p.__vector_as_array(30); } public long LimitedRewardIdNormal { get { int o = __p.__offset(32); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdHard { get { int o = __p.__offset(34); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdVeryhard { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdHardcore { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdExtreme { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdInsane { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public long LimitedRewardIdTorment { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public static Offset CreateEliminateRaidSeasonManageExcel(FlatBufferBuilder builder, long SeasonId = 0, long SeasonDisplay = 0, StringOffset SeasonStartDataOffset = default(StringOffset), StringOffset SeasonEndDataOffset = default(StringOffset), StringOffset SettlementEndDateOffset = default(StringOffset), StringOffset LobbyTableBGPathOffset = default(StringOffset), StringOffset LobbyScreenBGPathOffset = default(StringOffset), StringOffset OpenRaidBossGroup01Offset = default(StringOffset), StringOffset OpenRaidBossGroup02Offset = default(StringOffset), StringOffset OpenRaidBossGroup03Offset = default(StringOffset), long RankingRewardGroupId = 0, int MaxSeasonRewardGauage = 0, VectorOffset StackedSeasonRewardGaugeOffset = default(VectorOffset), VectorOffset SeasonRewardIdOffset = default(VectorOffset), long LimitedRewardIdNormal = 0, long LimitedRewardIdHard = 0, long LimitedRewardIdVeryhard = 0, long LimitedRewardIdHardcore = 0, long LimitedRewardIdExtreme = 0, long LimitedRewardIdInsane = 0, long LimitedRewardIdTorment = 0) { builder.StartTable(21); EliminateRaidSeasonManageExcel.AddLimitedRewardIdTorment(builder, LimitedRewardIdTorment); EliminateRaidSeasonManageExcel.AddLimitedRewardIdInsane(builder, LimitedRewardIdInsane); EliminateRaidSeasonManageExcel.AddLimitedRewardIdExtreme(builder, LimitedRewardIdExtreme); EliminateRaidSeasonManageExcel.AddLimitedRewardIdHardcore(builder, LimitedRewardIdHardcore); EliminateRaidSeasonManageExcel.AddLimitedRewardIdVeryhard(builder, LimitedRewardIdVeryhard); EliminateRaidSeasonManageExcel.AddLimitedRewardIdHard(builder, LimitedRewardIdHard); EliminateRaidSeasonManageExcel.AddLimitedRewardIdNormal(builder, LimitedRewardIdNormal); EliminateRaidSeasonManageExcel.AddRankingRewardGroupId(builder, RankingRewardGroupId); EliminateRaidSeasonManageExcel.AddSeasonDisplay(builder, SeasonDisplay); EliminateRaidSeasonManageExcel.AddSeasonId(builder, SeasonId); EliminateRaidSeasonManageExcel.AddSeasonRewardId(builder, SeasonRewardIdOffset); EliminateRaidSeasonManageExcel.AddStackedSeasonRewardGauge(builder, StackedSeasonRewardGaugeOffset); EliminateRaidSeasonManageExcel.AddMaxSeasonRewardGauage(builder, MaxSeasonRewardGauage); EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup03(builder, OpenRaidBossGroup03Offset); EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup02(builder, OpenRaidBossGroup02Offset); EliminateRaidSeasonManageExcel.AddOpenRaidBossGroup01(builder, OpenRaidBossGroup01Offset); EliminateRaidSeasonManageExcel.AddLobbyScreenBGPath(builder, LobbyScreenBGPathOffset); EliminateRaidSeasonManageExcel.AddLobbyTableBGPath(builder, LobbyTableBGPathOffset); EliminateRaidSeasonManageExcel.AddSettlementEndDate(builder, SettlementEndDateOffset); EliminateRaidSeasonManageExcel.AddSeasonEndData(builder, SeasonEndDataOffset); EliminateRaidSeasonManageExcel.AddSeasonStartData(builder, SeasonStartDataOffset); return EliminateRaidSeasonManageExcel.EndEliminateRaidSeasonManageExcel(builder); } public static void StartEliminateRaidSeasonManageExcel(FlatBufferBuilder builder) { builder.StartTable(21); } public static void AddSeasonId(FlatBufferBuilder builder, long seasonId) { builder.AddLong(0, seasonId, 0); } public static void AddSeasonDisplay(FlatBufferBuilder builder, long