// // automatically generated by the FlatBuffers compiler, do not modify // namespace SCHALE.Common.FlatData { using global::System; using global::System.Collections.Generic; using global::SCHALE.Common.Crypto; using global::Google.FlatBuffers; public struct CameraExcel : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb) { return GetRootAsCameraExcel(_bb, new CameraExcel()); } public static CameraExcel GetRootAsCameraExcel(ByteBuffer _bb, CameraExcel obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public CameraExcel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public long UniqueId { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public float MinDistance { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float MaxDistance { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float RotationX { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float RotationY { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public bool MoveInstantly { get { int o = __p.__offset(14); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool MoveInstantlyRotationSave { get { int o = __p.__offset(16); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public float LeftMargin { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public float BottomMargin { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public bool IgnoreEnemies { get { int o = __p.__offset(22); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool UseRailPointCompensation { get { int o = __p.__offset(24); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public static Offset CreateCameraExcel(FlatBufferBuilder builder, long UniqueId = 0, float MinDistance = 0.0f, float MaxDistance = 0.0f, float RotationX = 0.0f, float RotationY = 0.0f, bool MoveInstantly = false, bool MoveInstantlyRotationSave = false, float LeftMargin = 0.0f, float BottomMargin = 0.0f, bool IgnoreEnemies = false, bool UseRailPointCompensation = false) { builder.StartTable(11); CameraExcel.AddUniqueId(builder, UniqueId); CameraExcel.AddBottomMargin(builder, BottomMargin); CameraExcel.AddLeftMargin(builder, LeftMargin); CameraExcel.AddRotationY(builder, RotationY); CameraExcel.AddRotationX(builder, RotationX); CameraExcel.AddMaxDistance(builder, MaxDistance); CameraExcel.AddMinDistance(builder, MinDistance); CameraExcel.AddUseRailPointCompensation(builder, UseRailPointCompensation); CameraExcel.AddIgnoreEnemies(builder, IgnoreEnemies); CameraExcel.AddMoveInstantlyRotationSave(builder, MoveInstantlyRotationSave); CameraExcel.AddMoveInstantly(builder, MoveInstantly); return CameraExcel.EndCameraExcel(builder); } public static void StartCameraExcel(FlatBufferBuilder builder) { builder.StartTable(11); } public static void AddUniqueId(FlatBufferBuilder builder, long uniqueId) { builder.AddLong(0, uniqueId, 0); } public static void AddMinDistance(FlatBufferBuilder builder, float minDistance) { builder.AddFloat(1, minDistance, 0.0f); } public static void AddMaxDistance(FlatBufferBuilder builder, float maxDistance) { builder.AddFloat(2, maxDistance, 0.0f); } public static void AddRotationX(FlatBufferBuilder builder, float rotationX) { builder.AddFloat(3, rotationX, 0.0f); } public static void AddRotationY(FlatBufferBuilder builder, float rotationY) { builder.AddFloat(4, rotationY, 0.0f); } public static void AddMoveInstantly(FlatBufferBuilder builder, bool moveInstantly) { builder.AddBool(5, moveInstantly, false); } public static void AddMoveInstantlyRotationSave(FlatBufferBuilder builder, bool moveInstantlyRotationSave) { builder.AddBool(6, moveInstantlyRotationSave, false); } public static void AddLeftMargin(FlatBufferBuilder builder, float leftMargin) { builder.AddFloat(7, leftMargin, 0.0f); } public static void AddBottomMargin(FlatBufferBuilder builder, float bottomMargin) { builder.AddFloat(8, bottomMargin, 0.0f); } public static void AddIgnoreEnemies(FlatBufferBuilder builder, bool ignoreEnemies) { builder.AddBool(9, ignoreEnemies, false); } public static void AddUseRailPointCompensation(FlatBufferBuilder builder, bool useRailPointCompensation) { builder.AddBool(10, useRailPointCompensation, false); } public static Offset EndCameraExcel(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } public CameraExcelT UnPack() { var _o = new CameraExcelT(); this.UnPackTo(_o); return _o; } public void UnPackTo(CameraExcelT _o) { byte[] key = TableEncryptionService.CreateKey("Camera"); _o.UniqueId = TableEncryptionService.Convert(this.UniqueId, key); _o.MinDistance = TableEncryptionService.Convert(this.MinDistance, key); _o.MaxDistance = TableEncryptionService.Convert(this.MaxDistance, key); _o.RotationX = TableEncryptionService.Convert(this.RotationX, key); _o.RotationY = TableEncryptionService.Convert(this.RotationY, key); _o.MoveInstantly = TableEncryptionService.Convert(this.MoveInstantly, key); _o.MoveInstantlyRotationSave = TableEncryptionService.Convert(this.MoveInstantlyRotationSave, key); _o.LeftMargin = TableEncryptionService.Convert(this.LeftMargin, key); _o.BottomMargin = TableEncryptionService.Convert(this.BottomMargin, key); _o.IgnoreEnemies = TableEncryptionService.Convert(this.IgnoreEnemies, key); _o.UseRailPointCompensation = TableEncryptionService.Convert(this.UseRailPointCompensation, key); } public static Offset Pack(FlatBufferBuilder builder, CameraExcelT _o) { if (_o == null) return default(Offset); return CreateCameraExcel( builder, _o.UniqueId, _o.MinDistance, _o.MaxDistance, _o.RotationX, _o.RotationY, _o.MoveInstantly, _o.MoveInstantlyRotationSave, _o.LeftMargin, _o.BottomMargin, _o.IgnoreEnemies, _o.UseRailPointCompensation); } } public class CameraExcelT { public long UniqueId { get; set; } public float MinDistance { get; set; } public float MaxDistance { get; set; } public float RotationX { get; set; } public float RotationY { get; set; } public bool MoveInstantly { get; set; } public bool MoveInstantlyRotationSave { get; set; } public float LeftMargin { get; set; } public float BottomMargin { get; set; } public bool IgnoreEnemies { get; set; } public bool UseRailPointCompensation { get; set; } public CameraExcelT() { this.UniqueId = 0; this.MinDistance = 0.0f; this.MaxDistance = 0.0f; this.RotationX = 0.0f; this.RotationY = 0.0f; this.MoveInstantly = false; this.MoveInstantlyRotationSave = false; this.LeftMargin = 0.0f; this.BottomMargin = 0.0f; this.IgnoreEnemies = false; this.UseRailPointCompensation = false; } } static public class CameraExcelVerify { static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) { return verifier.VerifyTableStart(tablePos) && verifier.VerifyField(tablePos, 4 /*UniqueId*/, 8 /*long*/, 8, false) && verifier.VerifyField(tablePos, 6 /*MinDistance*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 8 /*MaxDistance*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 10 /*RotationX*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 12 /*RotationY*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 14 /*MoveInstantly*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 16 /*MoveInstantlyRotationSave*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 18 /*LeftMargin*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 20 /*BottomMargin*/, 4 /*float*/, 4, false) && verifier.VerifyField(tablePos, 22 /*IgnoreEnemies*/, 1 /*bool*/, 1, false) && verifier.VerifyField(tablePos, 24 /*UseRailPointCompensation*/, 1 /*bool*/, 1, false) && verifier.VerifyTableEnd(tablePos); } } }