seasonDisplay) { builder.AddLong(1, seasonDisplay, 0); } public static void AddSeasonStartData(FlatBufferBuilder builder, StringOffset seasonStartDataOffset) { builder.AddOffset(2, seasonStartDataOffset.Value, 0); } public static void AddSeasonEndData(FlatBufferBuilder builder, StringOffset seasonEndDataOffset) { builder.AddOffset(3, seasonEndDataOffset.Value, 0); } public static void AddSettlementEndDate(FlatBufferBuilder builder, StringOffset settlementEndDateOffset) { builder.AddOffset(4, settlementEndDateOffset.Value, 0); } public static void AddLobbyTableBGPath(FlatBufferBuilder builder, StringOffset lobbyTableBGPathOffset) { builder.AddOffset(5, lobbyTableBGPathOffset.Value, 0); } public static void AddLobbyScreenBGPath(FlatBufferBuilder builder, StringOffset lobbyScreenBGPathOffset) { builder.AddOffset(6, lobbyScreenBGPathOffset.Value, 0); } public static void AddOpenRaidBossGroup01(FlatBufferBuilder builder, StringOffset openRaidBossGroup01Offset) { builder.AddOffset(7, openRaidBossGroup01Offset.Value, 0); } public static void AddOpenRaidBossGroup02(FlatBufferBuilder builder, StringOffset openRaidBossGroup02Offset) { builder.AddOffset(8, openRaidBossGroup02Offset.Value, 0); } public static void AddOpenRaidBossGroup03(FlatBufferBuilder builder, StringOffset openRaidBossGroup03Offset) { builder.AddOffset(9, openRaidBossGroup03Offset.Value, 0); } public static void AddRankingRewardGroupId(FlatBufferBuilder builder, long rankingRewardGroupId) { builder.AddLong(10, rankingRewardGroupId, 0); } public static void AddMaxSeasonRewardGauage(FlatBufferBuilder builder, int maxSeasonRewardGauage) { builder.AddInt(11, maxSeasonRewardGauage, 0); } public static void AddStackedSeasonRewardGauge(FlatBufferBuilder builder, VectorOffset stackedSeasonRewardGaugeOffset) { builder.AddOffset(12, stackedSeasonRewardGaugeOffset.Value, 0); } public static VectorOffset CreateStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateStackedSeasonRewardGaugeVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartStackedSeasonRewardGaugeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddSeasonRewardId(FlatBufferBuilder builder, VectorOffset seasonRewardIdOffset) { builder.AddOffset(13, seasonRewardIdOffset.Value, 0); } public static VectorOffset CreateSeasonRewardIdVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, ArraySegment data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } public static VectorOffset CreateSeasonRewardIdVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add(dataPtr, sizeInBytes); return builder.EndVector(); } public static void StartSeasonRewardIdVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddLimitedRewardIdNormal(FlatBufferBuilder builder, long limitedRewardIdNormal) { builder.AddLong(14, limitedRewardIdNormal, 0); } public static void AddLimitedRewardIdHard(FlatBufferBuilder builder, long limitedRewardIdHard) { builder.AddLong(15, limitedRewardIdHard, 0); } public static void AddLimitedRewardIdVeryhard(FlatBufferBuilder builder, long limitedRewardIdVeryhard) { builder.AddLong(16, limitedRewardIdVeryhard, 0); } public static void AddLimitedRewardIdHardcore(FlatBufferBuilder builder, long limitedRewardIdHardcore) { builder.AddLong(17, limitedRewardIdHardcore, 0); } public static void AddLimitedRewardIdExtreme(FlatBufferBuilder builder, long limitedRewardIdExtreme) { builder.AddLong(18, limitedRewardIdExtreme, 0); } public static void AddLimitedRewardIdInsane(FlatBufferBuilder builder, long limitedRewardIdInsane) { builder.AddLong(19, limitedRewardIdInsane, 0); } public static void AddLimitedRewardIdTorment(FlatBufferBuilder builder, long limitedRewardIdTorment) { builder.AddLong(20, limitedRewardIdTorment, 0); } public static Offset EndEliminateRaidSeasonManageExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public EliminateRaidSeasonManageExcelT UnPack() { var _o = new EliminateRaidSeasonManageExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(EliminateRaidSeasonManageExcelT _o) { byte[] key = TableEncryptionService.CreateKey("EliminateRaidSeasonManage"); _o.SeasonId = TableEncryptionService.Convert(this.SeasonId, key); _o.SeasonDisplay = TableEncryptionService.Convert(this.SeasonDisplay, key); _o.SeasonStartData = TableEncryptionService.Convert(this.SeasonStartData, key); _o.SeasonEndData = TableEncryptionService.Convert(this.SeasonEndData, key); _o.SettlementEndDate = TableEncryptionService.Convert(this.SettlementEndDate, key); _o.LobbyTableBGPath = TableEncryptionService.Convert(this.LobbyTableBGPath, key); _o.LobbyScreenBGPath = TableEncryptionService.Convert(this.LobbyScreenBGPath, key); _o.OpenRaidBossGroup01 = TableEncryptionService.Convert(this.OpenRaidBossGroup01, key); _o.OpenRaidBossGroup02 = TableEncryptionService.Convert(this.OpenRaidBossGroup02, key); _o.OpenRaidBossGroup03 = TableEncryptionService.Convert(this.OpenRaidBossGroup03, key); _o.RankingRewardGroupId = TableEncryptionService.Convert(this.RankingRewardGroupId, key); _o.MaxSeasonRewardGauage = TableEncryptionService.Convert(this.MaxSeasonRewardGauage, key); _o.StackedSeasonRewardGauge = new List(); for (var _j = 0; _j < this.StackedSeasonRewardGaugeLength; ++_j) {_o.StackedSeasonRewardGauge.Add(TableEncryptionService.Convert(this.StackedSeasonRewardGauge(_j), key));} _o.SeasonRewardId = new List(); for (var _j = 0; _j < this.SeasonRewardIdLength; ++_j) {_o.SeasonRewardId.Add(TableEncryptionService.Convert(this.SeasonRewardId(_j), key));} _o.LimitedRewardIdNormal = TableEncryptionService.Convert(this.LimitedRewardIdNormal, key); _o.LimitedRewardIdHard = TableEncryptionService.Convert(this.LimitedRewardIdHard, key); _o.LimitedRewardIdVeryhard = TableEncryptionService.Convert(this.LimitedRewardIdVeryhard, key); _o.LimitedRewardIdHardcore = TableEncryptionService.Convert(this.LimitedRewardIdHardcore, key); _o.LimitedRewardIdExtreme = TableEncryptionService.Convert(this.LimitedRewardIdExtreme, key); _o.LimitedRewardIdInsane = TableEncryptionService.Convert(this.LimitedRewardIdInsane, key); _o.LimitedRewardIdTorment = TableEncryptionService.Convert(this.LimitedRewardIdTorment, key); } public static Offset Pack(FlatBufferBuilder builder, EliminateRaidSeasonManageExcelT _o) { if (_o == null) return default(Offset); var _SeasonStartData = _o.SeasonStartData == null ? default(StringOffset) : builder.CreateString(_o.SeasonStartData); var _SeasonEndData = _o.SeasonEndData == null ? default(StringOffset) : builder.CreateString(_o.SeasonEndData); var _SettlementEndDate = _o.SettlementEndDate == null ? default(StringOffset) : builder.CreateString(_o.SettlementEndDate); var _LobbyTableBGPath = _o.LobbyTableBGPath == null ? default(StringOffset) : builder.CreateString(_o.LobbyTableBGPath); var _LobbyScreenBGPath = _o.LobbyScreenBGPath == null ? default(StringOffset) : builder.CreateString(_o.LobbyScreenBGPath); var _OpenRaidBossGroup01 = _o.OpenRaidBossGroup01 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup01); var _OpenRaidBossGroup02 = _o.OpenRaidBossGroup02 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup02); var _OpenRaidBossGroup03 = _o.OpenRaidBossGroup03 == null ? default(StringOffset) : builder.CreateString(_o.OpenRaidBossGroup03); var _StackedSeasonRewardGauge = default(VectorOffset); if (_o.StackedSeasonRewardGauge != null) { var __StackedSeasonRewardGauge = _o.StackedSeasonRewardGauge.ToArray(); _StackedSeasonRewardGauge = CreateStackedSeasonRewardGaugeVector(builder, __StackedSeasonRewardGauge); } var _SeasonRewardId = default(VectorOffset); if (_o.SeasonRewardId != null) { var __SeasonRewardId = _o.SeasonRewardId.ToArray(); _SeasonRewardId = CreateSeasonRewardIdVector(builder, __SeasonRewardId); } return CreateEliminateRaidSeasonManageExcel( builder, _o.SeasonId, _o.SeasonDisplay, _SeasonStartData, _SeasonEndData, _SettlementEndDate, _LobbyTableBGPath, _LobbyScreenBGPath, _OpenRaidBossGroup01, _OpenRaidBossGroup02, _OpenRaidBossGroup03, _o.RankingRewardGroupId, _o.MaxSeasonRewardGauage, _StackedSeasonRewardGauge, _SeasonRewardId, _o.LimitedRewardIdNormal, _o.LimitedRewardIdHard, _o.LimitedRewardIdVeryhard, _o.LimitedRewardIdHardcore, _o.LimitedRewardIdExtreme, _o.LimitedRewardIdInsane, _o.LimitedRewardIdTorment); } } public class EliminateRaidSeasonManageExcelT { public long SeasonId { get; set; } public long SeasonDisplay { get; set; } public string SeasonStartData { get; set; } public string SeasonEndData { get; set; } public string SettlementEndDate { get; set; } public string LobbyTableBGPath { get; set; } public string LobbyScreenBGPath { get; set; } public string OpenRaidBossGroup01 { get; set; } public string OpenRaidBossGroup02 { get; set; } public string OpenRaidBossGroup03 { get; set; } public long RankingRewardGroupId { get; set; } public int MaxSeasonRewardGauage { get; set; } public List StackedSeasonRewardGauge { get; set; } public List SeasonRewardId { get; set; } public long LimitedRewardIdNormal { get; set; } public long LimitedRewardIdHard { get; set; } public long LimitedRewardIdVeryhard { get; set; } public long LimitedRewardIdHardcore { get; set; } public long LimitedRewardIdExtreme { get; set; } public long LimitedRewardIdInsane { get; set; } public long LimitedRewardIdTorment { get; set; } public EliminateRaidSeasonManageExcelT() { this.SeasonId = 0; this.SeasonDisplay = 0; this.SeasonStartData = null; this.SeasonEndData = null; this.SettlementEndDate = null; this.LobbyTableBGPath = null; this.LobbyScreenBGPath = null; this.OpenRaidBossGroup01 = null; this.OpenRaidBossGroup02 = null; this.OpenRaidBossGroup03 = null; this.RankingRewardGroupId = 0; this.MaxSeasonRewardGauage = 0; this.StackedSeasonRewardGauge = null; this.SeasonRewardId = null; this.LimitedRewardIdNormal = 0; this.LimitedRewardIdHard = 0; this.LimitedRewardIdVeryhard = 0; this.LimitedRewardIdHardcore = 0; this.LimitedRewardIdExtreme = 0; this.LimitedRewardIdInsane = 0; this.LimitedRewardIdTorment = 0; } } static public class EliminateRaidSeasonManageExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*SeasonId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*SeasonDisplay*/, 8 /*long*/, 8, false) && verifier.VerifyString(tablePos, 8 /*SeasonStartData*/, false) && verifier.VerifyString(tablePos, 10 /*SeasonEndData*/, false) && verifier.VerifyString(tablePos, 12 /*SettlementEndDate*/, false) && verifier.VerifyString(tablePos, 14 /*LobbyTableBGPath*/, false) && verifier.VerifyString(tablePos, 16 /*LobbyScreenBGPath*/, false) && verifier.VerifyString(tablePos, 18 /*OpenRaidBossGroup01*/, false) && verifier.VerifyString(tablePos, 20 /*OpenRaidBossGroup02*/, false) && verifier.VerifyString(tablePos, 22 /*OpenRaidBossGroup03*/, false) && verifier.VerifyField(tablePos, 24 /*RankingRewardGroupId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 26 /*MaxSeasonRewardGauage*/, 4 /*int*/, 4, false) && verifier.VerifyVectorOfData(tablePos, 28 /*StackedSeasonRewardGauge*/, 8 /*long*/, false) && verifier.VerifyVectorOfData(tablePos, 30 /*SeasonRewardId*/, 8 /*long*/, false) && verifier.VerifyField(tablePos, 32 /*LimitedRewardIdNormal*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 34 /*LimitedRewardIdHard*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 36 /*LimitedRewardIdVeryhard*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 38 /*LimitedRewardIdHardcore*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 40 /*LimitedRewardIdExtreme*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 42 /*LimitedRewardIdInsane*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 44 /*LimitedRewardIdTorment*/, 8 /*long*/, 8, false) && verifier.VerifyTableEnd(tablePos); } } }